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How do you ”flip“?
Position your boat so that the tip is pointing at
a fl amingo.
Use your fi nger to carefully bend back the life
buoy at the front of the slot, and then release it.
Then take the next life buoy (one at a time!) and
“fl ip” that one in the same way.
• Any rings that miss the board are left where they
fall; they are not used again the game.
Tip: To prevent your boat from moving around
when you are “fl ipping”, press the index fi nger of
your other hand onto the middle of the boat.
End of the round
Continue playing until all the players have used
their 12 life buoys. Now add up the scores:
First take all the loose life buoys off the game
board and put them back in your boats.
Take the life buoys in your colour that have landed
around the amingos, and put these “winning rings”
on the table in front of you.
For every life buoy that landed around a crocodile,
you must give up one of your winning rings.
Put it back in your boat, along with the life buoy(s)
around the crocodiles.
Now count the winning rings that are left in front
of you.
The player with the most winning rings in this
round wins the round, and receives a token as
a reward. If two or more players have the same
number of winning rings, then they all receive
a token.
Note: Include any life buoys that have landed on
the fi gures at an angle in your score.
What counts, though, is that the life buoys must
clearly have landed over the animals’ necks.
When you have restocked your boats with all twel-
ve life buoys, continue with the next round.
End of the game
The game ends when you have played three rounds. The player with the most tokens
wins the game. If this applies to more than one player, then they are all winners.
What if the scores are level at the end of the game?
The winning players can play a further round to select a single winner.
© 2013 Ravensburger Spieleverlag
Ravensburger Ltd. · Unit 1 · Avonbury Business Park · Howes Lane · BICESTER · OX26 2UB, GB
www.ravensburger.com
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3
Contenu :
1 plateau de jeu
7 amants roses et 2 crocodiles
4 bateaux
48 bouées de sauvetage (de 4 couleurs différentes)
12 jetons
Avant la première partie
Détachez les jetons de la planche prédécoupée
et dégagez les fentes du plateau. Sortez les
bouées du sachet plastique ; après la
partie, elles seront rangées dans les qua-
tre compartiments sur le côté du calage.
Préparation
Insérez les fl amants dans les
fentes roses et les crocodiles
dans les vertes. Tournez-les
ensuite vers la gauche ou
la droite pour qu’ils soient
bien fi xés au plateau.
Installez le plateau avec les
animaux sur le calage de la boîte.
Placez l’ensemble au milieu de la table de manière
à ce que chaque joueur se trouve en face d’un
coin.
À moins de 4 joueurs, un ou deux coins reste(nt)
inoccupé(s).
Chaque joueur prend un bateau et 12 bouées de
la couleur correspondante.
Placez 11 bouées dans le trou au milieu du bateau
et insérez la 12
e
dans la fente à l’avant.
Positionnez votre bateau avec ses bouées à 2 ou
3 longueurs de main environ du coin de la boîte.
Gardez les jetons à portée de main.
But du jeu
Sauvez les fl amants en leur « lançant » adroitement
le maximum de bouées autour du cou.
C’est parti !
Tous les joueurs jouent en même temps ! La partie se
déroule en 3 manches. À l’issue de chaque manche,
chacun comptera combien de amants il aura sauvés.
F
Un jeu de lancer de bouées haletant
pour 2 à 4 joueurs de 5 à 99 ans
Jeux Ravensburger® n° 22 209 4
Auteurs : Haim Shafi r, Yoav Ziv, Yaacov Kaufman
Design : DE Ravensburger, Kinetic, Dynamo, KniffDesign (notice)
Illustrations : Eckhard Freytag · Photos : Becker Studios · Rédaction : Stefanie Fimpel
oîte
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a-
a
ge
.
pée
s
Av
an
Aute
u
De
si
g
n : DE Ravensbu
Il
lustrations : Eckhard Freyta
g
· Photos :
B
22209_Ringo_Anl_INT. Aussch 5-6 21.11.12 11:27
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