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The Program utilizes THE FOLLOWING THIRD PARTY LIBRARIES:
Portions of this software utilize RakNet 3.0 networking software (©2008 Jenkins Software LLC). RakNet is a
trademark of Jenkins Software LLC, All rights reserved.
Portions of this software utilize FreeType libraries (©2006 The FreeType Project (www.freetype.org)). All rights reserved.
Portions of this software utilize Zlib library (Copyright © 1995-2004 Jean-loup Gailly and Mark Adler)
NVIDIA CORPORATION
NVIDIA
®
PhysX™ DRIVER END USER LICENSE AGREEMENT
This End User License Agreement (the “Agreement”) is a legal agreement between you (either individually or an entity) (“You”
or “Your”) and NVIDIA Corporation (“NVIDIA”) regarding the use of the NVIDIA
®
PhysX™ Driver and any accompanying docu-
mentation (collectively, the “Software”).
YOU MUST READ AND AGREE TO THE TERMS OF THIS AGREEMENT BEFORE ANY SOFTWARE CAN BE DOWNLOADED OR
INSTALLED OR USED. BY CLICKING ON THE “AGREE” BUTTON OF THIS AGREEMENT, OR INSTALLING SOFTWARE, OR USING
SOFTWARE, YOU ARE AGREEING TO BE BOUND BY THE TERMS AND CONDITIONS OF THIS AGREEMENT. IF YOU DO NOT AGREE
WITH THE TERMS AND CONDITIONS OF THIS AGREEMENT, THEN YOU SHOULD EXIT THIS PAGE, NOT INSTALL OR USE ANY
SOFTWARE, AND DESTROY ALL COPIES OF THE SOFTWARE THAT YOU HAVE DOWNLOADED. BY DOING SO YOU FOREGO ANY
IMPLIED OR STATED RIGHTS TO DOWNLOAD OR INSTALL OR USE SOFTWARE.
NVIDIA MAY MODIFY THE TERMS OF THIS AGREEMENT FROM TIME TO TIME. ANY USE OF THE PHYSX SDK WILL BE SUBJECT TO
SUCH UPDATED TERMS. A CURRENT VERSION OF THIS AGREEMENT IS POSTED ON NVIDIAS DEVELOPER WEBSITE:
www.developer.nvidia.com/object/physx_eula.html
This license is only granted to and only may be used by You. NVIDIA grants You a limited, non-exclusive, non-transferable
license to use the provided Software for evaluation, testing and non-commercial production purposes according to the terms
set forth below:
1. Use of the Software.
a. You may use, display and reproduce the NVIDIA PhysX Driver on Licensed Platforms only. For purposes of this
Agreement, Licensed Platforms shall include the following:
• Any PC or Apple Mac computer with a NVIDIA CUDA-enabled processor executing NVIDIA PhysX;
• Any PC or Apple Mac computer running NVIDIA PhysX software executing on the primary central processing unit of
the PC only;
• Any PC utilizing an AGEIA PhysX processor executing NVIDIA PhysX code;
• Microsoft XBOX 360™
• Nintendo
®
Wii™ and/or
• Sony Playstation
®
b. You may not and shall not permit others to:
(i) modify, translate, reverse engineer, decompile, decrypt, disassemble or otherwise attempt to defeat, avoid, bypass,
remove, deactivate or otherwise circumvent any software protection mechanisms in the Software, including without
limitation any such mechanism used to restrict or control the functionality of the Software, or to derive the source code
or the underlying ideas, algorithms, structure or organization from the Software;
(ii) alter, adapt, modify or translate the Software in any way for any purpose, including without limitation error correction;
(iii) distribute, rent, loan, lease, transfer or grant any rights in the Software or modifications thereof in any form to any
person without the prior written consent of NVIDIA.
c. No Commercial Distribution Right. This license grants no rights to distribute the Software for any commercial purpo-
ses. Any and all individuals, companies, non-academic government agencies or other organizations wishing to redistri-
bute the Software for any purpose must enter into written contract with NVIDIA. Please contact PhysXLicensing@NVIDIA.
com for further information.
31


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