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How to play
Beginner: Advanced: Hard:
Now everyone secretly looks underneath 1 tree le. If there are only two players, you can even look
at 2 les each. Memorise which Lumie is hidden there, then put the tree le face down back onto its
space. If you nd a ghost under a tree, show it openly and move Willy the Warden Ghost forward 1
space before you put the le back.
You play in clockwise order. Whoever most recently visited a forest is
the starng player of the game. That player receives the ghost
clock. When its your turn, roll all 3 dice.
Search for the Lumies
The way to school is very dark at night! In order to advance quickly, you need the help of the Lumies.
These are small light beings, which illuminate your path for a moment. But the Lumies are not easy
to nd. They especially like to hide under trees. The dice show you which Lumies you should search
for. First try to nd 1 Lumie by turning over 1 tree le. Your fellow players are permied to help you
with your search and give hints!
A) You have found a Lumie?
Great! Turn over 1 addional le unl you have either found all the Lumies
from the dice or found a false Lumie (see opon B). This brings your turn to
an end. Then move your wizard student forward by 1 space for each correctly
revealed Lumie. Then turn back all open tree les. Now it is the next player‘s
turn to roll the dice.
The objective of the game is to memorise the hiding places of the Lumies well in order to
get into the wizards’ school before Willy the Warden Ghost catches one of you.
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