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TOP PANEL FEATURES
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MIXER CONTROLS
1. GAIN TRIM – Adjusts the pre-fader, pre-EQ audio level of the corresponding channel in the software.
2. CHANNEL TREBLE – Adjusts the high (treble) frequencies.
3. CHANNEL MID – Adjusts the mid-range frequencies.
4. CHANNEL BASS – Adjusts the low (bass) frequencies.
5. CHANNEL FADER – Adjusts the audio level on the corresponding channel in the software.
6. PFL – Press this button to send this channel's pre-fader signal to the Cue Channel for monitoring. When engaged, the
button will be lit. By pressing one PFL button at a time, you will cue that channel alone (and deactivate PFL monitoring
for the other channels). To cue to multiple channels simultaneously, press the PFL buttons for those channels at the
same time.
7. INPUT SELECTOR – Set this switch to the desired audio source from this channel – "PC" (a track playing on that layer
in the software) or "LINE/MIC" or "LINE/PHONO" (a device connected to the LINE/PHONO or MIC input on NS6's rear
panel). Please note that the LINE/MIC and LINE/PHONO selector switches on NS6's rear panel must also be set
properly. Also, a channel's controls will only send MIDI information when its INPUT SELECTOR is set to "PC."
8. CROSSFADER – Blends audio between the channels assigned to the left and right side of the crossfader.
Note: The crossfader is user-replaceable if it should ever wear out. Simply remove the facepanel, then remove the
screws holding it in position. Replace the fader with a quality authorized replacement from your local Numark retailer
only.
9. MASTER VOLUME – Adjusts the output volume of the Program Mix.
10. BOOTH/ZONE VOLUME – Adjusts the output volume of the BOOTH/ZONE OUTPUT mix.
11. LED METERS – Monitors the audio levels of the Program Mix.
PLAYBACK CONTROLS
12. LAYER – Selects which Layer in the software is controlled by that hardware Deck. Deck A can control Layer 1 or 3;
Deck B can control Layer 2 or 4.
13. PLATTER – This motorized platter controls the Audio Pointer in the software.
14. PLAY / PAUSE – Starts or resumes playback if the Deck is paused. Pauses playback if the Deck is playing. (The rate
at which the playback shifts from “play” to “pause” and from “pause” to “play” is controlled by the START TIME and
STOP TIME knobs.)
USEFUL TERMS:
Audio Pointer: The current position in a track from where audio will play. When you select a track and begin
playing, the Audio Pointer will usually start from the beginning and stop at the end.
Cue Point: A marked position in a track, which will be permanently stored by the software. You can set, return to,
or delete Cue Points with the CUE CONTROLS.
Temporary Cue Point: A marked position in a track, which will only remain while that track is still loaded in the
Deck. You can set and return to the Temporary Cue Point with the CUE button.
6


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