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User Guide
Ulead Systems, Inc.
April 2003
First English edition for Ulead COOL 3D Production Studio, April 2003. © 2003 Ulead Systems, Inc.
All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means,
electronic or mechanical, including photocopying, recording, or storing in a retrieval system, or translated into
any language in any form without the express written permission of Ulead Systems, Inc.
Software License
The software described in this document is furnished under a License Agreement which is included with the
product. This Agreement specifies the permitted and prohibited uses of the product.
Licenses and Trademarks
Ulead, Ulead Systems logo, EasyPalette and Ulead COOL 3D Production Studio are registered trademarks and/or
trademarks of Ulead Systems, Inc. Intel and Pentium are registered trademarks and/or trademarks of Intel
Corporation. Microsoft, Windows, DirectX, DirectX Media, and/or other Microsoft products referenced herein
are either trademarks or registered trademarks of Microsoft Corporation. QuickTime and the QuickTime logo are
trademarks used under license. QuickTime is registered in the U.S. and other countries. Adobe, the Adobe logo,
Illustrator, and Acrobat are trademarks of Adobe Systems Incorporated. 3D Production Studio is a registered
trademark of Autodesk, Inc. RealText and RealPlayer are either registered trademarks or trademarks of
RealNetworks, Inc. in the United States and/or other countries. The RealPlayer is included under license from
RealNetworks, Inc. ©1999-2001. RealNetworks, Inc. All rights reserved. Macromedia, Flash and Macromedia
Flash are trademarks or registered trademarks of Macromedia, Inc. in the United States and internationally. All
other product names and any registered and unregistered trademarks mentioned are used for identification
purposes only and remain the exclusive property of their respective owners.
3D Studio File Toolkit © Copyright 1997 by Autodesk, Inc.
Free Form Deformation Patent License: The copy of COOL 3D Production Studio provided with this documen-
tation is licensed to practice the Free Form Deformation method under United States Patent No. 4,821,214
owned by Viewpoint Corporation. The licensed user of that copy may use the copy to practice the patented
Free Form Deformation method in accordance with a license granted by Viewpoint Corporation. For information
on additional patent licenses contact: Viewpoint Corporation. 498 7th Avenue, Suite 1810, New York, NY 10018
Sample Files
Files provided as samples on the program CD-ROM can be used for personal demonstrations, productions, and
presentations. No rights are granted for commercial reproduction or redistribution of any sample files.
North & South America
Ulead Systems, Inc.
http://www.ulead.com
Support: http://www.ulead.com/tech
Japan
Ulead Systems, Inc.
http://www.ulead.co.jp
Support: http://www.ulead.co.jp/tech
Germany
Ulead Systems GmbH
http://www.ulead.de
Support: http://www.ulead.de/tech
International
Ulead Systems, Inc.
http://www.ulead.com
http://www.asiapac.ulead.com
http://www.ulead.com.tw
Support:
http://www.ulead.com/tech
http://www.asiapac.ulead.com/tech
http://www.ulead.com.tw/tech
China
Ulead Systems, Inc.
http://www.ulead.com.cn
Support: http://www.ulead.com.cn/tech
3
Contents
Welcome to Ulead COOL 3D Production Studio ................................................6
Getting help ............................................................................................................................................... 7
Installation ................................................................................................................................................. 7
Running Ulead COOL 3D Production Studio............................................................................................ 8
Getting updates ......................................................................................................................................... 8
Workspace ...........................................................................................9
Getting started ..................................................................................... 12
Using the EasyPalette ............................................................................................................................ 12
Using Composition presets ...........................................................................................................................12
Using Objects presets....................................................................................................................................13
Dimensions ......................................................................................................................................................14
Creating and editing objects .................................................................... 15
Adding and editing text ............................................................................................................................ 15
Adding and editing 3D graphics and shapes .......................................................................................... 16
Using the Path Editor.....................................................................................................................................16
Creating basic 3D objects ............................................................................................................................. 19
Creating lathe objects ....................................................................................................................................20
Importing 3D models .............................................................................................................................. 21
Selecting and grouping objects............................................................................................................... 22
Using the Object Manager ............................................................................................................................22
Editing object style .................................................................................................................................. 24
Color.................................................................................................................................................................24
Texture .............................................................................................................................................................25
Transparency..................................................................................................................................................28
Bevel .................................................................................................................................................................28
Modifying individual faces of an object ........................................................................................................30
Object precision and quality..........................................................................................................................30
Wireframe display ........................................................................................................................................... 31
FreeForm ............................................................................................................................................... 31
3D scene basics ................................................................................... 33
Camera .................................................................................................................................................. 33
Lens type and distance.................................................................................................................................. 34
Background ............................................................................................................................................ 35
Color Background...........................................................................................................................................35
Image Background .........................................................................................................................................36
Video Background .......................................................................................................................................... 37
Background Audio .................................................................................................................................. 38
Understanding the 3D coordinate system............................................................................................... 39
Light ........................................................................................................................................................ 40
Ulead COOL 3D Production Studio
Animation basics .................................................................................. 42
Working with key frames and timelines.................................................................................................. 43
Advanced timeline mode ........................................................................................................................ 45
Creating a simple animation ................................................................................................................... 47
Animating color....................................................................................................................................... 49
Animating background............................................................................................................................ 49
Showing and hiding objects .................................................................................................................... 50
Animating position ..........................................................................................................................................52
Animating with multiple attributes.................................................................................................................54
Plug-in effects .....................................................................................55
Key frames and plug-ins ........................................................................................................................ 55
Understanding global and key attributes ................................................................................................. 56
Background effects................................................................................................................................. 56
Gradient Background ..................................................................................................................................... 57
Magic Texture Background ...........................................................................................................................58
Object Effects .......................................................................................................................................... 59
Bend .................................................................................................................................................................60
Cartoon Shader ..............................................................................................................................................61
FreeForm ........................................................................................................................................................61
Object Explosion .............................................................................................................................................62
Stylized Outline ...............................................................................................................................................63
Twist ..................................................................................................................................................................64
Text Effects ............................................................................................................................................. 65
Blast ..................................................................................................................................................................65
Bump ................................................................................................................................................................66
Dance ...............................................................................................................................................................67
Distort...............................................................................................................................................................68
Explosion..........................................................................................................................................................69
Jump.................................................................................................................................................................70
Path Animation ................................................................................................................................................71
Surface Animation...........................................................................................................................................72
Text Wave........................................................................................................................................................73
Token Skew (G) ..............................................................................................................................................74
Token Size (G) ................................................................................................................................................75
Token Move (G) ..............................................................................................................................................76
Token Rotate (G)............................................................................................................................................77
Particle Effects ........................................................................................................................................ 78
Smoke ..............................................................................................................................................................78
Fire ...................................................................................................................................................................79
Snow.................................................................................................................................................................81
Bubble ..............................................................................................................................................................82
User Guide
Global Effects .......................................................................................................................................... 83
Fire ...................................................................................................................................................................83
Glow ..................................................................................................................................................................84
Lightning ..........................................................................................................................................................85
Motion Blur ......................................................................................................................................................86
Shadow ............................................................................................................................................................87
Natural Paint ...................................................................................................................................................88
Project output ...................................................................................... 89
Saving your project ................................................................................................................................89
Export Video Overlay ............................................................................................................................. 89
Export 3D Models .................................................................................................................................. 89
Creating video files.................................................................................................................................. 90
Creating image files ................................................................................................................................ 90
Creating animation for the Web............................................................................................................... 91
GIF animation..................................................................................................................................................91
Flash animation ..............................................................................................................................................93
RealText 3D.....................................................................................................................................................93
Main Program........................................................................................................................................ 94
Shortcut Keys ...................................................................................... 94
Path Editor .............................................................................................................................................. 95
Index ................................................................................................ 96
6
Welcome to Ulead COOL 3D Production Studio
Welcome to Ulead
®
COOL 3D
TM
Production Studio, a professional 3D text and graphics
software for use with video and multimedia. COOL 3D Production Studio is a radical change
from earlier COOL 3D versions because it offers a host of new tools and control-set additions
specifically designed for video production, yet retains innovative pre-set options for quick 3D
project generation. The result is a new breed of professional 3D animation software that is
specifically suited to the video production and multimedia creation.
