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Fire Up ALL Dragons
After you Enchant a Shop, you may use the ability of
each Artisan Dragon there, in any order.
If firing up an Artisan Dragon lets you place a new
Dragon at the Shop, you may also fire up that Dragon.
Enchantment Clarifications
DRAGON & COIN SHOPS
Shops with a or icon cannot
be Enchanted, since there are no
Enchantments with those icons.
ENCHANTMENT LIMIT
A Shop can have no more than 3 Enchant-
ments on it. (There are only 3 Enchantments
with each icon in the deck, so most Shops can’t
exceed this limit anyway.)
WILD SHOPS
If a Shop has a icon, any Enchantment can
be cast there. Wild Shops can still only have 3
Enchantments, regardless of icon.
NO COINS
A symbol means you may not spend any
Coins to pay the cost of this Enchantment.
VARIABLE REWARDS
Some Enchantments show a set of Goods that
can be paid multiple times to increase your
reward. For example, if you pay 3 and 3 to
cast the Enchantment to the right, you gain 4 .
Reserving Enchantments
Some abilities allow you to reserve an Enchantment. When you do this, take
an Enchantment of your choice from the row and put it faceup in front of
you. (Remember not to refill the row until the end of your turn.)
When Enchanting a Shop, you may cast your reserved Enchantment instead
of an Enchantment from the faceup row. Other players may not cast your
reserved Enchantment. You are limited to 1 reserved Enchantment at
a time. If you currently have a reserved Enchantment, you can’t reserve
another one.
22
After Enchanting Hello Nursery, Oliver fires up
Twig to gift 1 to James for 2 , then fires
up Loaf to draw a new Artisan Dragon, which he
decides to take from the deck.
EXAMPLE
+4
You can cast a variable Enchantment
by paying only 1 set of the required
Goods, but you will get 0 .
+2
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