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Europe
Wolfenbütteler Str. 33
38102 Braunschweig, Germany
Tel: +49-531-220-7920
Fax: +49-531-220-7999
http://www.ulead.de
Japan
No. 202, TE Building,
4-5-16, Yohga, Setagaya-ku,
Tokyo 158-0097, Japan
Tel: +81-3-5491-5661
Fax: +81-3-5491-5663
http://www.ulead.co.jp
First English edition for Ulead COOL 3D Version 3.0, March 2000
© 1997-2000 Ulead Systems, Inc.
All rights reserved. No part of this publication may be reproduced or transmitted in any
form or by any means, electronic or mechanical, including photocopying, recording, or
storing in a retrieval system, or translated into any language in any form without the
express written permission of Ulead Systems, Inc.
Software License
The software described in this document is furnished under a License Agreement which is
included with the product. This Agreement specifies the permitted and prohibited uses of
the product.
Licenses and Trademarks
Ulead, Ulead Systems logo, EasyPalette and Ulead COOL 3D are registered trademarks
and/or trademarks of Ulead Systems, Inc. Intel, Pentium and MMX are registered trade-
marks and/or trademarks of Intel Corporation. Microsoft, Windows, DirectX, DirectX
Media, and/or other Microsoft products referenced herein are either trademarks or regis-
tered trademarks of Microsoft Corporation. QuickTime and the QuickTime logo are
trademarks used under license. QuickTime is registered in the U.S. and other countries.
Adobe, the Adobe logo, and Acrobat are trademarks of Adobe Systems Incorporated.
RealText and RealPlayer are either registered trademarks or trademarks of RealNetworks,
Inc. in the United States and/or other countries. The RealPlayer is included under license
from RealNetworks, Inc. © 1995-2000. RealNetworks, Inc. All rights reserved. All other
product names and any registered and unregistered trademarks mentioned are used for
identification purposes only and remain the exclusive property of their respective owners.
Sample Files
Files provided as samples on the program CD-ROM can be used for personal demonstra-
tions, productions, and presentations. No rights are granted for commercial reproduction or
redistribution of any sample files.
Ulead Systems, Inc.
North & South America
970 West 190
th
St., Suite 520
Torrance, CA 90502 U.S.A
Tel: +1-310-523-9393
Fax: +1-310-523-9399
http://www.ulead.com
http://www.webutilities.com
International
10F, No. 45, Tung Hsing Rd.
Taipei, Taiwan 110
Tel: +886-2-2764-8599
Fax: +886-2-2764-9599
http://www.ulead.com
http://www.asiapac.ulead.com
[toc]
Contents
Welcome to Ulead COOL 3D 3.0 ........................................................ 5
Whats new ...............................................................................................................................5
Getting help .............................................................................................................................. 6
Installation ................................................................................................................................7
Running Ulead COOL 3D ........................................................................................................ 7
Getting updates and free downloads ..................................................................................... 7
Workspace .................................................................................. 8
Getting started ............................................................................ 11
Using the EasyPalette ........................................................................................................... 11
Using Studio presets ...................................................................................................................... 11
Dimensions and display quality ............................................................................................ 13
Adding and editing text .......................................................................................................... 14
Selecting and grouping objects ............................................................................................ 15
Using the Object Manager ............................................................................................................. 16
Moving, sizing, and rotating an object ................................................................................. 17
Move ................................................................................................................................................ 17
Rotate .............................................................................................................................................. 18
Size .................................................................................................................................................. 19
Editing object style................................................................................................................. 20
Color ................................................................................................................................................ 20
Light ................................................................................................................................................. 20
Texture ............................................................................................................................................. 22
Modifying individual faces of an object ........................................................................................ 23
Basic bevel styles .................................................................................................................. 23
Adding a background ............................................................................................................. 25
Adding and editing 3D graphics and shapes ....................................................................... 25
Making basic 3D objects ................................................................................................................ 27
Animation basics .........................................................................28
Working with key frames and timelines................................................................................ 29
Creating a simple animation ................................................................................................. 31
Animating light and color....................................................................................................... 33
Animating with multiple timelines ......................................................................................... 34
Animating with multiple objects ............................................................................................ 35
Plug-in effects ............................................................................ 37
Key frames and plug-ins ....................................................................................................... 37
Understanding Global and Key attributes ............................................................................ 37
Bevel Effects .......................................................................................................................... 38
Board ............................................................................................................................................... 38
Custom Bevel ................................................................................................................................. 38
Hollow .............................................................................................................................................. 40
