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
4 Seasons is played over a total of 9 rounds. Each round, beginning
with the Start Player, each player will take one turn.
A turn consists of selecting 2 cards from your hand and giving
them to your opponent to place. Your opponent must play their
choice of one of the cards into their own area of columns and
the other card into the season area columns. After both players
have nished their turn, they will each draw 2 cards from their
personal draw deck and the next round will begin with the same
Start Player. The Start player never changes.
After 9 rounds, each player will have 9 cards in their own area of
columns creating inuence points and there will be 18 cards in the
season area of columns creating victory points. If you have more
points of inuence for a season, you will win the victory points for
that season. The winner is whoever scores the most victory points
over all 4 seasons.

Beginning with the Start Player, the turn proceeds as follows:
1) The Start Player selects two cards from their hand and gives
them to their opponent.
2) The opponent looks at the two cards’ faces and chooses one of
the two cards to place face up in the matching season column,
which will increase the victory points for that season.
3) Then the opponent will place the remaining card into his own
column matching the color of the card. This increases his
inuence points for the matching season.
You are not allowed to put both cards in the season area or both
cards in your own area of inuence.
After the Start Player has nished, the second player performs
their turn in the same way by giving the Start Player 2 cards from
his hand. The Start Player must now decide which card to play
into the season area and which card to play into their own column,
matching the colors appropriately.
This means the cards in your hand are the cards your opponent will
play and vice versa! However, you decide when your opponent
can play which cards.
At the end of each round, both players draw 2 cards from their
draw deck and start the next round. The Start Player remains the
same for all 9 rounds. Once your draw decks are empty, you will
play the nal rounds until all cards have been played. Players will
now evaluate their scores to see who wins!

Compare the total of each players inuence points for each season.
The player with the highest value will score the corresponding
victory points for that season and takes the corresponding Season
marker. If tied, no one scores victory points for that season.
Whoever has the most victory points after scoring all 4 seasons
wins. In the case of a tie, the player who has the most Season
markers wins. If still tied, the game is a draw.
Example: Stephanie has 6 inuence points in her spring
inuence column (1=2=3). John has only 5 inuence points
(1+2+2) in his. Stephanie wins the spring and gets 7 victory
points (1+2+2+2). If John had another green “1” in his inuence
area, he would also have 6 points. In this case, neither of them
would have won the season.
PUBLISHING DETAILS
Designer: Team SAIEN · Illustration + Graphic Layout: Dennis Lohausen
: Hans-Georg Schneider · Development: Thygra Spiele, Sebastian Hein
English Translation: Ralph H. Anderson
A game from Team SAIEN and Pegasus Spiele © 2017 Pegasus Spiele GmbH.
Am Strassbach 3, 61169 Friedberg, Deutschland. All rights reserved.
Reproduction or publication of the rules, components or illustrations is not permitted
without the permission of the copyright owner.
ww
Stephanie’s Inuence Area
6 
Points
5 
Points
John’s Inuence Area
7

Seasons Area
NOTE
The value of each card is indicated on the back on each corner. You may always ask your opponent to show you all the card backs to
help you better assess which cards your opponent has in their hand to give you later.
As the Start player never changes, players may want to play 2 games, alternating the Start player for each game, and then combine
the scores from both games to determine the winner.
2


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