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Addition to Sequence of Play
Port Royal: e Adventure Begins follows the rules for
the Base Game for Phase 1: Discovery and Phase 2:
Trade & Hire. However, these 2 phases are now
preceded by a new phase:
Note: If you take a card in Phase 2: Trade & Hire as the
inactive player, you must still pay the active player 1
Coin in the cooperative game.
Phase 0: Reveal 1 Event Card
As the rst action in their turn, the active player must
always reveal the top card of the Event deck. Depend-
ing on the cards instructions, its eect takes place
either immediately, or in Phase 1, or in Phase 2. Aer
resolving the event, discard the Event card.
e last card in the Event deck is a special event:
Month’s End. It triggers the Month`s End eect for
the most recent Mission. is continues the story
and may bring a new Mission into play, depending on
your level of success.
What needs to be done is specied in the lower half
of the most recently assigned Mission card as shown
next to the hourglass icon .
If a brown Mission card with a number
and question mark is shown, determine
whether at least 1 player has completed
the indicated Mission. If so, read
aloud the Story card with the num-
ber next to the green check mark.
If none of you have completed the required Mission,
you must read aloud the Story Card with the number
next to the red X. is new Mission
will be more dicult.
Place the new Mission to the right of the previous
Mission. is way, you always know which Mission was
most recently assigned.
If a st or handshake icon is depicted next to the hour-
glass, you must follow the instructions for the st if
you are playing competitively or follow the instructions
for the handshake if playing cooperatively.
Finally, discard the Month`s End card to the Event card
discard pile. en, ip the discard pile over without
shuing it to create a new Event deck. Randomly draw
a new Event card with number 0 and place it on top of
the new deck. e next active player starts their turn by
revealing this event.
New Ships: A 6th Color and Items
e Ares Pirates represent a new, sixth Ship color. If
there are ever 6 Ships of dierent colors in the har-
bor display, the active player may take 4 cards from
the harbor.
In addition, all of the expansion Ships carry items.
e Ares Pirates carry either the Book of Rituals or
Medicinal Herbs. e other 5 Ships carry either Bread
or Rum.
If you take any of these Ships in Phase 2, you always
have 2 options:
As usual, take the Coin(s) or, in some cases, the
Crown and then place the Ship in the appropriate
discard pile. (For the Coin, take 1 card from the Play
deck as usual, for the Crown, advance your marker
on your Crown card).
OR
Place the Ship card in your personal display. You
now have this item that can be used later for a Mis-
sion, an Expedition, or for the Innkeeper. For some
Missions, you will also need to discard Ares Pirates
from your personal display.
Important: In both cases you receive 1 additional
Coin if you have a Trader of the Ships color or a
Captain, Priest, or Settler from this expansion in your
display.
For further information on cards from this expansion
consult the Appendix on page 19.
11
++
22
Captain Trader
1212
1313
10?10?
11
++
22
Captain Trader
1212
1313
10?10?
11
++
22
Captain Trader
1212
1313
10?10?
17


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