components, or illustrationswithout license holder’s
permission is prohibited.
Example:
These are the Contracts Klemens has to complete in a
solo game. The Time Pile consists of 13 + (1 + 0 - 1) + 2
(G&H) =15 cards. Since he has a lot of games under his
belt already, he is confident enough to move 5 cards to
the Victory Pile. This leaves him with 10 turns in which
he must complete 3 Contracts.
detaIlsonthe contracts
The Contract Requirements tell you what you are supposed to have in your supply or what you must do in order to complete the Contract. The depicted
numbers are considered to be minimum values, e.g. you can have more swords in your supply than required. Usually, you are not required to complete a
Contract as soon as you meet its requirements – you can do so later, if you wish. Only the Tax Officer, the Jinx, the (Little) Gamester, the Frigate Foe, and
the Galleon Foe require you decide immediately. Only the active player can complete the Pack of Pirates, the (Little) Gamester, and the Jinx.
Comedian, Lady Killer, Maritime Supremacy, New Colony, Trade Outpost,
Trader Prince:
You must have both depicted Persons in your personal display. (Once
you complete the Contract, you can use Settlers, Priests, and Captains
for Expeditions.)
Cheap Staff:
You must have 4 Persons in your personal display each costing 3 coins
(or less in the future …). (Discounts from Mademoiselles do not count.)
Fighter:
You must have 3 swords in your personal display.
Explorer:
You must have 1 Expedition in your personal display.
Frigate Foe:
If you trade with a Frigate and decline the coins (including those from
a matching Trader), immediatelyplace a wooden cube on space “1.”.
The next time you decline this way, move the wooden cube to space
“2.”. The third time you do so, you complete the Contract immediately.
You cannot use the wooden cube on space “1.” and “2.” for another
Contract. Each player can have a wooden cube there.
Galleon Foe:
Like Frigate Foe, the only difference being you must immediately
decline a trade with a Galleon twice.
Tax Officer:
You must pay taxes. Immediately decide whether to place a wooden cube
on the Contract or not.
Jinx:
As the active player, you must end your turn due to two ships of the same colour.
Immediately decide whether to place a wooden cube on the Contract or not.
Tiny Gamester:
As the active player, you must have 3 Ships of different colours in the harbor
display. Immediately decide whether to place a wooden cube on space “1.”
at right or not. You cannot use this cube to complete another Contract.
Each player can have a wooden cube there. The next time there are 3 Ships
of different colours in the harbor display on your turn, you complete the
Contract immediately.
Gamester:
As the active player, you must have 4 Ships of different colours in the harbor
display to complete this Contract immediately.
Pack of Pirates:
As the active player, you must repel Ships with your Sailors and Pirates. Place
the first repelled Ship of each colour in front of you and the rest on the
discard pile. Collect all 5 ship colours. Once you do, place a wooden cube on
the Contract and place the 5 Ships on the discard pile.
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