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Alternative Ending Cards
The use of Alternative Ending Cards is optional and players
should agree whether or not to use them before starting
the game.
Setup
Setup for Alternative Ending Cards is determined by which of
the two game variants players decide to use. Players can start
the game with the card either revealed or hidden.
Revealed Variant
The revealed variant has a greater impact on characters
during the course of the game and offers players more
strateg y.
If players use the revealed variant, the Alternative Ending
Cards should be shuffled at the start of the game and 1 card,
drawn at random, is placed faceup on the Crown of Command
at the centre of the board.
Hidden Variant
The hidden variant adds more mystery and excitement to the
game since players do not know what dangers await them at
the Crown of Command until they reach the space.
If players use the hidden variant, all
Alternative Ending Cards with a revealed icon
in their upper left corner must be removed
from the game. Cards with a revealed icon can
only be used when playing with the revealed
variant.
The remaining Alternative Ending Cards
should then be shuffled at the start of the game and 1 card,
drawn at random, is placed facedown on the Crown of
Command at the centre of the board.
Encountering Alternative Endings
Alternative Ending Cards replace the base games victory
conditions, offering players new ways to win the game. When
using the Alternative Ending Cards, characters on the Crown
of Command must encounter the Alternative Ending Card and
follow the rules printed on the card – they cannot cast the
Command Spell or encounter other characters on the Crown
of Command unless the Alternative Ending Card specifically
states otherwise.
All other rules regarding the Inner Region still apply when
playing with Alternative Ending Cards:
None of the creatures in the Inner Region (nor any of the
Alternative Ending Cards) can be affected by any Spell.
They also cannot be evaded.
Characters on the Crown of Command cannot move and
must remain on that space unless the Alternative Ending
Card specifically states otherwise.
Once any character has reached the Crown of Command,
any character who is killed automatically loses the game.
Alternative Ending Cards generally only
affect characters on the Crown of Command.
However, instructions that have a star
icon at the start of their text affect all
characters, no matter what Region they are
in, including characters on the Crown of
Command.
Character Lore
Cleric
A pious follower of
righteousness who is
willing to take up arms to
defend the innocent and
strike down the wicked.
Dread Knight
Aerce and malevolent
creature that harnesses
dark magics to enhance
his already formidable
martial skills.
Chivalric Knight
A noble and headstrong
protector of the meek who
lives by a strict code of
ethics, rushing to aid those
in need and never harming
those weaker than himself.
Magus
An insidious master of
manipulation who uses his
arcane arts to subjugate the
will of others to his own
diabolical schemes.
Character Lore
Cleric
A pious follower of
righteousness who is
willing to take up arms to
defend the innocent and
strike down the wicked.
Dread Knight
Aerce and malevolent
creature that harnesses
dark magics to enhance
his already formidable
martial skills.
Chivalric Knight
A noble and headstrong
protector of the meek who
lives by a strict code of
ethics, rushing to aid those
in need and never harming
in need and never harming
those weaker than himself.
those weaker than himself.
Magus
An insidious master of
manipulation who uses his
arcane arts to subjugate the
will of others to his own
diabolical schemes.
Chivalric Knight
Chivalric Knight
Star Icon
Revealed Icon
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