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Components
5 HIDDEN PATH TOKENS 3 TOTEM SPIRIT TOKENS
3 PORTAL TOKENS6 SPIDER TOKENS5 GROWTH TOKENS
5 CHARACTER FIGURES
(note that due to packaging/shipping the
figures are placed underneath the box insert)
5 CHARACTER CARDS 3 ALTERNATIVE ENDING CARDS
5 SPELL CARDS14 DESTINY CARDS20 PATH CARDS
10 ADVENTURE CARDS103 WOODLAND CARDS1 WOODLAND BOARD
WEB CRAWLER
In order to use this Alternative Ending, you must
be playing with the Dungeon, the Highland, the
City, and the Woodland expansions.
During set up, instead of setting up the
Path deck as normal, shufe the Path deck and
place it next to this card. Whenever a character
enters the Dungeon, the Highland, the City, or the
Woodland, he draws a random Path Card from
the top of the Path deck.
When a character with a Path resolves the
Treasure Room, the Eyrie, the Town Square, or
the Meeting with Destiny space for the rst time,
he places his current Path facedown in his play
area.
If a character is killed, he keeps all of his
facedown Path cards.
The rst character to reach the Crown of
Command with 3 or more facedown Paths in his
play area wins the game!
Wanderlust
In order to use this Alternative Ending, you must
be playing with the Dungeon, the Highland, the
During set up, instead of setting up the
Path deck as normal, shufe the Path deck and
place it next to this card. Whenever a character
enters the Dungeon, the Highland, the City, or the
Woodland, he draws a random Path Card from
Wanderlust
In order to use this Alternative Ending, you must
be playing with the Dungeon, the Highland, the
City, and the Woodland expansions.
During set up, instead of setting up the
Path deck as normal, shufe the Path deck and
place it next to this card. Whenever a character
enters the Dungeon, the Highland, the City, or the
Woodland, he draws a random Path Card from
When a character with a Path resolves the
Treasure Room, the Eyrie, the Town Square, or
the Meeting with Destiny space for the rst time,
he places his current Path facedown in his play
area.
facedown Path cards.
Wanderlust
In order to use this Alternative Ending, you
must be playing with the rest of the
Woodland expansion.
When a character first reaches the Crown of
Command he places 1 dark fate or 1 light fate on
this card. Then each character loses all of his dark
fate and all of his light fate, putting it on this card,
and moves to the Forest. Instead of encountering
the Forest, the character who reached the Crown of
Command gains 1 fate and take another turn.
If there is any fate on this card when a
character reaches the Meeting with Destiny, then
instead of resolving the Destiny effect on his Path,
he must either attack Oberon in battle or Titania in
psychic combat. If he is defeated, he loses all of his
fate, moves to the Forest and ends his turn.
Oberon has a Strength of 10 and adds 1 to his
Strength for each dark fate on this card.
Titania has a Craft of 10 and adds 1 to her
Craft for each light fate on this card.
The first character to defeat Oberon or
Titania wins the game!
War of Seasons
In order to use this Alternative Ending, you
In order to use this Alternative Ending, you
must be playing with the rest of the
must be playing with the rest of the
Woodland expansion.
When a character first reaches the Crown of
When a character first reaches the Crown of
Command he places 1 dark fate or 1 light fate on
Command he places 1 dark fate or 1 light fate on
this card. Then each character loses all of his dark
this card. Then each character loses all of his dark
fate and all of his light fate, putting it on this card,
fate and all of his light fate, putting it on this card,
and moves to the Forest. Instead of encountering
and moves to the Forest. Instead of encountering
the Forest, the character who reached the Crown of
the Forest, the character who reached the Crown of
Command gains 1 fate and take another turn.
Command gains 1 fate and take another turn.
If there is any fate on this card when a
If there is any fate on this card when a
character reaches the Meeting with Destiny, then
character reaches the Meeting with Destiny, then
character reaches the Meeting with Destiny, then
instead of resolving the Destiny effect on his Path,
instead of resolving the Destiny effect on his Path,
instead of resolving the Destiny effect on his Path,
he must either attack Oberon in battle or Titania in
he must either attack Oberon in battle or Titania in
he must either attack Oberon in battle or Titania in
psychic combat. If he is defeated, he loses all of his
psychic combat. If he is defeated, he loses all of his
psychic combat. If he is defeated, he loses all of his
fate, moves to the Forest and ends his turn.
fate, moves to the Forest and ends his turn.
fate, moves to the Forest and ends his turn.
Oberon has a Strength of 10 and adds 1 to his
Oberon has a Strength of 10 and adds 1 to his
Oberon has a Strength of 10 and adds 1 to his
Strength for each dark fate on this card.
Strength for each dark fate on this card.
Strength for each dark fate on this card.
Titania has a Craft of 10 and adds 1 to her
Titania has a Craft of 10 and adds 1 to her
Titania has a Craft of 10 and adds 1 to her
Craft for each light fate on this card.
Craft for each light fate on this card.
Craft for each light fate on this card.
The first character to defeat Oberon or
The first character to defeat Oberon or
The first character to defeat Oberon or
Titania wins the game!
Titania wins the game!
Titania wins the game!
War of Seasons
War of Seasons
War of Seasons
War of Seasons
gures are placed underneath the box insert)
3


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