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Reference Voice Mode
Voice Edit mode Normal Voice Edit Element Edit
196 Owner’s Manual
InsEffectOut
(Insertion Effect Output) Determines which Insertion effect (1 or 2) is used to process each individual Element. The “thru” setting lets you
bypass the Insertion effects for the specific Element. (This parameter is the same as “EL: OUT” on the [F6] EFFECT
[SF1] CONNECT display in Normal Common Edit. Making a setting here automatically changes the setting of that
parameter as well.)
Settings: thru, insA (Insertion Effect A), insB (Insertion Effect B)
[SF3] LIMIT
NoteLimit Determines the lowest and highest notes of the keyboard range for each Element. The selected Element will sound
only when you play notes within this range.
Settings: C -2 ~ G8
nYou can also create a lower and an upper range for the Element, with a note range “hole” in the middle, by specifying the
highest note first. For example, setting a Note Limit of “C5 - C4” lets you play the Element from two separate ranges: C -2 to C4
and C5 to G8. Notes played between C4 and C5 do not play the selected Element.
nYou can also set the range directly from the keyboard, by holding down the [INFORMATION] button and pressing the desired
low and high keys. Refer to the Basic Operation section, page 53.
VelocityLimit Determines the minimum and maximum values of the velocity range within which each Element will respond. Each
Element will only sound for notes played within its specified velocity range. For example, this lets you have one
Element sound when you play softly and have a different one sound when you play strongly.
Settings: 1 ~127
nYou can also create separate low and high ranges for the Element, with a velocity “hole” in the middle, by specifying the
maximum value first. For example, setting a Velocity Limit of 93 - 34 lets you play the Element from two separate velocity
ranges: soft (1 - 34) and hard (93 - 127). Notes played at middle velocities between 35 and 92 do not play the selected
Element.
VelCrossFade
(Velocity Cross Fade) This determines how gradually the sound of an Element decreases in volume in proportion to the distance of velocity
changes outside the Velocity Limit setting (above). The practical application of this parameter is to create natural-
sounding velocity crossfades, in which different Elements change gradually depending on how strongly or softly you
play. The higher the value, the more gradual the level change.
Settings: 0 ~ 127
[F2] PITCH
[SF1] TUNE From this display you can set various pitch-related parameters for the selected Element.
Coarse Determines the pitch of each Element in semitones.
Settings: -48 ~ 0 ~ +48
Fine Determines the fine tuning for the pitch of each Element.
Settings: -64 ~ 0 ~ +63
FineScaling Determines the degree to which the notes (specifically, their position or octave range) affect the pitch in fine tuning
(set above) of the selected Element, regarding C3 as the basic pitch.
A positive setting will cause the pitch of lower notes to change lower and that of higher notes to change higher.
Negative values will have the opposite effect.
Settings: -64 ~ 0 ~+63
Random This lets you randomly vary the pitch of the Element for each note you play. This is effective in reproducing the
natural pitch variations in acoustic instruments. It is also useful for creating unusual random pitch changes. The
higher the value, the greater the pitch variation. A value of “0” results in no pitch change.
Settings: 0 ~127
[SF2] VEL SENS
(Velocity Sensitivity)
From this display you can determine how the Pitch EG responds to velocity.
EGTime,
Segment Determines the velocity sensitivity of the PEG’s Time parameters. Select the Segment first, then set its Time
parameter. Positive Time settings will play back the specified Segment faster in proportion to the played velocity and
negative values will play it back slower.
Settings: EGTime -64 ~0 ~+63
Settings: Segment: atk, atk+dcy, dcy, atk+rls, all
atk (attack) .............................EG Time Value affects Attack time.
atk+dcy (attack + decay) ......EG Time Value affects Attack/Decay1 time.
dcy (decay)............................EG Time Value affects Decay time.
atk+rls (attack + release).......EG Time Value affects Attack/Release time.
all ..........................................EG Time Value affects all PEG Time parameters.
EGDepth,
Curve Determines the velocity sensitivity of the PEG Level. Positive settings will cause the pitch change to rise the harder
you play the keyboard, and negative values will cause it to fall. The Curve parameter lets you select from five
different preset velocity curves (graphically indicated in the display), that determine how velocity affects the Pitch
EG Depth.
Settings: EGDepth: -64 ~ 0 ~ +63
Settings: Curve: 0 ~ 4
Pitch Determines the velocity sensitivity of the Pitch. Extreme values produce greater variation in PEG Depth. For positive
values, the harder you play the keys, the greater the change in PEG Depth. For negative values, the softer you play
the keys, the greater the change in PEG Depth.
Settings: -64 ~ 0 ~ +63
196


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