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Ulead COOL 3D 3.0
Texture
By applying a texture map to your 3D object, you can give it the appearance of being
made from a specific material, such as wood or metal, or you can apply a pattern or
design to it. A texture map is a bitmap image that is wrapped around the surface of a 3D
object. Apply a preset, or use your own bitmap image and apply that to the surface.
To apply an image texture to an object:
1 In the EasyPalette file directory, select
the Object Style: Texture category. The
Attribute Toolbar changes to display
Texture options.
2 On the Attribute Toolbar, click the Load
Texture Image File button. In the
dialog box that appears, browse for an
image file that you want to use for your
texture (*.BMP or *.JPG), then click
Open. The image is applied to the
object.
3 Select a Wrap Mode for your texture.
This determines how the image is
applied to the object. For instance, if you
have an object with a cylindrical shape,
you might want to choose Cylindrical.
For shiny or metallic textures, using
Reflection often produces best results.
4 Use the Mapping tools to place the
image exactly where you want on the 3D
object. Position, Rotate, and Resize the
image by clicking the desired button,
then drag the mouse in the Edit Window
until the image is the way you want it,
or enter values on the Location Toolbar.
5 Click the Clear Tint option if you want
to remove any color that was already
applied to the 3D object, leaving you
with just the color in the texture map
itself.
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