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14
Confronting the
Dragon King
In order to confront the Dragon King, characters must over-
come the dangers of the Inner Region and travel to the Crown
of Command in the centre of the board overlay. When a char-
acter enters the Crown of Command, he immediately attacks
the Dragon King. The character must choose whether to attack
the Dragon King using Strength or Craft. Each time he defeats
the Dragon King, he must remove 1 of the Dragon King’s lives
and immediately attack him again.
The character who removes the last life on the Dragon
King wins the game!
If a character confronting the Dragon King has a stand-off or
is defeated, his turn ends and he must attack the Dragon King
at the start of his next turn. If the character is defeated, in
addition to losing 1 life, he suffers the effects of the Dragon
Rage listed on the Dragon King’s card. If the character is
killed and there are no other characters on the Crown of
Command, the Dragon King heals all his lives.
When a character is on the Crown of Command, he does not
move and must continue to attack the Dragon King; he may
not turn back and move towards the Plain of Peril.
If 3 dragon scales are placed on a Draconic Lord while any
characters are on the Crown of Command, 1 dragon scale
from the Draconic Lords card is placed on a space and the 2
remaining dragon scales on the card are discarded as normal.
However, the Crown token is not moved to the Draconic Lord.
In other words, the Dragon King does not change while a
character is on the Crown of Command.
Once any character has reached the Crown of Command and
confronted the Dragon King, any character who is killed auto-
matically loses the game. Note that this rule stays in effect for
the rest of the game.
Example of Moving in
the Dragon Tower
The Dragon Hunter begins his turn on the Plain of
Peril. The space instructs him to draw 1 card which
will determine whether he moves any additional
spaces this turn. Varthrax is the Dragon King, so the
Dragon Slayer must draw 1 Varthrax Card from the top
of the deck and encounter it.
The Dragon Slayer encounters a Fire Drake and kills
it, so he will move 1 additional space this turn. The
Dragon Slayer moves forward 2 spaces and ends his
turn.
If the Dragon Slayer were defeated by the Fire Drake,
he would only move forward 1 space and the Dragon
Card would be discarded at the end of his turn.
Peril. The space instructs him to draw 1 card which
spaces this turn. Varthrax is the Dragon King, so the
Dragon Slayer must draw 1 Varthrax Card from the top
The Dragon Slayer encounters a Fire Drake and kills
The Dragon Slayer encounters a Fire Drake and kills
it, so he will move 1 additional space this turn. The
Dragon Slayer moves forward 2 spaces and ends his
If the Dragon Slayer were defeated by the Fire Drake,
he would only move forward 1 space and the Dragon
Card would be discarded at the end of his turn.
14


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