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HEXAGONAL TILES
representing the fortress halls (from
now on called “rooms”)
GAME MATERIALS
STRIGOI ACTION tokens
FIGHT tokens
RED ENCOUNTER tokens
(Monsters and Monks)
GREY ENCOUNTER tokens
(Stronger Monsters)
WOUND counters REWARD tokens
INFERNO
CARD
ALTAR
CARD
REWARD
CARDS
7
721 20
15 10
ADVANCED ACTION CARDS
(12 Heroic actions and 5 Legendary Actions)
17
1
1
STRIGOI ATTACK marker
1
6
88
33
88
22
STRIGOI CARDS
(Master and Apprentice)
2
27
LADDER TILES
(trapezoidal)
5
Master and Apprentice
STRIGOI MINIATURES
2
+ THIS RULEBOOK
BLOOD POINT
counters
14
CIRCULAR PLATFORMS
(to be assembled as indicated).
Assembly slots
6
MINIATURES
5
The miniatures depict the POWERWOLF. You are free to choose your preferred
figure to represent your character!
ACTION CARDS
(6 for each Powerwolf)
30
The Action cards for the five POWERWOLF are not identical. Four of the six cards are the same,
but two are different. So, ATTILA is the Mentor with more Pack Abilities, FALK MARIA is the Preacher
with more Healing Abilities, MATTHEW is the Hunter with more movement Abilities, CHARLES is the
Berserker with more fighting Abilities, and ROEL is the Blacksmith with more Protection Abilities.
T
he eternal struggle between vampires and werewolves is coming to an end. The last Vampire Master and his Apprentice, Strigoi from Wallachia, are
dwelling in the ancient fortress of Tismana: a stronghold haunted by evil undead creatures. Nevertheless, the Powerwolf−sons of the Legends of the
Night and the Armenia Savage Army−the defenders of the “Real Truth,” prepare for a last frantic assault knowing there are no alternatives to victory!
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