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Alternative Rules
These are rules that players can include to add new
experiences to the game. If players want to use any of
the rules provided here, they should make sure that
everyone agrees to the rules before the game begins.
These rules can be used either independently, or
together.
Choose Your Destiny
When a character gains a Destiny, instead of taking
the top card of the Destiny deck as normal, he may
search the Destiny deck for a Destiny of his choice
and take it.
Destiny Bound
You may use this alternative rule if players wish to
use the rest of The Woodland expansion without
using the rules for light and dark fate, using instead
the rules for fate found in the base Talisman
rulebook.
At the start of the game, each character draws a
Destiny Card from the Destiny deck. A character with
more Light Destinies than Dark Destinies is light-
bound. A character with more Dark Destinies than
Light Destinies is darkbound. A character with an
equal number of Light Destinies as Dark Destinies is
unbound.
Use the normal rules for lightbound, darkbound and
unbound (see Fatebound on page 9).
Replace any reference to “dark fate” or “light fate”
with “fate”.
Fight or Flight
This rule imposes stricter movement rules while
in the Woodland. While moving in the Woodland,
characters must always move clockwise. Characters
may only move counterclockwise under the following
circumstances:
The character is instructed to do so by the rules
on a card or space.
When a character is fleeing the Woodland (see
“Fleeing the Woodland”).
Titania and Oberon
After Queen Mab was driven mad by her own
hubris, the fae were split into two factions. The
dark fae, who were ruled over harshly by King
Oberon, and the light fae, led by the beautiful
Queen Titania.
The dark fae saw mortals as prey and Oberon
would often lead his followers out of the
Woodland on a Wyld Hunt, bent on tormenting
and devouring anyone they encountered. The
light fae aspired to use the mortal races in a
gentler fashion and began to open hidden faerie
markets where mortals could make strange
bargains with mischievous fae.
It did not take long for conflict to arise between
Titania and Oberon. Titania desired a mortal
boy whom Oberon had captured during a Wyld
Hunt, and Oberon refused to accept any bargain
for him. War was declared and the Woodland
became a battlefield where dark and light fae
died, were reborn, and marched back to fight
and die again.
After hundreds of years of conflict, the fae
grew weak and weary while the mortals who
were once their playthings became strong and
unified. Together, the peoples of the realm raised
banners and began a march on the Woodland
to hew the ancient trees, burn the tangled
brush, and banish the fae from the mortal world
fore ver.
Titania and Oberon, seeing that their doom
would be soon upon them, formed an alliance of
marriage, promising that fae would no longer
spill the blood of fae. Together, they wove a spell
to hide the Woodland from mortal sight, keeping
their realm safe for over a thousand years.
Titania and Oberon have now returned and,
while they have ended open hostilities, they now
seek mortal champions to bring their ancient
nemesis low.
Titania and Oberon
14


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