Frame .............................................................................................................................................. 41
Imprint.............................................................................................................................................. 42
Ulead COOL 3D 3.0
Object Effects ......................................................................................................................... 43
Bend ................................................................................................................................................ 43
Dance .............................................................................................................................................. 44
Distort .............................................................................................................................................. 45
Explosion ......................................................................................................................................... 46
Motion Path ..................................................................................................................................... 46
Path Animation ............................................................................................................................... 48
Surface Animation .......................................................................................................................... 49
Token Move (G) .............................................................................................................................. 50
Token Rotate (G) ............................................................................................................................ 51
Token Skew (G) .............................................................................................................................. 52
Token Size (G) ................................................................................................................................53
Twist................................................................................................................................................. 54
Transition Effects ................................................................................................................... 55
Blast ................................................................................................................................................. 55
Bump ............................................................................................................................................... 56
Jump ................................................................................................................................................ 57
Global Effects ......................................................................................................................... 58
Fire................................................................................................................................................... 58
Glow................................................................................................................................................. 59
Motion Blur ...................................................................................................................................... 61
Shadow............................................................................................................................................ 61
Path Editor ................................................................................. 62
The basics of vector graphics ............................................................................................... 62
Using the Shape tool ............................................................................................................. 63
Using the Object tool ............................................................................................................. 64
Using the Path tool ................................................................................................................ 65
Using the Freehand tool ........................................................................................................ 66
Adjusting paths....................................................................................................................... 67
Viewing paths and images .................................................................................................... 68
Tracing and converting raster images.................................................................................. 69
Outputting your project .................................................................. 71
Saving your project ................................................................................................................ 71
Creating image files ............................................................................................................... 71
Creating video files ................................................................................................................ 72
Creating animations for the Web .......................................................................................... 73
GIF animation ................................................................................................................................. 73
RealText 3D .................................................................................................................................... 74
Appendices ................................................................................75
Shortcuts................................................................................................................................. 75
Main Program ................................................................................................................................. 75
Path Editor ...................................................................................................................................... 76
Index ....................................................................................................................................... 77
5
Welcome to Ulead COOL 3D 3.0
Unparalleled 3D titling capabilities puts Ulead COOL 3D at the vanguard of its kind.
With this latest version, new tools, plug-ins, and other enhancements let you delve further
into the unlimited depths of your creativity to produce still and animated 3D titles and
other fun projects that you can use to liven up Web pages, videos, and presentations.
Experiment and take advantage of all the power that Ulead COOL 3D has to offer, and
discover why it remains the industry leader in 3D titling software.
Whats new
Ulead COOL 3D brings you a wide range of new features that give you increased flexibil-
ity when creating and outputting your 3D projects. New plug-in effects add extra spice to
your animation, and new tools let you do just what you’ve always wanted to do - create
graphic objects and simple geometric 3D shapes that you can use in your projects.
Path Editor With this new tool, you can create customized graphic
shapes that you’ve always wanted to use in Ulead COOL 3D
projects, without having to use external vector graphics software.
This feature offers you a multitude of tools for creating and editing
shapes, and tracing images. It even lets you convert simple raster
graphics to vector graphics.
3D Geometric Shapes The Geometric Toolbar makes it easy to
insert and edit simple three-dimensional geometric objects into your
projects. You can put spheres, cones, cylinders, cubes, and pyramids
into the picture, all of which you can customize.
