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Final Round
At the start of the Final Round, you must immediately give up all Flowerbeds with fewer than three
(0, 1 or 2) Flower Tiles. Cats and Flower Pots do not count towards this total. Continue to play with the
following rule changes until there are no Flowerbeds left in front of the players.
Before each turn you lose 2 points by either moving 1 orange cube back two spaces on its Scoring Track
or 1 blue cube back 1 space (even back to its Starting Space).
If you must move one of your cubes back from the target space on the scoring track because all of your other cubes
are on the starting space, target space or orange 1-point spaces, for example, you lose 5 or 6 points instead of 2 points.
Whenever you complete a Flowerbed, remove it from the game. You do not receive any new Flowerbeds.
Once you have no Flowerbeds left at the start of your turn, you do not lose any more points. On your turn,
you only perform the Gardener Phase.
When the Gardener once again reaches the Turning Space, he is not flipped and you continue to play.
By moving the cubes backwards and then scoring in the same turn, it is possible that the red line may be crossed more
than once, or that the Starting Space of the Planting Table is emptied again. In these cases, the bonuses are awarded again.
Note: You do not receive a Cat when you move a cube backwards across the red line.
If you score a Flowerbed in the Final Round, you may achieve bonuses that
you can use immediately to complete and score your second Flowerbed.
End of the game
The game ends once all of the Flowerbeds have been removed from the game.
Total your points. The player with the most points is the winner.
n Each orange cube is worth 1 -15 points, according to its position on the track.
n Each blue cube is worth 2-14 points (2 points per space), according to its position on the track.
n Each cube on the Target Space is worth 20 points.
n Each Beehive on a Beehive Tile is worth 1 point. (So Beehive Tiles score 1 or 2 points).
n No points are awarded for cubes on the Starting Space or for Cats in your supply.
If there is a tie, the tied player with more Beehives wins.
7
This player receives two times 8 points for his
orange markers on the Scoring Track.
For the blue marker on the Scoring Track he
receives 6 points. He also receives 20 points
for each of the markers on the Target Space
and 1 point for each of the Beehives.
He neither receives points for the blue marker
at the Starting Space, nor for the Cats in reserve.
He therefore ends the game with a total of 64 points.
6


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