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Death does not move until a player rolls a “1” for his move.
When this happens, the player must complete his turn as
normal, but then must roll the die again and move the Grim
Reaper according to the normal rules for moving a character,
with the following exceptions:
Because it is difficult for both the Boatman and the Senti-
nel to refuse anything to the Reaper, he may freely cross
the Storm River at the Sentinel, or from the Temple to the
Tavern (or vice versa), at the cost of a single movement
point for either.
The Grim Reaper will not cross the Portal of Power, as he is
already present in the Inner Region.
If a player forgets to move the Grim Reaper and the next play-
er starts his turn, there is no opportunity to backtrack. The
chance has been missed and the Grim Reaper does not move.
Whenever the Grim Reaper lands on a space containing one or
more characters at the end of his movement, the player who
moved the Reaper must choose a character on that space for
the Reaper to visit. The player who moved the Reaper must
then point at the chosen character and say – as eerily as
possible – “You!” The player controlling that character then
rolls 1 die and consults the chart on the Grim Reaper card to
determine what happens to his character.
Characters who themselves land on the Grim Reaper’s space
do not encounter the Reaper, nor can the Reaper be affected
by any Spell, Adventure Card, or special ability.
Warlock Quest Cards
Warlock Quest Cards represent missions characters may take
on when they visit the Warlock’s Cave space.
In the base game, players who travel to the Warlock’s Cave
space may roll 1 die to take on one of six available quests.
Players are only allowed to take on 1 quest at a time, and
must complete the quest’s objective as soon as possible.
The deck of Warlock Quest Cards not only includes the origi-
nal six quests from the Warlock’s Cave space, but also six new
quests, such as delivering a Spell or travelling to the City.
When playing with the Warlock Quest Cards, when a character
lands on the Warlock’s Cave space, that player chooses freely
one of the available Warlock Quest Cards from among those
available in the Warlock Quest Card deck, instead of rolling
a die to determine which quest he is assigned. Once he has
chosen, he places the card faceup in his player area. Once the
quest is complete, the card is removed from the game. There-
fore, each Warlock Quest Card may only be completed once
per game. If a character with a Warlock Quest Card is killed,
return the card to the deck.
All other rules governing Warlock Quest Cards continue to
apply when the Warlock Quest Cards are used: only 1 quest
can be accepted at a time, quests must be completed as soon
as possible, and so on.
Credits
Expansion Design and Development: John Goodenough
Additional Development: Alessio Cavatore and Mike Mason
Editing: Mark O’Connor, Sam Stewart, and Jeff Tidball
Graphic Design: Andrew Navaro, WiL Springer, and Michael
Khnert
Cover Art: Ralph Horsley
Internal Art: Ryan Barger, Massimiliano Bertolini, Felicia
Cano, Julie Dillon, McLean Kendree, Federico Piatti, Frank
Walls, and Mark Winters
Art Direction: Zoë Robinson and Zoe Wedderburn
Flavour Text: Daniel Lovat Clark
Lead Playtester: Mike Zebrowski
Playtesters: Dave Allen, Owen Barnes, Alessio Cavatore, Rik
Cooper, Kevin Crisalli, Daniel Clark, Elliott Eastoe, Andrea
Goodenough, Mal Green, Lissa Guillet, Nathan Johnson,
Morgan Maloney, Mike Mason, Cameron Mc Cartney, Ryan
McCullough, Jon New, Mark Raynor, Rick Rettinger, Richard
Tatge, Thorin Tatge, Jeff Tidball, and Barac Wiley
Special Thanks: Elliott Eastoe, Jon New, Richard Tatge, and
all at Talisman Island!
As always, thanks to everyone at
Games Workshop
Talisman: The Reaper © Copyright Games Workshop Limited 2019. Talisman, The
Reaper, the Talisman logo, GW, Games Workshop, and all associated logos, illustra-
tions, images, names, creatures, locations, weapons, characters, and the distinctive
likenesses thereof, are either ® or TM, and/or © Games Workshop Limited, variably
registered around the world. All Rights Reserved. Actual components may vary from
those shown. Made in China.
Games Workshop: Willow Road, Lenton,
Nottingham, NG7 2WS, United Kingdom.
Published by Pegasus Spiele GmbH,
Am Straßbach 3, 61169 Friedberg,
Germany.
Reprinting and publishing of game rules, game components, or
illustrations without license holder’s permission is prohibited.
2


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