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Constructions
Castle: At game end, worth 1 point for each
Common Construction in your city.
Cemetery: When you place a worker here,
reveal 4 cards from the draw pile or discard
pile and play 1 of them for free. Discard
the others. Your worker must stay here
permanently. Cemetery may only have up to
2 workers on it, but the second spot must be
unlocked by having a Undertaker in your city.
Chapel: When you place a worker here, place
1 point token on the Chapel. Draw 2 cards for
every 1 point token on the Chapel.
Clock Tower: When you play the Clock
Tower, place 3 point tokens on it. Before you
bring back your workers during a Prepare
for Season action, remove 1 point token from
the Clock Tower and activate one of the basic
or Forest locations where you have a worker
deployed. Any points left on the Clock Tower
at game’s end will count towards your point
total.
Courthouse: Gain 1 twig, 1 resin, or 1 pebble
every time you play a Construction into your
city. You do not gain resources for playing this
Courthouse.
Crane: When you play a Construction, you
may discard this Crane from your city to
decrease the cost of the played Construction
by 3 of any resource. You do not gain the 3
resources. This card cannot be combined with
any other card-playing abilities—including
the Inn, any forest tiles that allow you to play
a card, or cards like the Dungeon.
Dungeon: When you are playing a
Construction or a Critter, you may place a
Critter from your city beneath this Dungeon
to decrease the cost of the played card by
3 of any resource. You do not gain the 3
resources. The Critter in your Dungeon is
no longer considered part of your city and
is not worth any points. This card cannot
be combined with any other card-playing
abilities—including the Inn, any forest tiles
that allow you to play a card, or cards like the
Crane or Innkeeper. Dungeon can only have
up to 2 prisoners, but the second cell must be
unlocked by having a Ranger in your city.
Ever Tree: At game end, worth 1 point for
each purple Prosperity card in your city,
including this Ever Tree. Ever Tree can grant
1 of any Critter for free.
Fair Grounds: When played and during
Production, draw 2 cards.
Farm: When played and during Production,
gain 1 berry.
General Store: When played and during
Production, gain 1 berry or gain 2 berries if
you have a Farm in your city (not 2 berries
per Farm).
Inn: When you place a worker here, play
a Critter or Construction from the Meadow
cards for 3 less resources of your choice. You
do not gain the 3 resources. You gain 1 point
token if an opponent visits your Inn. Solo
Game: you may visit the Inn in Rugwort’s
City and Rugwort gains 1 point token.
Lookout: When you place a worker here,
copy any 1 basic or Forest location, even if it
is occupied by 1 of your workers.
Mine: When played and during Production,
gain 1 pebble.
Monastery: When you place a worker here,
give 2 of any resources to an opponent
and then gain 4 points. Worker stays here
permanently. Monastery can only have up to
2 workers on it, but the second spot must be
unlocked by having a Monk in your city.
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