Cutting edge 3D art
With COOL 3D, you can conveniently convert text and shapes into
dazzling 3D figures as well as import/export *.X and *.3DS files, work
with lathe objects, do freeform deformation, and achieve any 3D titling
goal in minutes. Create and edit your work like a pro without the hassle.
All you have to do is click away.
Video support like nothing else
You don't have to edit your video clips outside COOL 3D. User-friendly
and powerful, COOL 3D allows you to use video files as scene
background or object texture and edit the clips right there. It's video
support like you've never seen before. COOL 3D gives you the power of
many programs, saving you both time and money.
Increased usability
Edit your work per key frame and have better timeline control with COOL
3D's Timeline Window. You will also find it easy to work around the
interface by using the attribute panel, selection indicator, light guide, axis
indicator, visual open and many other usability enhancing features.
These make creating and editing your projects easier and much more
enjoyable.
9
Workspace
COOL 3D intuitive design makes it easy for you to find and use the tools that you need.
Toolbars, graphic editing tools, and Attribute Panel have been placed in a manner for you to
really take advantage of all the program’s features and plug-ins. The following section should
help you become familiar with the different areas of the COOL 3D environment.
Toggle between the Animation Toolbar
and the Timeline Window
EasyPalette
file directory
Attribute
Panel
Timeline
Window
Standard
Toolbar
Text
Toolbar
Navigation
Toolbar
Object
Manager
Location
Toolbar
Edit
Window
EasyPalette
Object
Toolbar
Menu
Bar
Status BarCamera
View Panel
10
Ulead COOL 3D Production Studio
Standard Toolbar Contains all of the
most commonly used functions and
commands. In addition to the typical file
commands, it also has the Object List,
as well as Wireframe Rendering, Show/
Hide objects, and ambience control
buttons.
Animation Toolbar Displays all the
controls you need to manipulate an
animated project, including extensive
key frame and timeline controls,
animation looping modes, frame
numbers, and frame rate. See page 43.
Location Toolbar Shows the position,
size, rotation, light, and texture
coordinates of the selected 3D object.
Allows you to enter values yourself, or
displays the changing values of the
object as you drag it in the Edit
Window.
Object Toolbar Allows you to place
and edit text, graphics, lathe objects,
basic 3D geometric shapes, and particle
effects objects in your project. This is
where you really begin your project.
Face Property Toolbar Allows you to
choose which side of the object to edit.
A handy tool to have around for
accurate modeling of intricate shapes.
Navigation Toolbar Allows user to
view and manipulate the object's
animation through Play, Rewind,
Previous, Next, Last, Loop Mode and
Ping Mode.
Text Toolbar Allows you to adjust the
alignment of the text within a text
object, as well as the spacing between
lines and characters.
11
User Guide
Edit Window Lets you preview the 3D
project as you work. You can also drag
objects directly within the window to
customize basic aspects, such as
position, rotation, and size, among
others.
EasyPalette Contains a file directory of
all the aspects that you can apply to
your 3D object, including plug-in
effects. Click on any item within each
category to access dozens of preset
effects in the thumbnail pane. These
can be quickly and easily applied to
your project. See page 12.
Timeline Window Enables you to
specify key frames and have full control
over the timing of multiple object
attributes. A superb tool in
choreographing your entire project!
Attribute Panel Lets you customize
many aspects of your projects,
including plug-in effects. Once you
understand the available options, you
have the potential to create projects like
a pro!
Object Manager A floating panel that
lets you group two or more objects in a
subgroup, allowing you to position or
edit them as a single object. The Object
Manager contains features such as
Group/Ungroup, Lock/Unlock, Enable/
Disable, Rename, and Delete. See page
22.
12
The EasyPalette file directory lists all of the objects and effects that you can apply to your
project. When you click on a category or a specific plug-in name, the thumbnail presets for that
particular item appear in the thumbnail pane. To apply a preset, use one of these methods:
Drag and drop the preset into the Edit Window.
Double-click the preset.
Click Apply on the EasyPalette Toolbar.
Using Composition presets
Composition is the first category of presets in the EasyPalette file directory. It offers a
collection of ready-to-use Movies, 3D Models, and Video Frames that you can custom edit to
fit your project.
To create animation using Composition
presets:
1 Select Movie under Composition in the
EasyPalette file directory, then drag a
thumbnail containing a text object to your
current Edit Window (or double-click it to
open in a new Edit Window.)
Getting started
Starting a project in COOL 3D is simple. The following section takes you through the steps of
beginning a first project.
Using the EasyPalette
The EasyPalette provides you with the fastest way to create astounding titles and graphics.
With its vast number of presets, this is where you can add color and life to your project with
just a few clicks.
EasyPalette
file directory
EasyPalette
thumbnail
pane
15
Creating and editing objects
If you can imagine it, you can create it in Ulead COOL 3D. Generate and modify text and
graphic objects with ease using high-precision modeling and image editing tools at your
fingertips.
Adding and editing text
Choose from a wide range of preset Text Objects under Objects in the EasyPalette file
directory. You can also use text objects found in Composition presets and modify them as
individual text objects as discussed in the previous chapter.
It’s a breeze to create and edit original text objects using the Insert Text tool. You can set font
face, script for character sets, style, and size as easily as you would in a word processor. For
information on adding and editing graphic objects, see page 16.
To insert a text object:
1 Click Insert Text on the Object Toolbar. The
Insert Text dialog box appears.
2 Select a font from the list. When searching
for a font, a ToolTip appears to give you a
preview of the font currently highlighted.
After selecting your font, set the script,
size, and style of your text, and then enter
the actual text in the text box.
3 Click OK. The text appears in the Edit
Window.
4 If you want to insert another text object,
click Insert Text again. To edit the existing
text, see the following tutorial.
Note: Create a text string of multiple lines by creating a
line break in a string of text. In the Insert Text dialog
box, simply press [Enter] where you want a line break
to occur.
16
Ulead COOL 3D Production Studio
To edit a text object:
1 Click Edit Object on the Object Toolbar. The
Insert Text dialog box appears with the
selected text object.
2 Edit the text in the text box, then click OK
once you’ve made your changes. The
edited text appears in the Edit Window.
You can also adjust the character spacing
as well as the line spacing and alignment
with functions on the Text Toolbar.
Note: If you have added more than one text object, be
sure to first select the one you want to edit from the
Object List on the Standard Toolbar, or select it
from the Object Manager. See page 22.
Adding and editing 3D graphics and shapes
Create outstanding 3D logos and images by customizing graphic objects. In COOL 3D,
importing, creating, and modifying highly complex models are tasks that are rendered elementary
because of its powerful set of modeling tools.
Using the Path Editor
A vector graphic is different from the bitmap
graphics that are most widely known (for
example, those in BMP, JPEG, and GIF
formats). Vector graphics are composed of
paths and often stored in Adobe Illustrator
(*.AI), Window Metafiles (*.WMF) or
Enhanced Metafiles (*.EMF) formats. The
easiest way to create these graphics is to use
Path Editor, accessed by clicking the Insert
Graphics on the Object Toolbar.
