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villaGe, inCorporateD (33)
is is a typical village setup thats a great starter
village for a large group using the base rules.
10 Villagers, 1 Seer, 1 Mayor, 1 Prince,
1 Ghost, 1 Apprentice Seer, 1 Magician,
1 Diseased, 1 Martyr, 1 Tough Guy, 1 Hunter,
1 Cupid, 1 Old Hag, 1 Old Man, 1 Cult
Leader, 1 Tanner, 6 Werewolves, 1 Cursed,
1 Sorcerer
BiG villaGe/tiny seCrets (35)
For this scenario, you should not reveal roles
when characters die.e small Vampire team has
their work cut out for them.
10 Villagers, 1 Seer, 1 Lycan, 1 Witch,
3 Ma sons, 1 Aura Seer, 1 P. I., 1 Spellcaster,
1 Priest, 1 Bodyguard, 1 Idiot, 1 Pacist,
1 Trouble maker, 6 Werewolves, 1 Minion,
1 Lone Wolf, 3 Vam pires
tourist trap villaGe (40)
is scenario has three teams (Vampires, Were-
wolves and Villagers), and plays fast thanks to a
limited number of “call every night” roles.
19 Villagers, 1 Seer, 1 Hunter, 1 Tough Guy,
3 Masons, 1 Idiot, 1 Martyr, 1 Prince,
1 Lycan, 1 Apprentice Seer, 1 Mayor,
4 Vampires, 4 Were wolves, 1 Cursed
(Vampire or Were wolf)
villaGe oF unspeaKaBle aCtions (50)
is is a very large village with just two teams. Its
the classic good vs. evil on a grand scale.
20 Villagers, 1 Seer, 1 Hunter, 1 Tough Guy,
3 Masons, 1 Aura Seer, 1 Martyr, 1 Prince,
1 Lycan, 1 Apprentice Seer, 1 Witch,
1 Ghost, 1 Spellcaster, 1 Cupid,
1 Bodyguard, 1 Idiot, 1 P.I., 1 Diseased,
8 Werewolves, 1 Cursed, 1 Sorcerer,
1 Minion
the ultimate villaGe (68)
is is the biggest game you can play with
Ultimate Werewolf. Its crazy huge, and has two
full teams of Werewolves and Vampires, as well as
two Seers (boy and girl, call them separately), the
Magician and Witch.
20 Villagers, 2 Seers, 1 Hunter, 1 Tough Guy,
3 Masons, 1 Aura Seer, 1 Martyr, 1 Prince,
1 Lycan, 1 Apprentice Seer, 1 Witch,
1 Ghost, 1 Spell caster, 1 Cupid,
1 Bodyguard, 1 Idiot, 1 P.I., 1 Diseased,
1 Mayor, 1 Magician, 1 Priest, 1 Cupid,
1 Old Hag, 1 Old Man, 1 Pacist,
1 Troublemaker, 6 Werewolves, 1 Sorcerer,
1 Minion, 1 Cursed, 1 Wolf Cub, 5 Vampires,
1 Tanner, 1 Cult Leader, 1 Cursed (Vamp or
Werewolf), 1 Drunk, 1 Hoodlum
BUILDING
CUSTOM SCENARIOS
While the scenarios listed above are tuned to
provide unique, specic experiences, you can
always alter or add roles as necessary. Part of
the fun of Ultimate Werewolf is setting up
dierent games with dierent roles and seeing
how the games play out. Unless the game is
severely imbalanced (try to avoid this by
keeping the sum of the village impact number
in the lower le close to zero), youll probably
still have a great game on your hands.
Sometimes an odd set of roles can make for a
game thats much more compelling than youd
expect.
Use the following guidelines in conjunction
with keeping the village impact sum close to
zero:
Always include plain “vanilla” Villagers. Vil-
lagers with no powers might be less interesting
to play to some, but they keep the village going
and provide a baseline for all the other special
powers in the game. If youre using the basic
games fullrole reveal, where all players know
the role of each player when they die, you have
to have more plain Villagers than normal, or a
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Peg_WERWOLF_2015_Regel_US_RZ.indd 13 08.04.15 13:25
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