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Ravensburger® Games no. 22 314 5
The wall shifting fairy-tale game
for 2-4 players from 4 years of age
Author: Max J. Kobbert
Design: Rettig Design
Contents:
1 game board
17 square maze cards
12 round tokens
4 figures
Who can find their way through the maze of snow and
ice to discover the brave sisters Anna and Elsa? Who can
blaze a trail to Kristoff, his loyal reindeer friend Sven or
Olaf, the funny little snowman? You have to move the
cards to close or make new paths. Keep a close eye on the
maze win this fun fairy-tale game!
The aim of the game is to collect the highest number of
round tokens.
Preparation
Before playing for the first time, carefully take all the
maze cards and the round tokens out of the perforated
cards. Put the game board in the middle of the table so
you can all reach it easily.
Shuffle the maze cards face down, then spread them
out face up on the free squares on the game board. This
creates a random maze. Four of the maze cards are
printed on both sides. On the front are junctions with
four paths that make the game easier to play. There are
curves on the back. Before you start playing, decide
whether you want to include junctions in the game, and
if so how many. The more junctions you use, the easier
the game is.
Information for parents:
We recommend using several junctions in the first round.
With a little more practice, the junctions can gradually be
removed in time (= turned over).
One maze card is always left over. Place it next to
the game board for now. You will need it later to
move the maze. Shuffle the round tokens face down, and
place them next to the board, ready to play. Now choose
a figure and put it on the snowflake square in the same
colour on one of the corners of the board.
o
- 5 -
F
Jeux Ravensburger® n° 22 314 5
Un merveilleux labyrinthe en mouvement
pour 2 à 4 joueurs à partir de 4 ans.
Auteur : Max J. Kobbert
Design : Rettig Design
Contenu :
1 plateau de jeu
17 plaques Chemin carrées
12 jetons
4 pions
Qui réussira à retrouver les courageuses sœurs Anna et
Elsa à travers ce labyrinthe de neige et de glace ? Et qui se
frayera un chemin jusqu’à Kristoff, son fidèle renne Sven
ou Olaf, l’irrésistible bonhomme de neige ? Pour cela, il
vous faudra pousser les plaques pour faire apparaître de
nouveaux chemins ou faire disparaître ceux existants.
Seul celui ou celle qui ne se perdra pas sortira vainqueur
de ce fantastique labyrinthe.
Le but du jeu consiste à gagner le maximum de jetons.
Préparation
Avant la première partie, détacher soigneusement les
plaques Chemin et les jetons des planches prédécoupées.
Placer le plateau de jeu au milieu de la table, à portée de
main de tous les joueurs.
Mélanger les plaques face cachée, puis les répartir sur les
emplacements libres du plateau pour créer un labyrinthe
aléatoire. Quatre cartes sont imprimées recto-verso. Au
recto figure un croisement avec quatre chemins qui sim-
plifient le jeu. Au verso, par contre, se trouve un angle.
Avant de mélanger, les joueurs décident s’ils utilisent des
croisements et combien. Plus il y en aura, plus le jeu sera
simple !
Conseil aux parents :
Lors des premières parties, il est recommandé de jouer
avec plusieurs croisements. Avec un peu d’expérience, il
sera possible de les enlever (les retourner) petit à petit.
Il reste toujours une plaque. La laisser à côté
du plateau pour l’instant. Elle servira plus
tard à faire coulisser les passages du labyrinthe. Mélanger
les jetons face cachée et les placer à proximité du plateau.
Chaque joueur choisit ensuite un pion qu’il place au coin
du plateau, sur la flocon de la couleur correspondante.
20


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