Bitmap of a logo (top), and the same logo
converted to 3D with Path Editor
(bottom).
20
Ulead COOL 3D Production Studio
Creating lathe objects
Lathe objects are easier to generate or render with COOL 3D. Simple and irregular shapes or
paths can be instantly transformed into amazing symmetrical objects using the Lathe Object
Editor and Object Preview Panel for real-time editing.
To create a Lathe object:
1 Click Insert Lathe Object on the Object
Toolbar and the Lathe Object Editor dialog
box is displayed.
Note: To recall the dialog box, double-click the object
you created or select Edit Object on the Object
Toolbar.
2 Click on the Shape Tool, Path Tool and
Freehand Tool and render a variety of paths
and shapes.
3 To start modifying your paths, click the
Object Tool and Adjust Tool. You have the
option of rendering your paths or shapes
across or beside the Lathe axis, according
to your desired output of the object. Click
on X-axis or Y-axis to change the
orientation of the default axis.
4 Increase the modification of your paths by
choosing from the Open Path or Close
Path.
5 Click Launch object preview panel in the
Lathe Object Editor to preview your
objects. You can rotate your object by
selecting Auto rotate object.
6 Experiment further using the Attribute
Panel. Manipulate Angle and Sides spin
slider controls to produce the desired
degree of angle or number of sides for your
object. It is possible to render 2 sides by
selecting Two-sides rendering.
21
User Guide
Importing 3D models
Import DirectX (*.X) and 3D Studio (*.3DS) models for immediate use in your project or for
further editing in COOL 3D.
To import 3D models:
1 Select File: Import 3D Model.
2 Then select the 3D model type DirectX
Model or 3D Studio Model.
3 The Open dialog box is displayed for you to
select your file.
4 Select C3D data type to import the model
without color or texture attributes, if you
prefer to customize these later. Or select
D3D data type to import the model with its
inherent color and texture attributes intact.
5 Select Scale to proper size so that the
height and width of the 3D model will be
adjusted properly to fit your window.
Otherwise, it will be imported in its original
size.
6 Click Preview to view your selected file. The
model preview should be shown in the
Information Area.
7 Click Open.
You can also export COOL 3D models as Direct X (*.X) and 3D Studio (*.3DS) files and work
on them in other modeling environments. To export a 3D model, select File: Export 3D Model
and select DirectX Model or 3D Studio Model.
The Open dialog box is displayed for you to
select your file. Under Export object at,
choose whether to export at the current frame
or other frames ranging from 1 to 10. Click
Apply mesh plug-ins to include the mesh
plug-ins. In the case of DirectX, you need to
choose between Text mode and Binary mode
as the DirectX output method. Select
Compress to decrease the size of your output
file.
Objects in the X file format, as C3D data
type (top), and as D3D data type
(bottom)
22
Ulead COOL 3D Production Studio
Selecting and grouping objects
COOL 3D allows you to insert more than one object into your project, whether it be text or
graphics. After you have created the individual objects, you can edit and animate each one
individually just by first clicking on it in the Edit Window to select it. You can also use the
Object List on the Standard Toolbar to select the object that you want to edit. An even more
convenient way to keep track of objects is to use the Object Manager (see the following
section).
A text object and a graphic objectMultiple text objects
Using the Object Manager
The more objects you create, the more of a challenge it can be to keep track of them. The
Object Manager makes it easier for you to organize and edit your objects. To open it, click
View: Toolbars Manager - Object Manager. Here are some of the basic functions:
Select objects When you create a text
or graphic object, it appears as an
individual item in the directory. Click on
that item in the Object Manager to
select it. This allows you to edit only
that object.
You can also select multiple objects by
clicking them with the mouse while
pressing either [Shift] for a row of
items or [Ctrl] for individual items.
This allows you to group, align and
apply plug-ins to all the selected items
simultaneously.
23
User Guide
Group multiple objects Objects
belonging to the same parent can be
grouped and arranged into multiple
levels of subgroups.
To group objects, select them and click
Group objects. The selected items
form a subgroup. To see which objects
are in the subgroup, click the + symbol.
The Pivot Setting dialog box is also
displayed to set the rotation behavior of
the new subgroup. Choose to place the
pivot at the center of the subgroup
objects' mesh bounding box, at the
center of their original pivot points, or
use the current parent group’s pivot.
Ungroup objects To have a group of
objects form separate objects again,
select that subgroup from the list, then
click Ungroup objects. All motions
applied to these objects while grouped
are retained even after they are
ungrouped.
Delete selected objects or groups
simply select the desired object or
group of objects, and click Delete
object(s).
Rename objects Do this by selecting
the object in Object Manager, and then
clicking it again to edit the name. This is
convenient when you want to do the
following:
- Change the name of an object to keep
track of all objects; objects receive a
generic name by default.
- Differentiate between two or more of
the same text or graphic objects in a
project. Multiple objects receive the
same name by default.
You can create as
many subgroups and
subgroup levels as
you want. Each
subgroup is treated
as a distinct object.
24
Ulead COOL 3D Production Studio
Lock/Unlock objects Individual objects
or entire subgroups can be locked to
prevent further modifications of their
attributes. To lock/unlock objects or
subgroups, simple select them and click
Lock/Unlock objects.
Enable/Disable objects Individual
objects or entire subgroups can be
disabled. Disabled objects are not visible
on the Edit Window and their attributes
cannot be modified. To disable/enable
objects, click Enable/Disable objects.
Editing object style
There are many ways to customize the physical appearance of your object in COOL 3D. The
controls are accessed in the EasyPalette file directory, under the Object Style category. The
easiest way to style an object is to use one of the presets in Object Style: Material Attributes
or Material Gallery, all of which combine many attributes. Or you can control each attribute
individually with extensive options on the Attribute Panel. This section shows you how to
customize color, texture, bevel, and transparency attributes.
Color
It’s easy to apply color to your object. You can use one of the presets that include both light and
color settings, or customize the color yourself.
To apply color to an object:
1 In the EasyPalette file directory,
select Object Style: Material
Attributes - Color.
Drag the color thumbnail from the
EasyPalette to the object.
25
User Guide
2 In the Attribute Panel, select Color in
Property List. You can modify both
the surface and specular colors of your
object by clicking the Color square
under Surface or Specular. This opens
a standard Windows Color dialog box
where you can select a color.
3 To the right of the Color square, adjust
the Brightness, Saturation, and Hue
of the color until you have the effect
that you want. Under Specular, you can
also use the Property Controls to
adjust Luster.
Texture
By applying a texture map to your 3D object, you can give it the appearance of being made from
a specific material, such as wood or metal, or you can apply a pattern or design to it. A texture
map is a *.JPG or *.BMP image that is wrapped around the surface of a 3D object.
You can also create more dynamic compositions by wrapping your object in full motion video.
COOL 3D allows you to use an *.AVI or *.MOV file as texture that will play within the
boundaries of the 3D object where it is applied. A project with a video background can also
contain multiple objects with video textures. Imagine the effect of all video clips in such a
project playing simultaneously.
To apply an image texture to an object:
1 In the EasyPalette file directory, select
Object Style: Material Attributes - Image
Texture.
Drag the preset image texture thumbnail
from the EasyPalette to the object.
2 To use your own image file, select Image
and click Load texture image file in the
Attribute Panel. Select the image file that
you want to use for your texture (*.BMP or
*.JPG) in the Open dialog box and click
Open. The image will be applied to the
object.
26
Ulead COOL 3D Production Studio
3 Click Show texture color only to remove
any color that was previously applied to the
3D object, leaving you with just the color in
the texture map itself.
