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Functielijst RS232-protocol
Baud Rate: 9600
Data Bits: 8
Parity: None
Stop Bits: 1
Flow Control: None
UART16550 FIFO: Disable
Projector Return (Pass): P
Projector Return (Fail): F
1. Er is een <CR> na
alle ASCII com-
mando’s.
2. 0D is de HEX code
voor <CR> in ASCII
code.
XX=00-99, projector's ID,
XX=00 is for all projectors
Optoma X305ST/W305ST/X306ST/W306ST RS232 & Telnet Command
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
sdnammoc IICSA lla ret fa >RC< a si ereh T : eto N 0 0 6 9 : e t a R d u a B
edoc IICS A ni > RC< rof edoc XE H eht s i D 0 8 : s t i B a t a D
Parity: None
Stop Bits: 1
Flow Control : None
UART16550 FIFO: Disable
P : ) s s a P ( n r u t eR r o t c e j
o r P
Projector Return (Fail): F XX=01-99, projector's ID, XX=00 is for all projectors
Note : the ~XX must be set as ~00 when use on telnet command no matter what ID projector has. eg: telnet with ~0004 1 can execute Freeze function but ~3804 1 can't.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
SEND to projector (telnet supported)
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
232 ASCII Code HEX Code Function Description
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
~XX01 1 7E 30 30 30 31 20 31 0D Resync
~XX02 1 7E 30 30 30 32 20 31 0D AV Mute On
~XX02 0 7E 30 30 30 32 20 30 0D Off (0/2 for backward compatible)
~XX03 1 7E 30 30 30 33 20 31 0D Mute On
~XX03 0 7E 30 30 30 33 20 30 0D Off (0/2 for backward compatible)
~XX04 1 7E 30 30 30 34 20 31 0D Freeze
~XX04 0 7E 30 30 30 34 20 30 0D Unfreeze (0/2 for backward compatible)
~XX05 1 7E 30 30 30 35 20 31 0D Zoom Plus
~XX06 1 7E 30 30 30 36 20 31 0D Zoom Minus
(Type A : X305ST/W305ST)
~XX12 1 7E 30 30 31 32 20 31 0D HDMI
~XX12 5 7E 30 30 31 32 20 35 0D VGA 1
~XX12 6 7E 30 30 31 32 20 36 0D VGA 2
~XX12 9 7E 30 30 31 32 20 39 0D S-Video
~XX12 10 7E 30 30 31 32 20 31 30 0D Video
~XX100 3 7E 30 30 31 30 30 20 33 0D Next source
(Type B : X306ST/W306ST)
~XX12 7 7E 30 30 31 32 20 37 0D VGA1 SCART
~XX12 8 7E 30 30 31 32 20 38 0D VGA1 Component
~XX12 9 7E 30 30 31 32 20 39 0D VGA2 Component
~XX12 10 7E 30 30 31 32 20 31 30 0D Video
~XX100 3 7E 30 30 31 30 30 20 33 0D Next source
~XX00 1 7E 30 30 30 30 20 31 0D Power ON
~XX00 0 7E 30 30 30 30 20 30 0D Power OFF (0/2 for backward compatible)
~XX00 1 ~nnnn 7E 30 30 30 30 20 31 20 a 0D Power ON with Password ~nnnn = ~0000 (a=7E 30 30 30 30)
~9999 (a=7E 39 39 39 39)
