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17
Only then can the storage battery (9) on the
model be connected.
Otherwise the product may react in unforeseen
ways and the rotors (1a), (1b) could start uninten-
tionally!
4. Insert the voltage regulating cable (9b) into the
correct quadrocopter plug connection.
5. Connect the storage battery plug connector
(9a) to the quadrocopter plug connector.
6. Set the on-off switch (1d) to ON (figure J).
The control lamps (1h) on the quadrocopter
(1) light and a signal tone is sounded on the
remote control (2).
7. Push the throttle (2e) all the way forwards and
then all the way backwards.
PLEASE NOTE: This process produces a
contact between the quadrocopter (1) and
the remote control (2). If the throttle (2e) is not first
moved forwards and then backwards the quadro-
copter (1) remains locked and cannot be flown.
Signal tones will sound from the remote control
(2). The control lamps (1h) on the quadrocopter
(1) will light constantly. The quadrocopter (1) is
now ready to fly.
Steering the quadrocopter
You have different steering options:
Upwards/downwards (throttle)
(figure K)
Moving the throttle (2e) forwards increases the
speed of the rotors (1a), (1b). The quadro-
copter (1) begins to rise. Moving the throttle
(2e) backwards reduces the speed of the rotors
(1a), (1b). The quadrocopter (1) begins to
descend.
Turn left/right (yaw) (figure L)
Moving the throttle (2e) to the left or right turns
the quadrocopter (1) around its vertical axis,
i.e. the quadrocopter (1) rotates to the left or
right. The further you move the throttle (2e) the
faster it rotates.
Move forwards or backwards (pitch)
(figure M)
Moving the right joystick (2f) forwards or
backward makes the quadrocopter (1) fly
backwards or forwards. The further you steer
the joystick (2f) in the corresponding direction
the faster the quadrocopter will fly (1).
Hovering left or right (Roll) (figure N)
If you want to perform a movement to the
left or right without turning the quadrocopter
(1), i.e. hover to the side, then move the right
joystick (2f) to the left or right. The further you
steer the joystick (2f), the faster the sideways
movement will be.
Turning (yaw trimming) (figure Q)
If you want to turn the quadrocopter (1) around
its own axis without moving the joystick (2f)
then this can be corrected using yaw trimming.
If the quadrocopter (1) is turning clockwise
then press the yaw trim button to the left (2j)
and if anti-clockwise then press the trim button
to the right (2h). This is how you counter
unwanted yaw movements by trimming in the
opposite direction.
Direction (roll and pitch trimming)
(figure R)
If there is forwards and backwards movement
even though you are not using the joystick (2f)
then you can correct this with pitch trimming.
If the quadrocopter (1) is flying forwards then
press the pitch trim button (2n) backwards
and vice versa (2l). You are countering the
unwanted movement with the trim setting. If
the quadrocopter (1) is moving sideways of its
own accord then you can correct this using roll
trimming. If the quadrocopter (1) is hovering
sideways to the left then press the trim button
(2m) to the right and vice versa (2o). You are
thus countering the unwanted movement.
Automatic return to the pilot (figure S)
Press the button (2i) if you want the quadro-
copter to reverse its route.
PLEASE NOTE: The reverse route may
change because of the quadrocopter
turning.
Light (figure T)
Press the button (2k) to turn the light on and off.
GB/IE/NI
15


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