4 Select a Wrap mode for your texture. This
determines how the image is applied to the
object. For instance, if you have an object
with a cylindrical shape, you might want to
choose Cylindrical. For shiny or metallic
textures, using Reflection often produces
best results.
Textures are fitted around the object
depending on the Normal vector that you
select.
Textures are initially applied around the Z-
direction. If you have a cube, this results in
the texture wrapping from the front to the
back of the cube towards the back.
Choose X- or X+ if you want the texture to
wrap around from the sides going left or
right. Choose Y- or Y+ if you want the
texture to wrap around from top to bottom.
5 If you selected Flat mode, you can click Fit
to width or Fit to height to resample the
texture to fit the object's horizontal or
vertical dimension. You can also use the Fit
to height feature for Cylindrical mode.
Select Keep aspect ratio to maintain the
image’s proportion when fitted to the
object's dimensions. Keep this option clear
if you want to separately modify the width
or height values of the object.
6 Use the Mapping tools to place the image
exactly where you want on the 3D object.
Position, Rotate, and Resize the image by
clicking the desired button, then drag the
mouse in the Edit Window until the image is
the way you want it, or enter values on the
Attribute Panel under Texture property.
Texture
applied in the
Y- direction.
Texture applied in
the X- direction.
Texture applied in
the Z- direction.
27
User Guide
7 Select the Filter option to create a softer,
more blurred effect.
8 Textures in Object Style also feature the
Emboss function which gives the image a
more tactile and raised texture. Select
Emboss then adjust the following settings:
- Width The horizontal offset of the texture.
The greater the value, the more stretched
out it will appear.
- Depth The appearance of the thickness of
the texture. A higher value will result in the
texture having a greater raised appearance.
To apply a video texture to an object:
1 In the EasyPalette file directory, select
Object Style: Material Attributes - Video
Texture.
Drag the preset video texture thumbnail
from the EasyPalette to the object.
2 To use your own video file, select Video and
click Load texture video file in the Attribute
Panel. Select the video file that you want to
use for your texture (*.MOV or *.AVI) in the
Open Video File dialog box.
3 Click Duration to set the Mark In/Out
points on your video/audio file.
4 Click Info to view properties of your video/
audio file. You can also preview your
selection by clicking Preview.
5 Click Open and the video will be applied to
the object.
To run your video continuously, simply click
Loop video playing in the Attribute Panel.
Select the wrap mode and method, map your
video texture, and apply Emboss the way you
would with an image file.
Emboss is applied
to the sphere in
lower right.
28
Ulead COOL 3D Production Studio
Transparency
Creative manipulation of transparency levels among objects can create dramatic effects
especially when integrated with a play of light and motion. You can control the opacity of
individual, multiple items, or entire subgroups by modifying Transparency property.
Select the object you want to render
transparent and open the Attribute Panel.
Select Transparency in Property List. Drag
the slider to control the opacity or
transparency of your selection - you can also
enter a specific value for percentage of
transparency.
The actual transparency level of an object
within a subgroup is the combined value of its
own transparency and that of its parent group.
Bevel
A bevel refers to the edge of a 3D object. You can add depth and character to your text and
graphics objects by applying bevel styles. You can select from EasyPalette presets or
customize your own by selecting Bevel in the Attribute Panel Property List and adjusting its
characteristics. Once you become familiar with bevel attributes, you can even animate them.
This section gives you a glimpse into the anatomy of a bevel as well as basic bevel styles.
An object with no bevel (left) and the same object with a flat bevel (right)
29
User Guide
To apply a bevel style to text and graphic
objects:
1 Insert a text or graphic object into the
workspace.
2 Select Object Style: Material Gallery -
Extruded Objects. Drag a bevel style to
your object in the Edit Window to apply it.
3 To customize your bevel style, select Bevel
in the Property List in the Attribute Panel.
4 Change the settings for Extrusion, Weight,
Border, Depth or Precision until you get
the effect that you want.
Basic Board Bevel Styles
Round-Round
Chiseled-ChiseledChiseled-Round
Round-Chiseled
ChiseledRound
30
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Object precision and quality
Adjust the smoothness of your 3D objects by selecting Precision & Quality in the Property
List in the Attribute Panel. A higher Precision value increases the mesh density of the object.
This way you can deform objects to create smoother surfaces. Click Wireframe to observe
this.
Keep in mind, however, that higher precision
means slower rendering time, therefore it is a
good idea to wait until you’re finalizing your
project before setting this.
Modifying individual faces of an object
The great thing about applying texture and color in COOL 3D is that you can apply them to
individual faces of your object. Click a Bevel Face option on the Face Property Toolbar to
select the side of the object to edit. Then, drag a color or texture from the presets to the Edit
Window. Try applying different colors and textures to the different bevel faces of an object. The
illustration below shows you this effect when applied to an object with a Flat bevel style (see the
following section for more on bevel styles).
Lower object precision (left) and higher object
precision (right)
Front Face
Front Bevel
Side Face
Back Face
Back Bevel
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User Guide
Wireframe display
COOL 3D allows you to display objects as
wireframes.
Wireframe mode renders your objects as
geometric models, displaying them as
structures made up of straight and curved
lines, and giving them an architectural quality.
Objects can also be exported in all the available
formats as wireframes.
The display mode can be toggled from the
Standard Toolbar.
FreeForm
The FreeForm feature allows you to modify the shape of any object by changing the form of its
mesh and create morphing animation. You can choose the transformation type to move selected
control points as well as transform the preview window to operate the tool from any angle.
To use FreeForm:
1 Select an object.
2 Click Object: FreeForm to invoke the
FreeForm Editor dialog box.
3 Set the grid number for each plane (X, Y, or
Z). The values range from 2 to 11.
4 Under Selection, pick control points then
drag them to deform the shape of the object
or pick the type of deformation to apply to
the object (e.g. move, rotate, and scale)
under Transform.
Note: Should the Rotate option be chosen, the user
should choose an axis (X, Y, or Z) to move the object
toward to.
5 View by opting to click Rotate or Distance.
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6 Select Axis-indicator to view the X, Y, and Z
planes.
Click Reset View to return to the original
view settings.
7 Click Wireframe to view the object's mesh
structure.
8 Click Reset Mesh to revert to the original
structure of the object.
9 Click OK when done.
Grid There are 3 editing boxes with spin
buttons to set the grid number of bounding
control points found on the right side of the
FreeForm Editor dialog box. The values
range from 2 to 11.
Selection Allows you to use the selection
mode to choose control points (Point, Line-
X, Line-Y, Line-Z, Face-XZ, Face XY, and
Face YZ). To do multiple selection, press
[Ctrl].
Transform Select the type of transformation
(move, rotate, and scale) by clicking the
option on the right side of the FreeForm
Editor dialog box, under Transform, right
below Grid.
Note: When using the Rotate or Scale mode, you
should select at least 2 control points to define the
rotation center or scaling relative center.
Select Fixed to drag nodes only on the
selected axis. Clear Fixed to be able to drag
nodes on all axes.
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3D scene basics
A three-dimensional scene shows objects the way the human eye would perceive them. Unlike a
flat two-dimensional image, a 3D composition gives you an enhanced sense of depth and space,
and makes it easier for you to comprehend scales and distances between objects.
Experimenting with various elements that
create depth in the 3D environment can help
you deliver powerful 3D compositions.
Geometric perspective evokes depth in a 3D
scene. By scaling objects using mathematical
algorithms, they are made to appear as if they
are receding into vanishing points.
