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Draw a card: when this symbol is present on the die chosen by a player,
that player draws a power card. The player can then keep it in their hand or dis-
card it. There is no limit to the number of cards a player can have in their hand.
Transmute energy tokens: when this symbol is present on a die chosen
by a player, that player can transform one or more of their energy tokens (of
one or more types) present in their reserve into crystals, and they have until
the end of their turn in which to do so.
In order to determine how many crystals each energy type can be trans-
muted into, the player checks the transmutation chart present on the game
board. This shows, depending on the season, how many crystals each energy
type can be transmuted into.
The transmutation rate for energy tokens depends on the season and is
thus separated into four zones. One corresponds to the rate of energy tokens
during winter, one to the rate of energy tokens during spring, another to the
rate of energy tokens during summer, and, fi nally the last one corresponds to
the rate of energy tokens during fall.
Winter
The energy symbols present on the outer circle always transmute into
a single crystal, the energy symbols present on the central circle into two
crystals and those present on the inner circle into three crystals.
A player who is using transmutation chooses the energy tokens they wish to
transmute from their reserve. They then refer to the transmutation chart of
the turn’s season, in order to decide how many crystals of each energy token is
transmuted. The player then moves their sorcerer token on the crystal track as
many spaces as crystal earned. The transmuted energy tokens are discarded.
Winter
WinterWinter
x8
Example: during a winter round, Paul decides to transmute one re energy token
and two earth energy tokens. During this season, re energy token transmutes
into two crystals each, while earth energy tokens transmutes into three crystals
each. Paul discards his three energy tokens, gets eight crystals and moves his
sorcerer token as many spaces on the crystal track as crystals earned.
Important note: the “transmutation” action is valid until the end of your
turn. You may therefore transmute energy tokens from your reserve, take
another action, and then perform another transmutation.
The actions linked to power cards: summoning and effects
1- SUMMONNING A POWER CARD
The power cards have many effects on the proceeding of the game.
In order to use their powers, they must be summoned, meaning be brought
into play. To do this, a number of criteria must be fulfi lled:
their summoning costs must be paid, meaning a player must discard the
type and amount of energy and/or crystals required by the power card’s
summoning cost.
have an summoning gauge full enough to summon them. Thus, to sum-
mon a second power card, a player’s summoning gauge must be set to
at least two.
Once all these criteria have been met, the power card is summoned and is
considered to be in play. This card is placed face-up in front of the player’s
individual board. The player who has just summoned it then reads its effects
to his or her opponents, so that all players are aware of its effects.
Important note:
multiple cards can be summoned during a turn, as long as the prerequi-
sites presented above are respected.
a player can have the same power card in play twice: the card’s effect is
cumulative.
there is no limit to the number of power cards a player can have in hand.
if the effect of a power card breaks one of the game’s rules, the card’s
effect takes precedence.
an appendix detailing the effects of the power cards is at the end of this
booklet.
A card put into play for free is not considered to have been summoned.
Fall
Spring
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