~XX34 n 7E 30 30 33 34 20 a 0D BrilliantColor
TM
n = 0 (a=30) ~ 10 (a=31 30)
~XX35 1 7E 30 30 33 35 20 31 0D Degamma Film
~XX35 2 7E 30 30 33 35 20 32 0D Video
~XX35 3 7E 30 30 33 35 20 33 0D Graphics
~XX35 4 7E 30 30 33 35 20 34 0D Standard
~XX36 1 7E 30 30 33 36 20 31 0D Color Temp. Warm
~XX36 2 7E 30 30 33 36 20 32 0D Medium
~XX36 3 7E 30 30 33 36 20 33 0D Cold
~XX20 1 7E 30 30 32 30 20 31 0D Display Mode Presentation
~XX20 2 7E 30 30 32 30 20 32 0D Bright
~XX20 3 7E 30 30 32 30 20 33 0D Movie
~XX20 4 7E 30 30 32 30 20 34 0D sRGB
~XX20 5 7E 30 30 32 30 20 35 0D User
~XX20 7 7E 30 30 32 30 20 37 0D Blackboard
~XX20 8 7E 30 30 32 30 20 39 0D 3D
~XX21 n 7E 30 30 32 31 20 a 0D Brightness n = -50 (a=2D 35 30) ~ 50 (a=35 30)
~XX22 n 7E 30 30 32 32 20 a 0D Contrast n = -50 (a=2D 35 30) ~ 50 (a=35 30)
~XX23 n 7E 30 30 32 33 20 a 0D Sharpness n = 1 (a=31) ~ 15 (a=31 35)
~XX170 n 7E 30 30 31 37 30 20 a 0D Color Settings Red Hue n= -45 (a=2D 34 35)~ +45(a=34 35)
~XX171 n 7E 30 30 31 37 31 20 a 0D Red Saturation n= -45 (a=2D 34 35)~ +45(a=34 35)
~XX24 n 7E 30 30 32 34 20 a 0D Red Gain n = -50 (a=2D 35 30) ~ 50 (a=35 30)
~XX172 n 7E 30 30 31 37 32 20 a 0D Green Hue n= -45 (a=2D 34 35)~ +45(a=34 35)
~XX173 n 7E 30 30 31 37 33 20 a 0D Green Saturation n= -45 (a=2D 34 35)~ +45(a=34 35)
~XX25 n 7E 30 30 32 35 20 a 0D Green Gain n = -50 (a=2D 35 30) ~ 50 (a=35 30)
~XX174 n 7E 30 30 31 37 34 20 a 0D Blue Hue n= -45 (a=2D 34 35)~ +45(a=34 35)
~XX175 n 7E 30 30 31 37 35 20 a 0D Blue Saturation n= -45 (a=2D 34 35)~ +45(a=34 35)
~XX26 n 7E 30 30 32 36 20 a 0D Blue Gain n = -50 (a=2D 35 30) ~ 50 (a=35 30)
~XX176 n 7E 30 30 31 37 36 20 a 0D Cyan Hue n= -45 (a=2D 34 35)~ +45(a=34 35)
~XX177 n 7E 30 30 31 37 37 20 a 0D Cyan Saturation n= -45 (a=2D 34 35)~ +45(a=34 35)
~XX30 n 7E 30 30 33 30 20 a 0D Cyan Gain n = -50 (a=2D 35 30) ~ 50 (a=35 30)
~XX180 n 7E 30 30 31 38 30 20 a 0D Magenta Hue n= -45 (a=2D 34 35)~ +45(a=34 35)
~XX181 n 7E 30 30 31 38 31 20 a 0D Magenta Saturation n= -45 (a=2D 34 35)~ +45(a=34 35)
~XX32 n 7E 30 30 33 32 20 a 0D Magenta Gain n = -50 (a=2D 35 30) ~ 50 (a=35 30)
~XX178 n 7E 30 30 31 37 38 20 a 0D Yellow Hue n= -45 (a=2D 34 35)~ +45(a=34 35)
~XX179 n 7E 30 30 31 37 39 20 a 0D Yellow Saturation n= -45 (a=2D 34 35)~ +45(a=34 35)
~XX31 n 7E 30 30 33 31 20 a 0D Yellow Gain n = -50 (a=2D 35 30) ~ 50 (a=35 30)
~XX33 1 7E 30 30 33 33 20 31 0D Reset
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