Light and color also create depth. If an object
is farther, its colors are less intense because
the atmosphere absorbs and scatters light
from them. This changing of color and
contrast is called attenuation. This is often
achieved by adding a soft sheen to distant
objects.
There are various creative and enhancing
features that let you experience the excitement
or working with 3D objects and space.
Camera
If you want to view different sides of an object without manually rotating it, use the Camera
View Panel to select different perspectives of the object. In COOL 3D, the virtual camera
roams around your 3D space to show you all sides the object in relation to the position that the
object is in.
This feature provides options for viewing your work from six different vantage points: front,
back, top, bottom, left, and right. This comes in handy when trying to figure out how a
complex composition was put together.
Select View: Toolbars Manager - Camera
View Panel to open the Camera View Panel
and choose the camera position that offers the
best perspective. It displays the six vantage
points depending on the origin (0, 0, 0) of the
object as seen in the Edit Window.
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User Guide
Background
Choosing a background is one of the most important design decisions you will make in your
project. Background and the way it is used give a unique identity to your title. Readability should
be your foremost consideration. Try to test the clarity of your foreground objects to make sure
that they are identifiable against whatever color, image video, or effect you choose. Since older
computers may be able to display only 256 colors, testing your combinations in monitors with
lower color depths is also good idea.
COOL 3D allows you to use Color, Image, or Video as background for your title or apply
effects such as Gradient and Magic Texture. You can select presets in the EasyPalette or use
your own file.
Color Background
Colors greatly affect the "look" of your title. Certain colors are generally considered to be warm
or cool. Greens and yellows, for example, suggest nature, while pastels give a light, airy feel.
COOL 3D makes it easy for you to create color schemes and pick their actual shades and hues.
Keep in mind that a colorful background can obscure foreground objects. In such a case, a plain
background color might serve your needs better.
To apply a solid color background:
1 Select the Scene: Color Background
category in the EasyPalette file directory
and drag the color thumbnail to the Edit
Window.
2 Adjust the predefined color or customize
your own by using the Attribute Panel.
3 Select Background in the Property List of
the Attribute Panel.
4 Under Background Mode, select Color.
5 Click the Color square to open the
Windows standard Color dialog box.
Customize your color then click OK.
6 To fine tune your selection, adjust the
controls for Brightness, Saturation, and
Hue.
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Image Background
An image background provides a setting for your project. You can use it to simulate a real world
environment or to create a scenery that is based in fantasy. Select from the EasyPalette or use
your own JPG and BMP file.
To apply an image background:
1 Select the Scene: Image Background
category in the EasyPalette file directory
and drag the image thumbnail to the Edit
Window. Modify the predefined image or
apply your own image file by using the
Attribute Panel.
2 Select Background in the Property List of
the Attribute Panel.
3 Under Background mode, select Image.
4 Click Load background image file and
select an image file (*.JPG or *.BMP) in the
Open dialog box, then click Open.
5 You can adjust the dimensions of your
project to match the size of the image that
you are using by clicking Resize dimension
to background image size.
6 Click Tile background image to render your
background image into seamless individual
tiles.
7 If there is an image stored in the clipboard
which you want to use, simply click Paste
background from clipboard.
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User Guide
Video Background
COOL 3D allows you to use videos in MOV and AVI formats as background for your project.
By using EasyPalette presets or importing your own movies through the Attribute Panel, you
can easily create powerful compositions of object or particle effects set against a moving
background.
You do not need a video editing program to do this. You can modify the dimension, duration and
other properties of your video file right within the COOL 3D interface.
To apply a video background:
1 Select the Scene: Video Background
category in the EasyPalette file directory
and drag the video thumbnail to the Edit
Window. Modify the preset video or apply
your own video file by using the Attribute
Panel.
2 Select Background in the Property List of
the Attribute Panel.
3 Under Background Mode, select Video.
4 Click Load Background Image File and
select a video file (*.MOV or *.AVI) in the
Open Video File dialog box, then click
Open.
If you need to view the properties of your
selected file, click Info in the Attribute Panel
or in the Open Video File dialog box.
Imported video files should have the same
duration, dimension, and frame rate as your
COOL 3D project.
Adjust dimension by clicking Resize
Dimension to Background Image Size. To
modify duration, click Duration to open the
Duration dialog box and set Mark In/Out
points on your video file.
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The duration, dimension, and frame rate of the
imported video files will be adjusted
automatically to fit your COOL 3D project.
Note: When importing video, make sure that the file
size is not too large for loading especially on the Web.
Background Audio
Your title can be outfitted with sound effects, music, and voice. COOL 3D allows you to
separately load *.WAV, *.MP3, *.AIFF, *.AVI, and *.MOV audio files into your 3D title.
To apply an audio background:
1 Open the Attribute Panel and select
Background Audio in Property List.
2 Click Load Audio File to display the Open
Audio File dialog box. Select the audio file
you want to use and click Open.
Note: Click Use audio if you want to use a previously
selected audio file in your project.
If your sound file is too long for your title,
you can trim it by clicking Duration in the
Attribute Panel or Open Audio File dialog
box. The Duration dialog box is displayed for
you to set Mark In/Out points.
If the file is too short, you have the option of
selecting Loop audio playing in the Attribute
Panel to allow the sound to repeat
continuously until the title is finished. You can
also view properties of your audio file by
clicking Info either in the Attribute Panel or
Open Audio File dialog box.
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User Guide
Understanding the 3D coordinate system
The coordinate system can help you keep track of objects in 3D space. The X- and Y-axes
define a coordinate plane or a two-dimensional world. To work in a three-dimensional space, the
Z-axis, which represents depth, is added.
The three axes are perpendicular to each other and intersect in the point of origin. Each one is
like a number line with the point of origin designated as 0,0,0, because it is located on the 0
point on all three axes. Thus, a point in 3D space is described by giving three numbers. The first
one is the distance of the point from the origin in the X-axis. The second one is the offset of the
point from the origin along the Y-axis, and the third on distance away from 0 along the Z-axis.
3D coordinate systems are imaginary and can represent anything you want. When creating a 3D
scene, keep in mind the proportion of objects with respect to each other. You can do this by
establishing well your viewpoint or position and orientation.
COOL 3D then automatically calculates the
movement of the origin, your point of view, or
the object's center of gravity.
When transforming objects or applying
effects, you work with both the object’s own
coordinates and the world coordinates.
For example, when doing freeform
deformation, you adjust the shape of the
object by dragging nodes in its own X-, Y-,
and Z-axes.
But when you are lighting an object in a scene,
the values are based on world coordinates.
X=0, Y=0, Z=0 X=30, Y=30, Z=300
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Light
Various materials or textures respond to light differently. Add realism to your titles by simulating
the way light sources illuminate objects in the real world. COOL 3D not only allows you to
direct various light sources but also adjust surface and ambient lighting.
To apply light to a scene, select Scene: Light category in the EasyPalette file directory and
drag a preset thumbnail from the EasyPalette to the Edit Window. You can customize or adjust
your lighting by using the Attribute Panel.
To adjust lighting in a scene:
1 Select Lights in the Property List of the
Attribute Panel.
2 Click a Light Source to activate it. Then
click the radio button above it to edit its
properties.
3 Click the Color square to open the Color
dialog box and change the color of the
currently selected light.
Adjust Brightness, Saturation, and Hue by
dragging their sliders.
4 Select a Mode for the light:
Directional Shines a direct beam of parallel
light rays with a constant strength. The
light source orientation is based on the
angle of rotation around the X- and Y-axes.
Point Shines diffused light with variable
strength on the object. The further the light
is from objects, the weaker the light
appears. The light source position is based
on its location along the X-, Y-, and Z-axes.
