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ULEAD PHOTOIMPACT USER GUIDE
210
You can use up to four lights. To select a light and make adjustments to it, open
the Material dialog box then select Light. Click and drag your mouse over the
object surface to adjust the position of each light source.
Alternatively, you can select individual lights in 3D on the Tool Settings Panel.
Select which light source to adjust, then click Adjust light and move the mouse
over the document to view the effect. Click to lock down a light position. Press
[Esc] to abort. Click More to add lights using the Material dialog box.
Shading
Shading allows you to define whether the material reflects light like metal or like
plastic. Plastic, or Phong, refers to a glossy shading scheme. While Metallic
refers to a diffused light.
Tip: PhotoImpact provides several image files in the Material folder which you can
add as textures, reflections, and bump maps to your objects.
Bump
Create grooves and extrusions on the surface of a 3D object based on contrasting
dark and light areas.
Making the surface of 3D objects smoother
If you created a complex or
irregularly-shaped 3D text or 3D path
object, bevel edges can sometimes be
visibly prominent on the object
surface. If you want to make the
object surface look smoother, select
Bevel Settings then select Smooth
spine.
Note: The Smooth Spine option can
only be used with 3D Round, 3D
Chisel and 3D Custom objects, and when the Bevel outline is “In”.
Creating transparent objects
To create a transparent object, for example, a glass jar, draw a 3D object and
simply make the transparency setting higher. The following procedure shows you
how.
Without Smooth Spine With Smooth Spine
210


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