New plug-ins This new version expands your creative potential with
whole new plug-ins. Transition plug-ins make one string of text move
to another in amusing and unexpected ways, and a new Bevel plug-in
lets you apply special bevel shapes to your objects for eye-catching
results. The Distort effect stretches your title to new perspective,
while the Motion Path plug-in lets your text string move in unusual
ways along specially designed paths.
Enhanced GIF animation output You now have additional options
when outputting your project as an animated GIF. Among others, you
can create a global palette, remove redundant pixels, and loop the
animation.
Object Manager This convenient tool lets you easily determine how
the various objects in your project are grouped together, giving you
more control when editing.
6
Ulead COOL 3D 3.0
VIO support More options are available to you when creating
videos. Among other things, you can preview the final video file,
make advanced video settings, and output your project to the
QuickTime file format.
New file formats supported Ulead COOL 3D lets you take advan-
tage of the latest in 3D technology - with this version, you can output
your project to the RealText 3D format for convenient use on the
Web, and you can also import complex 3D images in the DirectX file
format (*.X).
Key frame control improvement Create animations with even
greater control by taking advantage of modifications in key frame
controls. These let you manipulate the first and last key frames (for
plug-in effects) and show/hide your 3D objects as well.
Enhanced preview performance With the new playback cache, you
can now preview your 3D animations with greater speed.
Click the Help button, then move the cursor to the object in ques-
tion, and click again to find out more on that feature.
Go to the Help: Help Topics menu command to get more detailed
information on a certain subject.
If you are a registered user, you are entitled to Ulead technical
support. This can be accessed through the Help: Ulead Technical
Support menu command, or go to our Web site by clicking the
Ulead Homepage button on the Standard Toolbar. Other helpful
information is available through the newsgroup at
comp.graphics.apps.ulead.
Getting help
The best way to familiarize yourself with Ulead COOL 3D is to experiment with all of the
options provided. To help you get started, this manual offers basic tutorials as well as a
glimpse into advanced techniques. If you should get stuck at any time, you can use one of
the following methods for more assistance:
7
User Guide
To install Ulead COOL 3D:
1 Place the Ulead COOL 3D CD into the
CD-ROM drive.
2 When the Setup screen appears, follow
the instructions to install Ulead COOL
3D onto your computer.
Note: If the Setup screen doesn’t appear after loading
the CD, then you can manually start it by double-
clicking the My Computer icon on your desktop, then
double-clicking the icon for the CD-ROM drive. When
the CD-ROM window opens, double-click the Setup
icon.
Installation
It’s easy to install Ulead COOL 3D. In the installation process, the Installation Wizard
will guide you through the steps and the options.
Running Ulead COOL 3D
There are two ways that you can run the program:
Double-click the Ulead COOL 3D icon on your Windows desktop, or
click the icon on the Quick Launch toolbar.
Select the Ulead COOL 3D icon from the Ulead COOL 3D program
group on the Windows Start menu.
Getting updates and free downloads
Keep apace with the latest in Ulead COOL 3D news, updates, and free downloads - the
program automatically detects and notifies you of any new events in the Ulead COOL 3D
homepage. You can also:
Click the Free Downloads button located on the Standard Toolbar to
check for updates at your leisure.
Click the Ulead Homepage button to read about other Ulead news and
products.
8
Workspace
The intuitive design of Ulead COOL 3D makes it easy to use the program. In this version,
there are more toolbars and buttons that allow you to really take advantage of all the
program’s increased capabilities and new features. The following section should help you
quickly familiarize yourself with all of the main functions.
Geometric Toolbar
Standard Toolbar
Text Toolbar
Animation Toolbar
Object Manager
Location
Toolbar
Edit Window
EasyPaletteEasyPalette
file directory
Attribute Toolbar
Object
Toolbar
Menu Bar
Status Bar
9
User Guide
Standard Toolbar Contains all of
the most commonly used functions
and commands. In addition to the
typical file commands, it also has
object and bevel face selection
buttons, as well as the three basic
movement controls: Rotate, Move,
and Size.
