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15
Hand of Fortune
9
The summoning cost of your power cards is
reduced by 1 energy from now on (not to be
reduced below 1 energy).
20/50
Hand of Fortune
1
2
reduced below 1 energy).
3
4
5
6
Game overview
Setup
Place the game board in the middle of the table. Place the year token
on space 1 of the year track and the season token on space one of the
season wheel.
Place as many dice of each color as there are players plus one.
Place the crystal track next to the game board.
Place the energy stockpile next to the crystal track.
Give an individual board, two library tokens, and the four matching sor-
cerer tokens to each player. Each player places their sorcerer tokens:
- one on the zero space at the bottom of the crystal track.
- one on the second zero space at the top of the crystal track.
- one on the zero space of your individual board’s bonus track.
- one on the zero space of your summoning gauge.
Deal nine face-down power cards to each player. Set aside the remaining
cards next to the game board. These cards will now be the draw, leave a
space next to them, for the discard.
The Prelude
Choose your nine power cards
- Check the nine power cards which were dealt to you. From those cards,
pick one and place it face down in front of you.
- The remaining cards are placed face down between you and the player to
your left.
- Once all the players have done so, take the eight cards set aside for you
by the player to your right. Once again, choose one and place it face-down
with the card you’ve previously selected. This step is repeated until there
are no cards left to be chosen.
Building your deck
- From the nine cards you’ve selected, make three sets of three cards each.
The fi rst set goes into your hand.
- The second and third sets will go respectively under the Library II and III
tokens, respectively, and will come into your hand at the beginning of the
second and third years.
The tournament
Beginning of the round
The youngest player is chosen to be the rst player and takes the sea-
son dice corresponding to the season of the current round, as indicated by
the season token, and rolls them. Starting with the rst player and going
clockwise, each player in turn will choose a die and place it before them.
Players’ Turns
The fi rst player performs their actions during their round:
- perform the action of their season die.
- summon/activate one or more of their power cards.
- use one or more bonus(es) from their individual board.
The following actions on the season dice must always be resolved before
performing any other action: drawing a card, receiving energy tokens or
crystals, increasing your summoning gauge.
End of the round
- When all the players have chosen their die and resolved their actions, the
season token is moved forward as many spaces are there are points on
the remaining die (the die which was not chosen by any player).
- When the season token moves from space 12 to space 1 (fall to winter),
the year token is moved one space on the year track.
The players get the power cards beneath their corresponding library token.
- The player to the left of the fi rst player becomes the new fi rst player.
That player rolls the dice corresponding to the season indicated by the sea-
son token on the season wheel. A new round begins.
End of game and scoring
On the third year of a game, if, at the end of a round, the season token is
beyond the 12th space of the Season wheel, the game ends. Each player totals:
Their crystals.
The prestige points on power cards they have in play.
From this point total, the players subtract:
ve prestige points for each power card remaining in their hand.
the penalty points present on their bonus tracks.
The power cards
The power cards with a purple background represent magic items, while
those with orange backgrounds are familiars.
1
Name of the card.
2
Summoning cost to be paid in
energy and/or crystals.
3
Effect of the card once it
is in play.
4
Prestige points given by the
card at the end of the game.
5
Game symbol and number of
the card.
6
Effect type of the card, which
indicates when to resolve it.
15


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