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MODX Owner’s Manual
38
Editing the Settings
Part Editing
“Part Editing” refers to the process of creating a Part by
changing the parameters that make up the Part. This can be
done in the Element Common/Key Common/Operator
Common Edit display and the Element/Key/Operator Edit
display. The actual parameters that are available differ
depending on the Part type.
Normal Part (AWM2) Edit
A Normal Part (AWM2) (having pitched musical instrument
sounds) can consist of up to eight Elements. An Element is
the basic, smallest unit for a Part. There are two types of
Normal Part (AWM2) Edit displays: Element Common Edit
display, for editing settings common to all eight Elements;
and Element Edit display, for editing individual Elements.
Normal Part (FM-X) Edit
A Normal Part (FM-X) (assigned FM-X sounds) can consist of
up to eight Operators. There are two types of Normal Part
(FM-X) Edit displays: Operator Common Edit display, for
editing settings common to all eight Operators; and Operator
Edit display, for editing individual Operators.
Drum Part Edit
There are two types of Drum Part Edit displays: Key
Common Edit display, for editing the settings that apply to all
Drum keys; and Key Edit display, for editing individual keys.
Basic operation of Part Edit
1 Move the cursor to the Part you want to edit
in the Performance Play display, then press
the [EDIT] button.
You can also use [PART SELECT MUTE/SOLO] button to
select a Part.
2 Touch the [Part Settings] tab at the left side of
the screen
[General] tab to edit the desired
Part.
For Normal Parts (AWM2)
For Element Common Editing, touch the Element
[Common] tab.
For Element Editing, press the corresponding Number
button of the element to be edited from among the
[Elem1]-[Elem8] tabs.
For Drum Parts
For Key Common Editing, touch the Drum Key
[Common] tab.
For Key Editing, press the tab corresponding to the Drum
Part you want to edit (BD, SD, etc.).
You can switch the Keys of each instrument sound
(assigned to C1 to C#2) by using the [BD]–[Crash] tabs.
For selecting Keys other than the Keys assigned to C1 to
C#2, turn on “Keyboard Select” on the display and play
the note assigned the Key to be edited.
For Normal Parts (FM-X)
For Operator Common Editing, touch the Operator
[Common] tab.
For Operator Editing, press the corresponding Number
button of the operator to be edited from among the
[OP1]–[OP8] tabs.
NOTE
For details about the Part parameters, see the Reference Manual
PDF document.
An Element is created by applying various parameters
(Effect, EG, etc.) to the waveform of the instrument sound.
A Normal Part of this instrument (AWM2) consists of up to
eight Elements.
The abbreviation “FM” of FM-X stands for “frequency
modulation,” which is special tone generation system that
uses one waveform’s frequency to modulate another
waveform, to produce a completely new one. Waveforms
are generated by “operators,” of which the MODX has
eight. An operator that generates a fundamental waveform
is a “carrier,” and an operator that modulates these
waveforms is a “modulator.” Each of the eight operators
can be used as either a carrier or a modulator. By
changing the way operators are combined and controlling
the modulation with other parameters such as levels and
envelopes, you can create richly textured sounds that
change in a highly complex fashion.
Carrier
Waveform to be
modulated
Sound output
Modulator
Modulated
waveform
Modulating
waveform
When the volume of the
modulator increases, the
carrier waveform changes.
* The carrier waveform is not
affected when the volume
is 0.
Drum Parts are mainly percussion/drum sounds that are
assigned to individual Keys. You can create various drum
Parts by changing assigned sound types and adjusting the
pitch and EQ.
Drum Parts of this instrument consist of up to 73 Keys.
42


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