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Token 3: Collect 2 energy tokens of your choice from the
stockpile. Place them in your reserve. If you use this effect,
lose 5 Prestige points at the end of the game.
Token 4: Move your sorcerer token back one space on the
summoning gauge. If you use this effect, gain 10 Prestige
points at the end of the game.
Important: After using this token, your summoning gauge cannot be
lower than the number of your Power cards in play.
Token 5 : Gain 3 Prestige points (instead of losing 5 Prestige points)
for each Power card still in your hand at the end of the game. Do
not turn over this token after use. Its effect is permanent.
Token 6: You are allowed to transmute during your turn, and
receive 1 additional crystal per energy transmuted. Using this
effect does not cause you to lose or gain any Prestige points at the
end of the game.
Token 7: Move your sorcerer token forward 12 spaces on the
crystal track. If you use this effect, lose 6 Prestige points at
the end of the game.
Token 8: Discard 4 water energy tokens from your reserve.
If you use this effect, gain 18 Prestige points at the end of
the game.
Note: You can also use energy tokens placed on an Amulet of Water to
activate the effect of this Special Ability token.
Token 9: Move your sorcerer token forward 2 spaces on your
summoning gauge. If you use this effect, lose 5 Prestige points
at the end of the game.
Token 10: Move the season marker 2 spaces backwards or
forwards on the season wheel. If you use this effect, gain 3
Prestige points at the end of the game.
Token 11: Look at the Power cards in the other players’
hands. If you use this effect, gain 9 Prestige points at the
end of the game.
Token 12 : Look at the first three cards in the Power card
draw pile and replace them in the order of your choice. Using
this effect does not cause you to lose or gain any Prestige
points at the end of the game.
Additional components
First Player token
The First Player token identifies the first player for the current
round. When the player to the left of the current first player
becomes the new first player, pass them this token.
Energy tokens
Enchanted Kingdom
includes additional energy tokens, increasing the
number already provided in the base game.
"Decreased energy reserve" tokens
Whenever an effect reduces by one space your
energy reserve, place a "decreased energy reserve"
token in one of the spaces in your reserve.
Remove the "decreased energy reserve" token
from your reserve if the Power card that decreased your energy reserve is
no longer in play.
"Raven the Usurper" tokens
When you summon "Raven the Usurper", place a “Raven” token on the
magic item belonging to another player whose effect you want to mimic.
Remove the “Raven” token if the mimicked card is removed from play.
Raven the Usurper
2
Place a "Raven" token on a magic item belonging to an
opponent and pay its summoning cost: Raven perma-
nently acquires the eect(s) of the mimicked magic item.
Sacrice Raven the Usurper if the mimicked
magic item is removed from play.
18/20 ©2012-2013 Libellud
Naïade
Cartes Seasons EK Final UK_Mise en page 1 11/01/2013
Statue of Eolis
6
Your energy reserve is decreased by 1.
Whenever the season changes,
either collect 1 energy token
OR
receive 2 crystals and look at the top card
in the draw pile.
7/20 ©2012-2013 Libellud
Xavier Collette
Cartes Seasons EK Final UK_Mise en page 1 11/01/2013
Heart of Argos
7
Once per turn, if you activate ( )one of your
Power cards, place ( ) on the Heart of Argos.
At the end of the round, place this
energy in your reserve.
1/20 ©2012-2013 Libellud
Vincent Joubert
Cartes Seasons EK Final UK_Mise en page 1 11/01/2013
Warden of Argos
6
Choose one of the following options:
each player must discard 4 energy
tokens from their reserve
OR
each player must discard a Power card.
19/20 ©2012-2013 Libellud
Naïade
Cartes Seasons EK Final UK_Mise en page 1 11/01/2013
A B
SEASONS_EXT1_RULES_EN.indd 5 22/01/13 16:02
5


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