Enchantment cards
Before the first phase of the game (the Prelude) pick one of the 10
Enchantment
cards at random. Place this
Enchantment
card face-up
where all players can see it.
Note: Alternatively, players can agree to choose a particular
Enchantment
card.
Each
Enchantment
card alters the rules of play for all players
throughout the game. Players should take the effects of the card into
account when planning their strategies.
Special Ability tokens
Before beginning the Prelude, each player randomly collects three
Special
Ability
tokens. After the Prelude, before beginning the
Tournament, each player selects one of their
Special Ability
tokens
and places it in the cut-out on their individual game board.
This token gives each player a special ability that can be used later in
the game, during the player’s turn, after selecting a season die and
applying its effects. A player can only use their
Special Ability
token
once per game. When you have used your
Special Ability
token, turn
it over. The figure on the back of the token indicates the number of
additional Prestige points won or lost at the end of the game.
Note: You are not obliged to use the effect of your Special Ability during
the game, in which case the token will remain face-up and you will not
gain or lose any Prestige points.
Description of the
Special Ability
tokens
Token 1: Draw a Power card. Either add this card to your
hand or discard it. If you use this effect, lose 5 Prestige points
at the end of the game.
Token 2: Sacrifice or discard one of your Power cards. If you
use this effect, gain 6 Prestige points at the end of the game.
items introduced in this expansion pack.