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ATTACKS
Whenever you play a card with an attack value,
it initiates an attack against your opponent’s
structures. If there are cards in the opposing Gate,
the attack targets the Gate.
If there are no cards in the Gate, the attack
targets the Castle, directly.
Note:
Several cards, e.g. Digger, may change these
rules.
To resolve an attack, reveal the top card of the
attacked structure. Compare the Attack Strength
to the corresponding Defense Value:
If the Defense Value is higher than the
Attack Strength:
Destroy the attacking card. Place it into the
discard pile (Exception: Veteran). Return the
defending card to the top of the structure, face
down. The attack has no further effect. Damage is
not “remembered”.
If the Defense Value is equal to the
Attack Strength:
Destroy both, the attacking and the defen-
ding card. (Place them into the discard pile in
any order.) Do not reveal another card from
the attacked structure.
If the Defense Value is lower than the
Attack Strength:
Destroy the defending card. (Place it into the
discard pile.) Subtract its Defense Value from the
Attack Strength. Then, reveal the next card from
the attacked structure and continue the attack with
the remaining strength, until the attacking card is
destroyed or the game ends (see below).
If the last card of the Gate is destroyed in this
way, continue with the attack by revealing cards
from the Castle.
Note:
Purple cards (Bomber, Saboteur, Spy)
have a specific effect, when they are destroyed during an
attack. Their effect is not triggered if the card is revealed
in any other way or when it is discarded.
Example:
It’s Anton’s turn. He plays a card and
initiates an Attack with Strength 9 against Beatrix’ Gate.
She reveals a Defense Value of 4 and discards that card.
The remaining Attack Strength is 5 (9-4). As this was
the last card at her Gate, Beatrix now reveals a card
from the Castle, an Ogre, with a defense value of 6.
The remaining Attack Strength is lower and thus the
attacking card is destroyed. Then, Beatrix’ places her
defending Ogre face down back on top of her Castle.
Designer: Matthias Cramer · Illustrations: Fiore GmbH · Graphic Design: Christine Conrad
Realization: Stefan Stadler · Translation: Martin Zeeb
Published by Pegasus Spiele GmbH, Am Straßbach 3, 61169 Friedberg, Germany.
© 2018 Pegasus Spiele GmbH. All rights reserved.
Reproduction or publication of the rules, components, or illustrations and
graphic design is only permitted with prior permission of Pegasus Spiele.
END OF THE GAME
The game ends, as soon as the last card of any Castle
is destroyed. The owner of that Castle loses the game
(even if they still have cards at their Gate).
Note:
The Jester might also cause you to lose the game during your
turn. The Summoner might destroy both Castles simultaneously.
In this case, the player who played the Summoner loses.
4


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