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CLP-970A
XG Effect Type List
REVERB
CHORUS
VARIATION
* MSB, LSB is represented in hexadecimal. * LSB=0 is the basic effect type.
Exclusive
Effect Type Description
MSB LSB
00 00 NoEffect Effect turned off.
01 00 Hall1 Reverb simulating the resonance of a hall.
01 01 Hall2 Reverb simulating the resonance of a hall.
02 00 Room1 Reverb simulating the resonance of a room.
02 01 Room2 Reverb simulating the resonance of a room.
02 02 Room3 Reverb simulating the resonance of a room.
03 00 Stage1 Reverb appropriate for a solo instrument.
03 01 Stage2 Reverb appropriate for a solo instrument.
04 00 Plate Reverb simulating a metal plate reverb unit.
10 00 W-Room A unique short reverb with a bit of initial delay.
11 00 Tunnel Simulation of a tunnel space expanding to left and right.
13 00 Basement A bit of initial delay followed by reverb with a unique resonance.
Exclusive
Effect Type Description
MSB LSB
00 00 NoEffect Effect turned off.
41 00 Chorus1 Conventional chorus program that adds natural spaciousness.
41 01 Chorus2 Conventional chorus program that adds natural spaciousness.
41 02 Chorus3 Conventional chorus program that adds natural spaciousness.
41 08 Chorus4 Chorus with stereo input. The pan setting specified for the Part will also apply to the effect sound.
42 00 Celeste1 A 3-phase LFO adds modulation and spaciousness to the sound.
42 01 Celeste2 A 3-phase LFO adds modulation and spaciousness to the sound.
42 02 Celeste3 A 3-phase LFO adds modulation and spaciousness to the sound.
42 08 Celeste4 Celeste with stereo input. The pan setting specified for the Part will also apply to the effect sound.
43 00 Flanger1 Adds a jet-airplane effect to the sound.
43 01 Flanger2 Adds a jet-airplane effect to the sound.
43 08 Flanger3 Adds a jet-airplane effect to the sound.
Exclusive
Effect Type Description
MSB LSB
00 00 NoEffect Effect turned off.
01 00 Hall1 Reverb simulating the resonance of a hall.
01 01 Hall2 Reverb simulating the resonance of a hall.
02 00 Room1 Reverb simulating the resonance of a room.
02 01 Room2 Reverb simulating the resonance of a room.
02 02 Room3 Reverb simulating the resonance of a room.
03 00 Stage1 Reverb appropriate for a solo instrument.
03 01 Stage2 Reverb appropriate for a solo instrument.
04 00 Plate Reverb simulating a metal plate reverb unit.
05 00 DelayLCR A program that creates three delay sounds; L, R, and C (center).
06 00 DelayLR A program that creates two delay sounds; L and R. Two feedback delays are provided.
07 00 Echo Two delays (L and R) and independent feedback delays for L and R.
08 00 CrsDelay A program that crosses the feedback of two delays.
09 00 E-Ref1 An effect that produces only the early reflection component of reverb.
09 01 E-Ref2 An effect that produces only the early reflection component of reverb.
0A 00 GateRev A simulation of gated reverb.
0B 00 RvsGate A program that simulates gated reverb played backwards.
14 00 Karaoke1 A delay with feedback of the same types as used for karaoke reverb.
14 01 Karaoke2 A delay with feedback of the same types as used for karaoke reverb.
14 02 Karaoke3 A delay with feedback of the same types as used for karaoke reverb.
41 00 Chorus1 Conventional chorus program that adds natural spaciousness.
41 01 Chorus2 Conventional chorus program that adds natural spaciousness.
41 02 Chorus3 Conventional chorus program that adds natural spaciousness.
41 08 Chorus4 Chorus with stereo input.
42 00 Celeste1 A 3-phase LFO adds modulation and spaciousness to the sound.
42 01 Celeste2 A 3-phase LFO adds modulation and spaciousness to the sound.
42 02 Celeste3 A 3-phase LFO adds modulation and spaciousness to the sound.
42 08 Celeste4 Celeste with stereo input.
43 00 Flanger1 Adds a jet-airplane effect to the sound.
43 01 Flanger2 Adds a jet-airplane effect to the sound.
43 08 Flanger3 Adds a jet-airplane effect to the sound.
44 00 Symphnic A multi-phase version of Celeste.
45 00 RotarySp A simulation of a rotary speaker.
46 00 Tremolo An effect that cyclically modulates the volume.
47 00 AutoPan A program that cyclically moves that sound image to left and right, front and back.
48 00 Phaser1 Cyclically changes the phase to add modulation to the sound.
48 08 Phaser2 Phaser with stereo input.
49 00 Dist Adds a sharp-edged distortion to the sound.
4A 00 OverDrv Adds mild distortion to the sound.
4B 00 AmpSim A simulation of a guitar amp.
4C 00 3BandEQ A mono EQ with adjustable LOW, MID, and HIGH equalizing.
4D 00 2BandEQ A stereo EQ with adjustable LOW and HIGH. Ideal for drum Parts.
4E 00 AutoWah Cyclically modulates the center frequency of a wah filter. With an AC1 etc. this can function as a pedal wah.
50 00 PitchCng This program changes the pitch of the input signal.
40 00 Thru Bypass without applying an effect.
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