12
SCORING
Correct answer on the 1st try : 20 points
Correct answer on the 2nd try : 10 points
Correct answer on the 3rd try : 5 points
No chance left or press the ANSWER key : 0 points
Maximum score per round : 100 points
(There are 5 questions per round.)
HOW TO PLAY WITH THE MATCHBOOKS
In addition to the 24 activities in the Knowledge Key™ PC learning aid, you can also
use the Smart Start
®
Matchbooks™ to expand your learning fun (sold separately).
Each Matchbook contains a set of multiple-choice questions that cover material
appropriate for children aged 5 and more. There are 150 questions that are divided
into five sections of 30 questions each. Each section becomes progressively more
difficult. Section 6 is a review section with questions taken at random from the first
five sections.
TO PLAY:
1. Press the ON button.
2. Press the MATCHBOOK button on the membrane keyboard.
3. Input the code number of the matchbook and then press the ENTER key.
4. Open the matchbook to the section you have entered.
5. A question number will appear on the screen. Refer to the matchbook to read
the question and the possible answers. Each question has 4 multiple choice
answers, which are represented by red, yellow, blue and green.
6. Answer by pressing red, yellow, blue, or green cursor buttons that corresponds
to the correct answer.
7. At the end of each section, your score will be displayed.
8. To continue playing, enter the numbers for the next section.
SCORING SYSTEM IN THE MATCHBOOK ACTIVITY
Scoring appears after 30 consecutive questions. The scoring is as follows:
Correct answer on the 1st try : 3 points
Correct answer on the 2nd try : 2 points
Correct answer on the 3rd try : 1 points
Incorrect answer or press the ANSWER key : 0 points
Bonus points if all answers are correct : 10 points
Maximum score per section : 100 points
NOTE: The HELP key is disabled in this activity.