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Enchantment cards
Enchantments affecting the Prelude
Elemental Construction
Elemental Construction modies the first step of the
Prelude phase.
With this enchantment in play, each player receives 18 Power
cards for the Prelude.
Each player selects 9 of the 18 Power cards. Players do not pass each
other cards as done in a conventional Prelude.
Return the remaining cards to the draw pile and then shuffle it.
Each player must sort the 9 selected Power cards into 3 piles of 3 cards
as described in the rules for the base game.
The Tournament proceeds as usual.
Extended Experience
The Extended Experience enchantment modifies the
Prelude phase.
During the first step of the Prelude, each player receives
12 Power cards, rather than 9.
The rest of the first step of the Prelude is as described in the
rules for the base game.
During the second step of the Prelude, each player
forms 3 piles of 4 cards, rather than 3 piles of 3 cards.
The Tournament proceeds as usual.
Natural Selection
Natural Selection modifies the first step
of the Prelude phase.
During the first step of the Prelude, each
player receives 11 Power cards, rather
than 9.
Each player looks at their cards and selects a Power card, but
discards it rather than keeping it for their hand.
The rest of the Prelude is carried as usual for the next 10 cards.
At the end of the phase, each player must discard one of their 10
Power cards, leaving 9 cards in their hand.
The second step of the Prelude proceeds as usual.
The Tournament proceeds as usual.
Steadfast Die
10
Instead of performing the actions indicated
by your season die, you may choose one
of the following actions: increase your
summoning gauge by 1, receive 1 energy,
or transmute during this turn.
14/20 ©2012-2013 Libellud
Xavier Collette
Cartes Seasons EK Final UK_Mise en page 1 11/01/2013
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Steadfast Die
After choosing your seasons die but before applying its
actions, you may decide to ignore the actions indicated by
the die and activate any one of the effects of the Steadfast
Die card instead.
You may only choose one of the three available effects.
Amulet of Time
9
Collect 2 energy tokens.
Discard X Power cards and
draw X Power cards.
15/20 ©2012-2013 Libellud
Naïade
Cartes Seasons EK Final UK_Mise en page 1 11/01/2013
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Amulet of Time
"X" may be equal to 0. You still receive two energy tokens.
Arcane Telescope
8
, discard 2 crystals: look at the rst 3 cards
in the draw pile and then replace them
on top of the draw pile in the order
of your choice.
16/20 ©2012-2013 Libellud
Vincent Joubert
Cartes Seasons EK Final UK_Mise en page 1 11/01/2013
16/ 20
Arcane Telescope
No specific notes.
Argos Hawk
4
Receive 10 crystals and increase
your summoning gauge by 1.
, sacrice the Argos Hawk: each oppo-
nent must decrease their summoning
gauge by 1 but receives 6 crystals.
17/20 ©2012-2013 Libellud
Naïade
Cartes Seasons EK Final UK_Mise en page 1 11/01/2013
17/ 20
Argos Hawk
No specific notes.
Raven the Usurper
2
Place a "Raven" token on a magic item belonging to an
opponent and pay its summoning cost: Raven perma-
nently acquires the eect(s) of the mimicked magic item.
Sacrice Raven the Usurper if the mimicked
magic item is removed from play.
18/20 ©2012-2013 Libellud
Naïade
Cartes Seasons EK Final UK_Mise en page 1 11/01/2013
18/ 20
Raven the Usurper
If the mimicked magic item has "on entering play" effects,
apply those effects immediately.
If the magic item has activation effects, Raven the
Usurper can be activated once per turn to trigger
the activation effect. The activation costs are
also mimicked.
Only the effects of the targeted card are mimicked,
never its Prestige points.
Warden of Argos
6
Choose one of the following options:
each player must discard 4 energy
tokens from their reserve
OR
each player must discard a Power card.
19/20 ©2012-2013 Libellud
Naïade
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Warden of Argos
Your opponents must apply the effect
that you have chosen.
If players are required to discard a Power
card but do not have any in their hand, the
Warden of Argos has no effect on them.
Any players who are required to discard 4 energy tokens
but have fewer than 4 energy tokens, must discard all their
energy tokens.
Energy tokens placed on the Amulet of Water, the Glutton Cauldron,
the Jewel of the Ancients or the Fairy Monolith are unaffected by the
Warden of Argos.
Ratty Nightshade
8
Collect up to 2 energy tokens of your choice
from each opponent's energy reserve,
and place them in your own reserve.
20/20 ©2012-2013 Libellud
Naïade
Cartes Seasons EK Final UK_Mise en page 1 11/01/2013
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Ratty Nightshade
If an opponent has fewer than two energy tokens, take what
energy they do have.
If an opponent has no energy at all in their reserve, they are
unaffected by Ratty Nightshade.
Energy tokens placed on the Amulet of Water, the Glutton Cauldron,
the Jewel of the Ancients or the Fairy Monolith cannot be taken by
Ratty Nightshade.
SEASONS_EXT1_RULES_EN.indd 10 22/01/13 16:02
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