Animation Toolbar Displays all
the controls you need to manipulate
an animated project, including
extensive key frame and timeline
controls, animation looping modes,
frame numbers, and frame rate. See
page 28.
Location Toolbar Shows the
position, size, rotation, light, and
texture coordinates of the selected
3D object. Allows you to enter
values yourself, or displays the
changing values of the object as
you drag it in the Edit Window.
Geometric Toolbar Activated
when you insert a basic 3D geomet-
ric shape. Lets you customize its
dimensions and select individual
faces to edit. See page 27.
Object Toolbar Allows you to
place and edit text, graphics, and
basic 3D shapes in your project.
This is where you really begin your
project.
10
Ulead COOL 3D 3.0
Text Toolbar Allows you to adjust
the alignment of the text within a
text object, as well as the spacing
between lines and characters.
Edit Window Lets you preview the
3D project as you work. You can
also drag objects directly within the
the window to customize basic
aspects, such as position, rotation,
and size, among others.
EasyPalette Contains a file
directory of all the aspects that you
can apply to your 3D object,
including plug-in effects. Click on
any item within each category to
access dozens of preset effects in
the thumbnail pane. These can be
quickly and easily applied to your
project. See page 11.
Attribute Toolbar Lets you
customize many aspects of your
projects, including plug-in effects.
Once you understand the available
options, you have the potential to
create projects like a pro!
Object Manager A floating panel
that lets you group, rename, and
delete objects for improved editing
control. See page 16.
11
Getting started
Starting a project in Ulead COOL 3D is simple. The following section takes you through
the steps of beginning a first project.
Using Studio presets
Studio is the first category of presets that appears in the EasyPalette file directory. By
using its collection of presets, you can easily complete a project with special animated
effects, shapes, and backgrounds in no time. The following section briefly describes its
preset categories and how to customize them to your needs.
Drag and drop the preset into the Edit Window.
Double-click the preset.
Right-click a preset, and select Apply from the menu that appears.
Using the EasyPalette
The EasyPalette provides you with the fastest way to create astounding titles and graphics
with Ulead COOL 3D. With its vast number of presets, this is where you can add color
and life to your project with just a few clicks.
The EasyPalette file directory lists all of the effects that you can apply to your project.
When you click on a category or a specific plug-in name, the thumbnail presets for that
particular item appear in the thumbnail pane. To apply a preset, use one of these
methods:
EasyPalette file directory EasyPalette thumbnail pane
12
Ulead COOL 3D 3.0
To create a finished title in a few minutes:
1 Drag a Composition preset to the
workspace, or double-click it. The entire
composition appears in the Edit Win-
dow.
2 On the Standard Toolbar, select a text
that you want to change from the Object
List.
3 On the Object Toolbar, click the Edit
Text button. The Ulead COOL 3D Text
dialog box appears, displaying the text
object that you selected.
4 Change the text as desired, then click
OK. The new text appears in the
project, replacing the original text.
5 On the Animation Toolbar, click Play to
preview the animated project.
Compositions Completed animated
projects that you can apply to blank
projects, including special effects. See
the next section for a tutorial.
Backgrounds A collection of patterned,
photographic, and solid color back-
grounds.
Shapes A group of three-dimensional
objects inspired by objects familiar to us
in daily life.
Objects A variety of graphic objects that
you can insert into your project. Some
include texture attributes and animation
effects.
Motion Animation presets designed
using the basic Position, Orientation,
and Size controls.
Camera Effects that simulate the
motion of a camera and its specific lens
type to zoom in and out of the entire
project.
29
ULEAD COOL 3D 3.0
Working with key frames and timelines
When you start to create an animation, you begin with a timeline. The timeline represents
a number of frames in the animation. In Ulead COOL 3D, you use the Timeline Control
to edit the attributes of timelines. Many properties of the 3D object (such as size, position,
color, and any plug-in effects) have individual timelines that you can edit independently.
