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Note: If there are no cards of a particular type on the altar then that type automatically yields
no victory points!
Example:
At the end the of the game the altar
contains these cards.
Now victory points are determined
for each good by checking the number
of these cards: peppers are worth
3 points, bananas and peanuts are
worth 2 points and rice is worth 1 point.
Next comes the end scoring. Players receive victory points for their remaining stone and the
cards in front of them:
• victory point counters
• per shrine 4 VP
• per 5 stone 1 VP
• per sacrifice card 0-3 VP
Example: At the end of the game Robert has these sacrifice cards, shrines and stones in
front of him:
He scores a total of 22 victory points.
The player with the most victory points wins the game. In case of a tie, the tied player with the
most shrines wins. If the players are still tied, then the tied player with the most stone wins the
game. If the players are still tied they share the victory.
Variant 1: the oracle
The oracle lets you look in the future and provides more prosperity. Use the knowledge of the
oracle to get more information about what is on the altar and make sure you yourself score
more points.
The rules of play remain the same with the following adjustments:
setup:
• Take 4 sacrifice cards (1 per type), shuffle these cards and put them in a face down pile on
the altar.
• After placing 16 cards in 4 rows in the offer, shuffle the 8 oracle cards through the pile of
remaining playing cards.
5x peppers 4x bananas 4x peanuts 3x rice
3 2 2 1
2x 3 = 3x 2 = 3x 1 = 1x 2 = 1x 4 =
42366
1x 1 =
1
7


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