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Performance Structure
007
006
005
004
003
002
001
VOICE
Layer 3
VOICE
001
Performance Layer 4
Layer 2
VOICE
Preset Bank User Bank
128 Performance
007
006
005
004
003
002
001
128 Performance
Layer 1
VOICE
PERFORMANCE MULTI
DEMO
STORE UTILITY
TYPE
BANK
P BEND
RANGE
NOTE
SFT
ATK
TIME
ATK
TIME
MASTER
TUNE
TEMPO
ARPEGGIATOR PERFORM
LEVEL EFECT
PROGRAM
SYSTEM MIDI ASSIGN
PMOD
DETUNE
DCY
TIME
DCY
TIME
KBD
TRANS
SUB
DIVIDE
VOLUME
FMOD
REV
TYPE
CUTOFF
FC PORTA
VEL ASSIGN2
LFO
PEG
CHO
TYPE
VARI
EF
VARI
TYPE
SWITCH
VARI
PARAM
TIME
VARI
DATA
MW
FMOD
LIMIT
LOW
TUNE
AEG
FEG
NOTE
SUS
LEVEL
SUS
LEVEL
VEL
CURVE
PAN
CUTOFF
LIMIT
HIGH
REL
TIME
REL
TIME
VEL
FIX
REV
SEND
LIMIT
LOW
AMOD
INIT
LEVEL
TRANS
CH
CHO
SEND
LIMIT
HIGH
PMOD
ATK
TIME
EFFECT
RCV
CH
VARI
SEND
OFFSET
FMOD
ATK
LEVEL
DEVICE
NO
CUTOFF
FILTER
DEPTH
WAVE
DCY
TIME
LOCAL
REZ
PARAM
SPEED
REL
TIME
BULK
DUMP
PERFORM
NAME
POLY/
MONO
ASSIGN1
PARAM
DATA
PHASE
INIT
REL
LEVEL
CTRL
NO
COMMON
LAYER
UTILITY
LAYER EDIT
COMMON EDIT
REAL TIME EDIT with
THE SOUND CONTROL KNOBS
STORE IN USER BANK
SAVE AS SCENE 1 or 2
ATTACK
AMP EG
RELEASE ASSIGN 1/DATA
CUTOFF
FILTER
RESONANCE ASSIGN 2
2
MW/FC
1
SCENE
!PERFORMANCE BANKS - The CS1x comes preprogrammed with
128 Preset Performances and 128 User Performances. You can edit
the Layers of the currently selected Performance and store it in a User
Performance.
"LAYERS - A Performance consists of up to four Layers—each Layer
can be assigned its own AWM2 voice. There are many Layer and
Common Performance parameters which can be edited.
#AMP EG/FILTER - Turning the Sound Control Knobs will affect all
Layers equally by offsetting AMP EG parameters to control the shape
of the volume of the sound over time, and FILTER parameters to control
the quality of the tone. In Edit mode you can assign which parameters
the ASSIGN 1 and ASSIGN 2 knobs will control.
$COMMON EDIT 1~2 - These are "Common" parameters which affect
all Layers in the Performance equally.
%LAYER EDIT 1~4 - These are "Layer" parameters which let you modify
the characteristics of each individual Layer. Select the Layer you want
to edit using the PART/LAYER [–]/[+] buttons.
Storing User Performances
Storing your own User Performance is a quick and simple operation.
1. To store the current Performance, press the STORE button once.
2. Choose a User Performance number (1~128) using the numeric
keypad.
3. Press ENTER.
A "Sure?" prompt will appear in the LCD. Press YES to store the
Performance. Press NO to abort the operation.
Scenes
There are two "Scene" memories dedicated to each Performance. Scenes
are simply "snapshots" of specific positions of the Sound Control Knobs—
instantly accessible via the SCENE buttons.
You can select one of the Scenes by pressing the SCENE 1 or SCENE
2 button. Or you can hold one SCENE button and press the other,
then use the Modulation Wheel or Foot Controller for realtime
continuous parameter changes between one Scene and the other.
The default controller is Modulation Wheel. The minimum position
of the controller is Scene1, and the maximum position is Scene 2.
Storing Scenes
You can easily store your own Scenes in a Performance—either
temporarily or permanently.
To store a Scene temporarily in the currently selected Performance, hold
a SCENE button and press STORE.
This will store the Scene in the edit buffer as long as the current Performance
is selected, so that the original Scenes are protected. If you select another
Performance, any new Scenes will be lost.
To store a Scene permanently in a Performance, simply perform the Store
operation for User Performances. (See
Storing User Performances
, above.)
17


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