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Overview
In Crown of Emara you each aim to satisfy as many citizens as possible. The Citizen tracks your
current Citizen Points on the Scoring Track.
However, at the end of the game, all your citizens need housing to be content. Correspondingly,
your Building tracks the current Building Points on the Scoring Track.
So, to win the game, you need to mind both, the number of citizens and their housing. Finally, your
score will be the lower of Building and Citizen Points and the player with the highest nal score wins.
Throughout the game, you will perform dierent actions:
On the one hand, Action Cards will provide you with resources and a variety of other actions.
On the other hand, playing Action Cards always triggers movement and an action of 1 of your
Councilors. Movement and actions in the Countryside will give you further resources that
you can spend in Town.
You can also use collected resources for Bonus Actions: to hire Craftsmen, to recruit Advisors,
or to increase your noble rank. The former two provide support throughout the game, whereas
the latter increase your reputation and attracts citizens.
There are several ways to collect Points.
You receive Building Points for delivering Stone and Wood to the Construction
Site. You can also collect Building Points for spending Books in the Castle and
thanks to some Advisors.
You receive Citizen Points for delivering Bread or Stone to the Construction
site. You can also receive Citizen Points by increasing your noble rank, by
donating Books on the Market, and thanks to some Advisors.
Course of the Game
Crown of Emara is played over 6 rounds, in which each player takes 3 turns.
Each round has the following phases:
1. Event
Return the topmost card of the Event Deck to the game box. Announce the new top card to all players and
apply its eect. Some Event cards have an eect at the end of the round (see below).
The Events are explained in detail on page 10, “Event Cards”.
2. Player turns
Beginning with the Starting Player, take turns in clockwise order.
On your turn, play 1 Action Card om your hand onto an empty slot of your Player Board. Then
perform the associated Card Action, Movement Action and up to 3 dierent Bonus Actions in
the order of your choice.
The actions are explained in detail on the next page, “A Players Turn”.
3. End of the round
The round ends after each player has taken 3 turns, i.e. after they have played all their 3 Action Cards:
If the current Event refers to the end of the round, apply its eect.
Pass the Statue to the next player, in clockwise order.
Flip the 3 Action Cards played this round to “empty” the slots of your Player Board.
If this is the end of the 3rd round, shue all 9 Action Cards to create a new stack.
Draw 3 Action Cards.
After 6 rounds, the game is over. Continue with the end game scoring and determine the winner.
Castle
Construction Site
Market
1. Play 1 Action Card
2. Perform Actions
(1x, each. Any order)
Movement
Action
Bonus Actions
Card
Action
4


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