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Adventure sheet #1
Primeval Forest
Dark Chapel
Temple Archenemy
Sentry Tower
Welcome Party
Gain .
Roll 1 fewer Resource die
to gain .
Gain 7 for each . 3 4 5
Harvest 2 dierent
Resources to gain .
Choose a result on
a Resource die. Gain +
of that Resource.
Adventure sheet #2
Quarry
Canteen
Castle Carpenter’s
Workshop
Flea Market
Food Festival
Gain .
Reroll any Resource die
time.
4 4 4
If each Resource die shows
a dierent result,
gain .
Gain for each
fully harvested Field.
Gain 7 for each .
Adventure sheet #3
Cherry Orchard
Rice Collector
Feng Shui
Builders Silver Dragon
Statue
New Horizons
Fuji Apple
Festival
Gain .
Gain for each pair
of harvested spaces.
Gain 7 for each . 6 4
Use additional
Favor token.
Trade Resource
for another.
Adventure sheet #4
Atlantean
Academy
Planners Castle
Engineers
Castle Lighthouse
Deconstruction
Beardys
Manufacturing
Gain Harvest action.
Cross o at least
3 Construction sections
to gain .
Roll 1 fewer Resource die.
to Gain .
If at least 2 Resource dice
show the same result,
gain .
4 5 6
Gain 7 for each .
Adventure sheet #5
Grain Field
Guarded
Woodshed
Administration New Religion
Rubble
Researchers
Trade for 2 each.
Gain for each
completed section of the
New Religion.
4
1
2 3
5
Gain . Gain .
Gain 10 for each .
Adventure sheet #6
The Aztec
Calendar
Treasure House
Statue of
the Gods City of Sacred
Ground
Bounty of
the Gods
Sacrice to
the Gods
If each Resource die shows
a dierent result,
gain
Spend 3 dierent Resources
to gain .
Gain for each
dierent Settlement built.
Reroll 1 Resource die
time. Gain .
Gain 8 for each .
Adventure sheet #7
Cherry
Greenwood
Modern Farm
Sake Fortress Super Sake
Distillery
Takashi’s Fishes
Mr. Chi’s
Innovations
If at least 2 Resource
dice show the result,
gain .
Choose 1 Resource before
rolling the Resource dice.
If rolled, gain +1 of that
Resource from die.
2 2 2
Reroll Resource die
with a result.
Gain .
Gain 5 for each .
Adventure sheet #8
Caravan
Sand Sailors
Basts Altar Nile Merchants
Caravan
Gifts for
the Pharaoh
Gain / / .
(when built, choose 1 Resource.
Cross o the other two.)
Use additional
Favor token.
At the beginning of the
game cross o a 5 space in
the grid to create custom
Blueprint. Gain 6 for each. 3 3 3
Gain / / .
(when built, choose 1 Resource.
Cross o the other two.)
Harvest to gain 1 .
May be activated
times.
Adventure sheet #11
Fertility River
Voice of
the Gods
Temple of the
Rising Sun Sacricial
Altar
Pillar of
the Jaguar
Rich Soil
Harvest at least once
to gain .
When building a Construction,
you may spend 1 less.
May be activated time.
4 4
Spend 1 and 1
to gain 1 .
May be activated time.
Gain .
Gain 6 for each .
Adventure sheet #14
Builder
Chapel of Mars
Gardens Caesars Pantry
Loading Point
Headquarters
If the Worker die shows a 4
as a result, gain to
use on your Village sheet.
Reroll one Resource die
up to times.
12 23 12
Gain .
Cross o at least 3
Construction sections
to gain .
Gain 5 if all three
sections are built.
Gain 3 if all three
sections are built.
Adventure sheet #15
New Roots
The Capital
Reconstructions
Signal Towers
Flea Market
Greek Legacy
Gain . Gain .
Each Imperial space
is worth + .
2 2 2
Gain 5 for each .
Gain 10 for each . Gain 2 if all three
sections are built.
Adventure sheet #16
Village
Robbers
Fighting Ring Shiny Spoils
Stone Pit
Chapel
If the Worker die shows a 3
or a 5, gain 1 and reroll it.
May be activated time.
If all Resource dice show
a dierent result,
gain
Harvest at least 2 dierent
Resources to gain .
2 2 2
Gain for each fully
harvested Field.
Gain 5 for each .
Adventure sheet #17
Gathering
Settlers
Statue Tavern
Marketplace
Farmers at Work
Gain / / .
(when built, choose a Resource.
Cross o the other two)
Spend 3 dierent Resources
to gain .
Harvest once to gain
Harvest action.
3 3 3
Choose result on a
Resource die. Gain
+1 Resource of that type.
Gain 6 for each .
Adventure sheet #18
Forge of
the Gods
Iron Prophets
Trading Post Atlantis Embassy
Port Quarter
Smugglers
Reroll the Worker die. If the
new result is dierent,
gain .
Choose a result on a Resource
die. Gain + Resources of
that type.
Gain to Build on
your Village sheet.
Gain for each built
Building on your Village sheet
(including this one).
Harvest at least twice
to gain .
Gain .
Adventure sheet #31
Mechanical Helper
Secret Society
New Cathedral
New Cathedral
Marble and
Things
Reroll any number of dice.
May be activated time.
If all Resource dice show
a dierent result,
gain .
Gain if you
harvested all spaces.
Gain / / .
(when built, choose 1 Resource.
Cross o the other two.)
Compressor
Gain 8 for each . Trade for
2 each.
Adventure sheet #37
Corn Crops
Golden Trinkets
Great Pyramid Really Big Hole
Faith of
the People
Ceremony of
Guides
If all Resource dice show a
dierent result, gain .
/ /
(when built, choose 1 Resource.
Cross o the other two).
Gain 1 for each Resource die
showing the chosen Resource
(no rerolls after activation).
Gain . Reroll any number of dice.
May be activated time.
3 4 3
Gain 7 for each .
37


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