Spot Shines a focused, cone-shaped beam
like a theater spotlight. The light source
position is based on its location along the
X-, Y-, and Z-axes and its orientation is
based on the angle of rotation around the
X- and Y-axes. Because the beam is cone
shaped, moving the source closer to the
object reduces the area of illumination.
Directional mode often
creates more vivid
highlights and shadows.
Point shines a diffused,
variable strength light
similar to the sun.
You can either set
the light position or
select a target
object to apply the
Spot mode.
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User Guide
5 Click Position to move the location of your
light source or Orientation to adjust the
direction towards which the light is
projected. Orientation can be adjusted in
Directional and Spot modes. Position can
be adjusted in Point and Spot modes. Drag
your mouse in the Edit Window until you
have reached the desired effect using the
Lighting Guide. These images (right)
illustrates the position of the light sources
and orientation of light beams on a scene.
6 Click Select target object to launch a dialog
box where you can select the object to
which the new light settings will be applied.
This function is available when you are
working in Spot mode.
7 In Attenuation mode, set the degree of light
reflected from the object with relation to the
specified light source distance. 0 value
means that the distance will not affect the
light attenuation. Select 1 to set the
attenuation according to the distance
specified, and 2 to set the attenuation in
proportion to the square of the specified
distance.
8 Adjust the distance between the light
source and the object in Light range. For
Spot mode, you can adjust the angle of light
by specifying a value in Spotlight angle.
The general light that surrounds the object or
ambient light can also be adjusted in COOL
3D. Ambient light is a result of illumination
coming from direct sources and those
reflected on the surface of other objects. Click
the Color square to modify the color of the
ambient light. Adjust Brightness, Saturation,
and Hue by dragging their sliders.
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Animation basics
After familiarizing yourself with three-dimensional space, you’re ready to start making fun
animations. While there are many factors you have to take into consideration when creating an
animated project, it’s definitely worth taking the time to learn some basic ideas. From there, it
will be easy for you to advance to creating stunning and complex animation sequences. The
Animation Toolbar and its enhanced Timeline provide highly versatile functions for animating
your objects. Brief descriptions of the Animation Toolbar functions are listed below.
View: Timeline Toggles between displaying and hiding the Timeline Window in the
workspace.
Object List Allows you to select an active object that you can modify from the list
box. The first on the list is always labeled as Group which merges all the objects
and subgroups you’ve added as a single object. Only when you split the text will the
characters be displayed separately, allowing you to work on the objects individually.
Properties Menu Lists all of the basic properties of the 3D object. If you have
applied a plug-in effect to the object, this will be listed as well. The Timeline
Control, just to the right of it, shows the timeline and key frames that are related to
the property that you have selected from the list.
Timeline Control Allows you to choreograph your animation with key frames. The
top line represents the frame-by-frame position, while the bottom line displays key
frames. Key frames are those frames in which you specify an attribute or behavior
of an object. For plug-in effect timelines, an additional Control Line (in red)
appears between these two lines when you enable Plug-in Mask.
Add/Delete Key Frame Lets you add or remove a key frame from the Timeline
Control. Each time you add a key frame, you can change the attributes or behavior
of an object. When you remove a key frame, all attributes associated with that key
frame are also removed.
Plug-in Mask
Number of
Frames
Current
Frame
Frame RateSmooth
Motion Path
Properties
Menu
Timeline
Control
Add/Delete
Key Frame
Object
List
View:
Timeline
Reverse
Plug-in
Enable
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User Guide
Reverse Allows you to reverse the sequence of key frames on the Timeline
Control, so that the animation starts with the last frame and ends with the first.
Smooth Motion Path Plays the animation smoothly, where the transition from one
frame to the next becomes less noticeable.
Plug-in Mask Allows you to set the start and end points of a plug-in effect in the
animation sequence.
Plug-in Enable Toggles between showing and hiding a plug-in effect.
Current Frame Denotes the frame number that is currently displayed.
Number of Frames Sets the total number of frames in the animation sequence.
Frame Rate Sets the speed in frames per second (fps) at which the animation
plays.
Working with key frames and timelines
When you start to create an animation, you begin with a timeline. The timeline represents a
number of frames in the animation. In COOL 3D, you use the Timeline Control to edit the
attributes of timelines. Many properties of the 3D object (such as size, position, color, and any
plug-in effects) have individual timelines that you can edit independently. These are listed in the
Properties Menu.
Key frames let you choreograph your animation sequence as you work with the timeline. By
adding key frames and editing attributes in those key frames, you can, for instance, set your
object to move from left to right, and then rotate. Any adjustments you make to your object at a
given key frame determines the state of the object at that frame of the animation (for example,
the position, size, color, etc.). The following describes some basic controls of the Timeline
Control:
Properties Menu Use this to select the timeline for a specific property that you
want to edit. By default, the basic attributes are listed (i.e. Position, Orientation,
Color, etc.). If you apply a plug-in effect to the object, that will be added to the list.
Once you select a property, the timeline for that property will appear.
Properties Menu
Slider
Move to
Next Frame
Move to
Previous
Frame
Jump to Next
Key Frame
Jump to Previous
Key Frame
Key Frames
Object List
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Object List Use this to select an active object to modify.
Slider Drag this to move to any frame in the animation, or click Move to Next/
Previous Frame.
Jump to Next/Previous Key Frame Click these buttons to move from one key
frame to the next, or directly select a key frame by clicking it.
Here is a simplified diagram of the default timeline for an object’s color. It contains 10 frames
and always has a key frame at frame 1 of the animation. At this key frame, the object is set to be
red. When you preview the animation, the object remains red in all frames.
In the next diagram, two key frames have been added to the color timeline. At key frame 1, the
object is red, at key frame 5 it is blue, and at key frame 10 the object is green. When previewing
the animation, you see the object’s color start out at red, gradually transform to blue and finally
to green.
Because each property has its own timeline, you can control multiple timelines in your animation,
as shown in the following illustration. Not only can you set the timing within each timeline, but
you can also control the timing of events between the many timelines by coordinating their key
frames, as if you were a director telling your various actors what to do and when to do it. After
you familiarize yourself with timelines and key frames, you can also work with multiple objects
that have multiple key frames.
Frame 1 Frame 5 Frame 10
Red Blue Green
Frame 1 (Frame 10)
Red
Frame 1 Frame 10 Frame 30Frame 20
Start at far
left
Move to far right Move to center
Red Red Green
No rotation No rotation Rotate 360º
Position
Orientation
Color
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User Guide
Advanced timeline mode
COOL 3D’s advanced timeline mode gives you greater control in choreographing the behavior of
objects with multiple attributes. Click View: Toolbars Manager - Timeline or Timeline
Window in the Animation Toolbar to display the Timeline Window. In the Timeline Window,
each attribute is represented by a timeline which you can edit independently. Every change you
make on an attribute will be reflected as a key frame. Any adjustment you make to an object at a
given key frame determines the object’s state at that frame. Brief descriptions of the Timeline
Window functions are listed below.
View: Animation Toolbar Toggles between showing and hiding the Animation
Toolbar.
Modify Frames Displays a drop-down menu that enables you to edit the number of
frames in the animation sequence.
Thumbtack Allows you to mark attributes where you assigned key frames. You can
use these marked properties as reference while you work on other objects in the
animation. The attribute where the thumbtack is enabled remains on top of the
Attribute List even if you might already be working on a different object.
