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Setup Tab
General settings
Latency
The time interval between your finger touching a key in the keyboard tab and the sound being audible is called latency. Low
latency is required for a musician to feel connected with the virtual instrument and to play fast pieces. However, on slower
devices, high CPU load can lead to stuttering/crackling in the audio output. This can happen if a complex song with many tracks
is played back or if the device is busy with background tasks like mobile phone network processes. To avoid these performance
dropouts, the latency can be increased, however the keyboard's responsiveness will suffer.
You might want to choose the lowest possible latency for recording and a higher latency to ensure stutter-free editing and
playback.
Polyphony
Polyphony defines the maximum number of notes that can be played simultaneously. High polyphony requires more CPU and
can lead to stuttering/crackling in the audio output, but low polyphony can result in notes fading out too soon.
If it is set to 16 and at one point during playback, the song would require 17 notes to be played simultaneously, the oldest note
will quickly be faded out to allow the new one to play. The required polyphony of a song depends on the number of
simultaneous notes on all tracks, and heavily on the release times. When exporting a song to a wav file, a polyphony of 128 is
applied.
Continuous playhead movement
This checkbox appears only on the iPhone 3GS, iPod Touch 2nd generation, iPad and newer devices. In order to save CPU
power, this setting is off by default and the playhead in the tracks tab moves only from beat to beat. Enable it to trade a lot of
CPU power for more precise playhead movement (may introduce playback stuttering).
Music Studio 1.3 ! 36
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