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explaininG to neW players
Once everyone has been seated, the person who
is moderating should start explaining the game
of Ultimate Werewolf. Cover the following topics:
1) A village with Werewolves in it
2) Winning conditions for each team
3) e basic day/night flow
4) e rules about nighttime
5) e rules about lynching
6) e roles in this particular game
7) Dead players must be quiet/leave
Aer this explanation, its time to take questions
from the players (you dont want them asking
questions about gameplay during the game, as it
might look to the other players as if they have a
special role).
KeepinG the Game movinG
If this is therst game of Ultimate Werewolf for
many of the players, it will take a little longer
than subsequent games. At the same time, part
of your role as Moderator is to keep the game
moving, and if conversation starts to falter, to
encourage nominations. However, be careful
not to add any editorial opinions or information
that can be inter preted by the players to provide
the iden tities of any roles.
Keeping the number of nighttime wakeup roles
limited will help keep the game mo ving fast
(and be easier to manage for the moderator).
Some groups will procrastinate in their nomi-
nations or just not talk that much on the first
day when there is very little in formation to go
o of. As the Moderator, encourage the village
to nomi nate a player for lynching because its
getting late. Aer a few warnings, put the
village to sleep without a lynching. A good
Moderator can get the game moving at a brisk
pace by providing a single warning each day,
and then just putting the village to sleep a few
minutes later if they still havent voted on
enough players or have a lynching take place.
If youd like, put a timer in place with a 5-10
minute time limit for each days discussion. If
the timer is viewable by all the players (an iPad
or laptop screen is very effective), theyll keep
things moving at a brisk pace, and the players
will encourage each other to move things
along.
While its good to keep the game moving, part of
the fun of Ultimate Werewolf is the discussion
process. If the group is actively involved in a
heated de bate, you probably want to let the dis-
cussion continue for a little while, even if the
day is longer than usual.
niGht moDerator Behaviour
Each night as you call out the roles, be sure to
walk around the players, changing directions
oen, being sure not to speak directly to anyone.
Take dierent amounts of time between your
requests, so the players cant deduce anything
from how long it took to do any action.
9
Peg_WERWOLF_2015_Regel_US_RZ.indd 9 08.04.15 13:25
9


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