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First, select nine power cards at the same time
as your opponents. Choose them carefully, as they
will heavily impact the rest of the game.
Then get used to the passing seasons in order to make the most of
the actions offered by the dice during each round! Gather energy,
summon familiars and magic items, amass enough crystals, symbols
of prestige, and become the kingdom’s most illustrious mage.
SETUP
Neutral elements
Place the board in the middle of the table.
Place the year token on the space numbered “1” of the year track
and the season token on the space numbered “1” of the season
wheel, as shown.
With two players: place three dice of each color (chosen randomly) in
the corresponding spaces.
With three players: place four dice of each color (chosen ran-
domly) in the corresponding spaces.
With four players: place all fi ve dice of each color in the cor-
responding spaces.
Place the crystal track next to the game board.
Place the energy tokens next to the crystal track, this is the energy
stockpile.
Once you know the rules for Seasons, use this section in order to customize
the diffi culty level of your games, depending on whether you’re a beginner
or a veteran.
1
Apprentice Wizard level (beginner level)
The step in which players choose their nine cards during the fi rst phase of
the game (the prelude) can be diffi cult during a fi rst game.
In order to make the game easier to learn, we’ve set up “pre-constructed” sets
of nine power cards. Instead of taking step 1 of the fi rst game phase, each player
gets a set of nine predefi ned cards from those presented below.
Set number one: take the cards numbered 1,2,7,17,18,20,26,29,30.
Set number two: take the cards numbered 3,5,9,14,15,21,23,25,28.
Set number three: take the cards numbered 4,6,7,9,12,16,22,24,30.
Set number four: take the cards numbered 1,2,3,11,13,15,18,25,27.
Return to the box the cards numbered 31 through 50. The remaining cards
form the draw pile.
Each player then begins the game directly at the “Constructing your deck”
step of the prelude. The rest of the rules remain unchanged.
2
Magician level (intermediate level)
During subsequent games, we suggest you only play with the power cards
numbered 1 to 30 and leave those numbered 31 to 50 in the box. These
cards have easy to grasp effects and will allow you to slowly discover the
world of Seasons.
3
Archmage level (advanced level)
Once you are seasoned mages, you will be able to include,
in addition to the cards numbered 1 through 30, the power
cards numbered 31 through 50. These cards have more
complex effects than the basic cards, but will allow you to
extend the fun of playing by discovering new effects and
card combinations.
CHOOSE THE GAMES DIFFICULTY LEVEL
4


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