Ruler
Bar
Key Frame
Window
Modify Frames
View:
Animation
Toolbar
Object
List
Thumbtack
Plug-in Mask
Plug-in Enable
Next/
Previous
Key
Frame
Attribute
List
Current
Frame
Scroll Bar
Number of
Frames
Frame
Rate
Add/
Delete
Key Frame
Reverse
Smooth Motion Path
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Key Frame Window Displays all the frames in the animation sequence. Dots
indicate key frames. Since each object contains a different set of timelines, the
frames reflected in this window change depending on which object you are
currently working on.
Ruler Bar Indicates the frame you are currently working on. Click anywhere in the
Ruler Bar to go to a frame within the specified duration.
Add/Delete Key Frame Lets you add or remove a key frame. Each time you add a
key frame, you can change the attributes or behavior of an object. When you
remove a key frame, all attributes associated with that key frame are also removed.
This shows the Timeline for an object with
changing color, position, and texture
attributes. It contains 10 frames and always
has a key frame at frame 1 of the animation.
You will notice changes in color at frames 5
and 10.
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User Guide
Creating a simple animation
The best way to understand key frames is to actually create an animation. The following section
shows you how to create simple animated sequences with a single object and a single timeline,
as well as some more complicated sequences involving multiple objects and timelines.
To create a simple animation using the
Animation Toolbar:
1 Insert an object to the Edit Window. On the
Animation Toolbar, the default frame
number should be 10, and set the default
fps to 15. Change the frame number to 15.
Notice that the current frame is 1, and that
the timeline already contains a key frame.
2 On the Location Toolbar, click Move Object.
In the Edit Window, drag the object to the
left side of the window. On the Location
Toolbar, the coordinates change to show
the object’s position at the first key frame.
3 Drag the Timeline Control slider to the last
frame of the timeline, or type 15 as the
current frame number. Click Add Key Frame
to add a key frame.
4 Drag the object to the right side of the Edit
Window. The coordinates on the Location
Toolbar change to reflect the position of the
object at frame 15 of the animation.
5 Click Play to view the animation. The object
should move from the left to right in the Edit
Window.
6 Save the project by clicking Save on the
Standard Toolbar. This allows you to save it
in the COOL 3D file format (*.C3D). You can
open this file later within the program to edit
the project.
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To create a simple animation using the
Timeline Window:
1 Open the project that you created on the
previous page (part I). Switch to advanced
timeline mode by clicking View: Timeline
on the Animation Toolbar.
2 Select Position in the Attribute List and
frame 7 on the Ruler Bar.
3 Add a key frame by clicking the Add Key
Frame.
4 On the Location Toolbar, click Move Object
and drag the object in the Edit Window so
that it is at the top and center of the
window.
5 Click Play, and notice how the object now
moves in a triangular path.
6 Now you have key frames at frames 1, 7,
and 15 of the animation. If you want to
change the position of the object at any of
these key frames, click the key frame on the
Timeline Window and drag the object to
another position. Click Play to view the
animation.
7 Increase the number of frames to 30 by
clicking Modify Frame and selecting
Change Duration. Notice how the motion of
the object becomes smoother.
8 On the Standard Toolbar, click Save to save
the animation. Your project will be saved in
the COOL 3D format (*.C3D).
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Showing and hiding objects
You can control when an object in a project appears or disappears. Showing and hiding text and/
or images can be done per key frame.
To show and hide an object:
1 Insert two objects, then set the total number
of frames to 30.
2 Select the object that you would like to
hide.
Note: Having the Object Manager visible may help give
you an idea as to what object or text is currently being
edited. Click View: Toolbars Manager: Object
Manager. Or you may use the selection indicator by
clicking View: Selection Indicator.
3 Move the Timeline Control slider to
frame 5.
Note: If you do not want the object to be seen at the
start of the presentation, move the Timeline Control
slider to key frame 1.
4 Click Show/Hide on the Standard Toolbar to
hide the object.
5 Move the Timeline Control slider to frame
10.
6 Click Show/Hide on the Standard Toolbar to
show the object again.
7 Click Play to preview the animation.
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User Guide
Working with more than one object can result in a stunning project. The next tutorial shows you
how to coordinate two objects. Make a second object appear after the first one completes its
action.
To show and hide two objects :
1 Insert an object, then set the total number
of frames to 30.
2 At frame 1 click Move Object on the
Location Toolbar and set the Y coordinate
to 50.
3 Click Rotate Object. The Properties Menu
displays Orientation. On the Location
Toolbar, make sure that all coordinates are
set to 0.
4 Move the Timeline Control slider to frame
25 or enter 25 as the current frame. Click
Add Key Frame.
5 Set the X coordinate to -720, then click Play
to preview the animation.
6 Insert a new object. At frame 1, click Move
Object. Enter -100 for the Y coordinate on
the Location Toolbar.
7 At frame 1, click Show/Hide on the
Standard Toolbar to make the object
disappear.
8 At frame 30, add a key frame and click
Show/Hide to make the text object appear.
9 Click Play. The second object should appear
just after the first object has completed its
rotation.
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Animating position
When you want to spice up a project by animating an object’s position, the Animation Toolbar
and Timeline Control bar allow you to work on multiple timelines as well as make the proper
adjustments on the image’s current position per key frame.
To animate position:
1 Insert an object, then set the total number
of frames to 30.
2 Move the Timeline Control slider to frame
25 or enter 25 as the current frame. Click
Add Key Frame.
3 Click Move Object on the Location Toolbar.
4 Drag the object to a desired location or set
the coordinates to your preferred position
on your desired plane (be it X, Y or Z) for
that particular frame.
Note: Displaying the Axis Indicator might give you a
better idea on which plane to locate your object. Click
View: Axis Indicator.
5 Click Play to preview the animation.
To animate the position of two objects:
1 Insert an object into the project and set the
total number of frames to 30.
2 Select Position in Properties. On the
Timeline Control, add key frames at frames
10 and 20.
3 Click key frame 1 of the animation to select
it.
4 On the Location Toolbar, click Move Object
and set the values of X and Z coordinates
to -350 and -200 respectively. The object
disappears off the screen.
5 At frame 10, set the X coordinate to 0. Do
not adjust the Z coordinate. At frame 20, set
the X and Z coordinates to 100 and 3000.
The Y coordinate should remain at 0.
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User Guide
6 Click Play to preview the animation. The
object should move to the right and away
from you.
7 Insert a second object into the project, then
select Position in Properties. Add key
frames at frames 10, 20, and 30.
8 Click Move Object on the Location Toolbar
and at frames 1 and 10, set the X and Z
coordinates to -350 and -200 respectively.
At frame 20, set the X coordinate to 0, and
do not adjust the Z coordinate. At frame 30,
set the X and Z coordinates to 100 and
3000.
9 Click Play to preview the animation. The
second object should chase after the first
one, following the same motion path.
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Animating with multiple attributes
Inevitably, you will want to animate more than one aspect of your object. This means that you
must work with multiple timelines. When using the Animation Toolbar, you always need to
keep an eye on Properties to know which attribute or timeline you are currently editing. This
makes it more advisable to switch to the advance timeline mode and use the Timeline Window
which simultaneously displays all attributes or timelines of your object. This example shows you
how to make a basic animations with two timelines.
To animate position and color in the Timeline
Window:
1 Insert an object in a blank project (with a
black background).
2 On the Attribute List, select Color. At
frame 1, set the object color to be black.
3 Add a key frame at the last frame of the
animation. Set the color to red.
4 Click Play on the Navigation Toolbar to
preview the color animation.
5 Click Move Object on the Location Toolbar
or the Position thumbtack in the Attribute
List.
6 On the Position timeline, select the first key
frame, then on the Location Toolbar, enter
200 for the Z coordinate.
7 Add a key frame at the end of the Position
timeline, and then enter -200 for the Z
coordinate.
