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Book 3
To prevent the Mighty Diamond from falling into the wrong hands, ten
copies were made and then all 11 were hidden in Girdlegard. Now the
Army of Evil has set out to nd the Mighty Diamond. You must nd it rst!
You need the following additional game components for this Scenario:
Special Setup
Mix all 11 Diamond tiles and place them facedown in the map
hexes with the diamond icon .
Special Rules
If a hex with a diamond is occupied by an enemy troop or if it is turned
into Perished Land, the diamond is immediately revealed and placed
on Bislipur in the Dwarven Council. Then, roll 2 Number dice and
sum their values. If the result is equal to or less than the sum of the
values of all diamonds that have been collected on Bislipur, the Army
of Evil has found the Mighty Diamond. This will make the level B
and C cards more difcult for you (as noted on effects on cards).
Remove all of the remaining diamonds from the map when this
happens.
If you are in a hex with a diamond, you may immediately use
1 action to make a Craft check 4+. If successful, reveal the
diamond and place it on Balendilín in the Dwarven Council. Then
roll 2 Number dice and sum their values. If the result is equal to
or less than the sum of the values of all diamonds that have been
collected on Balendilín, the heroes have found the Mighty Diamond.
This will make the level B and C cards easier for you (as noted on
effects on cards). Remove all of the remaining diamonds from
the map when this happens.
Of course, it’s also possible that neither side will nd the Mighty
Diamond. If so, continue following the usual directions for the level
B and C cards.
Book 4
Leaders have spurred the Army of Evil to greater power and powerful
dragons roam the skies of Girdlegard. Fearlessly face these new dangers
and vanquish your enemies!
You need the following additional game components for this Scenario:
Special Rules
Army of Evil Leaders
There are now Saga cards that will bring leaders into play. Leaders
follow normal troop movement rules, which means they wander
in the direction of the big arrow on Perished Land tiles. However,
they count as 2 troops when converting hexes into Perished Land.
This means a hex with 1 leader and 3 troops would now convert into
Perished Land. In all other respects, leaders are not treated as troops.
Cards or other effects related to troops do not apply to leaders. To
remove a leader, a Hero needs 2 die results for that troop type during
a single Fight the Army of Evil roll. For example, you will need 2 dice
with 4+ on your roll to remove an Orc leader. As usual, your Hero
loses 1 Health point if they fail to remove at least a leader or any other
troop as a result of a battle. When counting troops at Blacksaddle,
each leader counts as 2 troops. If troops are removed, any defeated
leaders will remain on Blacksaddle instead of being removed. In this
case, the Doom marker will advance 2 spaces in the direction of the
Hero marker (instead of the usual 1 space).
Dragons
There are now Saga cards that bring dragons into play. A dragon
is not considered a troop in any way and therefore does not affect
the conversion of hexes into Perished Land. Cards or other effects
related to troops do not apply to dragons. At the end of each turn,
each dragon moves 3 spaces in a random direction as shown on the
Dragon tile. Roll 1 Number die to determine the direction the dragon
will move. Dragons may move through hexes with Heroes, troops,
and Perished Land without restriction. They don’t use the Tunnel
system. If a dragon encounters the edge of the map while moving,
their move will end there. Heroes who are on or adjacent to the
dragon’s destination hex lose 1 Equipment card or 1 Health point
(their choice). If a Hero decides to lose 1 Health point, another Hero
may take this damage instead.
A
Hidden Shortcut
or the ret of the ae Heroe ca
chooe the fooi actio he o
the
Mie art
tile
Mie art
tile
Mie art
chooe the fooi actio he o
Select another Hero and decide on a
ie hex to ace oth of your Heroe
Mine Cart tile
11 Diamond tiles
Dispatches
rave to a ate ithout a ceario
arera actio ace 1 ceario
arer there
other Hero ay tae
Dispatches
fro you ithout ei a actio
or iterruti their oveet if they
are o the ae or a aacet hex
Dispatches
oe ot cout a uiet
Dispatches
oe ot cout a uiet
Dispatches
Hidden
Shortcut
12 Saga cards
for Book 3
Dispatches
A
High King
ace 1 ceario arer o each
coete coitio
e Hih i ha
full Health points.
1 or ore troo have
been collected on this
card after their defeat
o the a
o the a
o the a
e Hih i efeat
or ore troo i a
ie tur o the a
e ouci arer
is on the furthest
space to the right next
to Balendilín.
e Hih i
is in 1 of the 4 Gates
a ae a raft
chec
5+.
5+.
Élfar Leader tile5 Catapult
tiles
Lohasbrand
Dragon tile Kordrion
Dragon tile Ramparts
tiles
Ramparts
12 Saga cards
for Book 4
High King
Orc Leader tile Troll Leader tile
Élfar
Leader tile
Élfar Leader tileÉlfar
13


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