These are listed in the Properties Menu.
Key frames let you choreograph your animation sequence as you work with the timeline.
By adding key frames and editing attributes in those key frames, you can, for instance, set
your object to move from left to right, and then rotate. Any adjustments you make to your
object at a given key frame determines the state of the object at that frame of the anima-
tion (for example, the position, size, color, etc.). The following describes some basic
controls of the Timeline Control:
Ping Mode Plays the animation forwards and backwards infinitely.
Loop Mode Plays the animation repeatedly in its normal sequence,
skipping the last frame.
Play/Stop Plays and stops the animation.
Show/Hide Allows you to display or hide the selected object. Use it to
hide the object for certain parts of the animation or simply for conve-
nience when editing multiple objects.
Number of frames Sets the total number of frames in the animation
sequence.
Frames per second (fps) Sets the speed at which the animation plays.
Properties Menu Use this to select the timeline for a specific object
property that you want to edit. By default, the basic attributes are listed
(i.e. Position, Rotation, Color, etc.). If you apply a plug-in effect to the
object, that will be added to the list. Once you select a property, the
timeline for that property will appear.
Properties Menu
Slider Move to
Next Frame
Move to
Previous Frame
Jump to
Next Key
Frame
Jump to
Previous Key
Frame
Key frames
30
Ulead COOL 3D 3.0
In the next diagram, two key frames have been added to the color timeline. At key frame 1
the object is red, at key frame 5 it is blue, and at key frame 10 the object is green. When
previewing the animation, you see the object’s color start out at red, gradually transform
to blue and finally to green.
Below is a simplified diagram of the default timeline for an object’s color. It contains 10
frames and always has a key frame at frame 1 of the animation. At this key frame, the
object is set to be red. When you preview the animation, the object remains red in all
frames.
Because each property has its own timeline, you can control multiple timelines in your
animation, as shown in the following illustration. Not only can you set the timing within
each timeline, but you can also control the timing of events between the many timelines by
coordinating their key frames, as if you were a director telling your various actors what to
do and when to do it. After you familiarize yourself with timelines and key frames, you
can also work with multiple objects that have multiple key frames.
Frame 1 Frame 10 Frame 30Frame 20
Start at far left Move to far right Move to center
Red Red Green
No rotation No rotation Rotate 360º
Position
Orientation
Color
Frame 1 (Frame 10)
Red
Frame 1 Frame 5 Frame 10
Red Blue Green
Slider Drag this to move to any frame in the animation, or click the
Move to Next/Previous Frame buttons.
Jump to Next/Previous Key Frame Click these buttons to move from
one key frame to the next, or directly select a key frame by clicking it.
42
Ulead COOL 3D 3.0
Imprint
Make a deeper impression by engraving a title or banner on a board with this plug-in
effect. You can also make an animated effect using this plug-in. Learn how to make a
basic title sink into a board in the following tutorial. (Settings: 30 frames, 15 fps)
To apply Imprint to an object:
1 Insert a text or graphic object into the
Edit Window. In the EasyPalette file
directory, select Bevel Effects: Imprint.
The Imprint presets appear.
2 On the Attribute Toolbar, select Imprint
from the Bevel Mode list. The Attribute
Toolbar displays the Imprint options,
and the Edit Window displays the object
on the default rectangular board. To use
a different board shape, drag an Imprint
preset to the Edit Window.
3 On the Timeline Control, add a key
frame at frame 30 of the animation.
4 At frame 1, on the Attribute Toolbar,
enter 500 for Extrusion and 1 for
Imprint.
5 Scroll down to the next set of attributes.
Under Board Bevel, select None. Enter
values for Extra Width and Extra
Height if you want to increase the
dimensions of the board.
6 At frame 30, enter 250 as the Imprint
value.
7 Click Play to preview the animation.
The title should slowly sink into the
board.
8


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