8 Preview the animation. The object should
emerge from the background color and
come straight towards you.
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Ulead COOL 3D Production Studio
Understanding global and key attributes
When you are working with the Attribute Panel to make an animated project, it is a good idea
to take note of the ToolTip that pops up when you move the cursor over each variable. This
contains a brief description of the variable in question, followed by a (G) or (K) which stands
for Global or Key attribute.
A Global attribute is valid for the entire
duration of the animation. For instance, if you
set a Global attribute to have the value “x” at
frame 1, the value “x” will be applied
throughout the animation. If you change this
value at frame 5, then this new value will be
changed accordingly in all frames of the
animation.
A Key attribute can vary with individual key
frames. For example, Color is a Key attribute
because at frame 1, you can have an object be
red, then at frame 5 you can set the same
object to be green, and at frame 10, you can
make the object change to red again.
Background effects
The Gradient and Magic Texture features provide a collection of animated background effects
of gradually shifting colors and patterns. You can apply these effects to simulate movement of
natural elements such as sunlight and whirlpools.
Global and Key attributes as
indicated in the EasyPalette file
directory.
Gradient (top) and
Magic Texture (right)
background effects
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Ulead COOL 3D Production Studio
Bend
Use this plug-in effect to bend your object in any direction, then animate the bending movement
to attract special attention. In this tutorial, learn how to combine this effect with basic rotation
settings. (Settings: 30 frames, 15 fps.)
To apply the Bend effect to an object:
1 Insert a text object in the Edit Window. Click
Add plug-in and select Bend in the
Attribute Panel.
2 At frame 1, set the Direction of the bend to
Y-Z and select Asymmetric under Type. Set
the Level to 100 to completely bend the
object, and set the Cutting Point to 50 so
that the object bends at the center.
3 At frame 30, set the Level to 0. This allows
the object to unbend.
4 Click Rotate Object on the Location
Toolbar. At frame 1, the rotation
coordinates should all be 0. At frame 30, set
the Z coordinate to -720. This rotates the
object twice in a clockwise direction.
5 Click Play to preview the animation.
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User Guide
Cartoon Shader
Cartoon Shader is an non-photo realistic (NPR) effect that renders your 3D animation into
simplistic cartoons. Based on classic movie/TV animation shading techniques, Cartoon Shader
"simplifies" your 3D objects by applying flat colors and shades. This effect reduces the
complexity of the object and lessens the bulkiness often seen in 3D objects. Cartoons are known
for having basic colors, with a dominant color as the highlight, and a secondary color as the
shadow. You may choose to render objects in a finished project, or render them beforehand.
(Settings: 30 frames, 15 fps.)
To apply the Cartoon Shader:
1 Insert a text object in the Edit Window. Click
Add plug-in and select Cartoon Shader in
the Attribute Panel.
2 At frame 1, choose Smooth in Style.
3 Set Shadow settings by adjusting the Factor
and Luminance values. A higher value in
Factor increases shadow size, while
increasing the value in Luminance
brightens the object.
4 Do the same for the Highlight settings.
5 Click Play to preview the animation.
FreeForm
The Object Effects category in the EasyPalette file directory also allows you to apply
animated deformations to your object by selecting the FreeForm option. To customize your
freeform effect, select Object: FreeForm in the main menu. You can also click Add plug-in,
select FreeForm, and click Open FreeForm Editor in the Attribute Panel. This opens the
FreeForm Editor. For a detailed explanation on using this feature, see FreeForm in page 31.
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Ulead COOL 3D Production Studio
Object Explosion
Blasting an object creates a fascinating and eye-catching impact in your animation. Equally
stunning is reversing the effect to integrate an object from tiny bits. We will be doing this
reverse explosion in this tutorial. (Settings: 30 frames, 15 fps.)
To create a reverse Object Explosion effect:
1 Insert an object in the Edit Window. Click
Add plug-in and select Object Explosion in
the Attribute Panel.
2 Set the Movement type to Gravity at frame
1. Set also the Collapse type to All and
Level to 90 to disintegrate your object. Set
Rotate value to 10.
3 At frame 30, set the Level to 0 for a
complete formation of your object. Enter 90
for the Rotate value.
4 Click Play to preview the effect.
Note: Experiment with different values for Variation.
Each number you enter produces a slightly different
variation of the explosion effect.
63
User Guide
Stylized Outline
Non-photo realistic (NPR) effects are a collection of enhancers that transform your 3D objects
into simple, artistic shapes. Ideal for short animation strips such as cartoons, these effects are
great to transform your 3D objects into fluid, streamlined animation. Stylized Outline is one of
COOL 3D's NPR effects that enhance your 3D objects by simplifying them. Stylized Outline
simplifies the object into visible edges. These edges are then rendered as stylized paint strokes.
(Settings: 30 frames, 15 fps.)
To apply Stylized Outline:
1 Insert an object in the Edit Window. Click
Add plug-in and select Stylized Outline in
the Attribute Panel.
2 At frame 1, choose Brush for Style in the
Attribute Panel.
3 Specify the outline width by entering 3 in
Width. This will give you a thin outline. The
maximum Width value is 50, which creates
the thickest outline.
4 Choose an outline color by clicking the
color box. Select Crease to include smaller
lines and folds within the object when
making stylized outlines.
5 Click Play to preview the animation.
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Ulead COOL 3D Production Studio
Twist
This effect lets you coil up a title in a number of different directions and styles. Twist the object
beyond recognition along the X- or Y-axis, or make the title coil out towards you along the Z-
axis. In this project, learn how to combine the Twist effect with a basic Size animation for extra
impact. (Settings: 30 frames, 15 fps.)
To twist an object:
1 Insert a text object in the Edit Window and
rotate it slightly on the Y-axis. Click Add
plug-in and select Twist in the Attribute
Panel.
2 At frame 1, select Left only as the twist
Type. This twists the object starting with its
left side. Select also Z as the Axis so that
the depth of the object is twisted, and set
the Skew Angle to 0.
3 At frame 30, set the Skew Angle to
-360.
4 On the Location Toolbar, click Resize. At
frame 1, the Size coordinates on the
Location Toolbar should be 100 (default).
At frame 30, set the Z coordinate to 1000.
5 Click Play to preview the animation. The
title should twist clockwise and coil towards
you.
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Ulead COOL 3D Production Studio
Particle Effects
Among the other three-dimensional effects, the particle effect is one of the hardest to simulate
because these are animated elements of nature. With COOL 3D, the four elements of Snow,
Fire, Smoke, and Bubble can be created in a snap. Not only can you click and drag from an
available roster of presets, you can also modify the settings to your preference. From the
movement and direction to the speed and intensity, accentuate your scene compositions with
moving Particle Objects and add a touch of realism.
Smoke
This effect is usually applied on an image of a fire, steam ship, train or anything that enits
smoke. COOL 3D can simulate this perfectly. Versatile and easy-to-use, COOL 3D’s attribute
settings allow you to control the motion and strength of emission. For this tutorial we will make
thin smoke come out of an image. (Settings: 10 frames, 6 fps.)
To create thin smoke:
1 For this example, select a house image or a
cigarette in the EasyPalette.
2 Click the Particle Effects down arrow on
the Object Toolbar and select Smoke.
3 Set the Max. density to 20 and the Emitting
rate to 300 in the Attribute Panel.
4 Select Point for the Emitter type. This
indicates that you like to have one source
of emission.
5 Under the Dragging force, set 60 for the Y-
axis to drag the motion upward making the
smoke more straight and slim.
6 To control the size of the particles, set the
Initial to End sizes to 0, 20 and 5
respectively.
7 Click Play to preview your project.
78


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