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Game Difficulty & Card Setup
Choose the difficulty level for the game. This determines the number of character/
location/object cards that will be used.
1
Shuffle all the character psychic cards and draw (face down) the number shown
in the table below:
3
4
5
6 7
2
4
5
6
5
6
7
5
6
7
6
7
8
6
8
9
7
8
9
EASY
MEDIUM
HARD
Number of character/location/object cards laid on the table
Number of character/location/object cards laid on the table
Number of character/location/object cards laid on the table
Permitted
discards (
)
by the ghost
Number of
players
per turn
per game
per game
Example: In our five-player game (1 ghost and 4 psychics) at
MEDIUM
difficulty
level, the players draw 7 character psychic cards.
2
Look through the character ghost cards and select those whose numbers match
the drawn character psychic cards. Pass the character ghost cards to the ghost.
Set up the character psychic cards in the play area (see page 6).
1
1
1
1
3
3
4
4
5
5
6
6
10
10
4
4
6
6
10
10
1
1
Character ghost cards
passed to the ghost
Character
psychic cards
drawn by
Carl
Example: Carl has drawn cards bearing the numbers 1, 3, 4, 5, 6, 10 and 17.
After sorting his cards, he passes the character ghost cards numbered 1, 3,
4, 5, 6, 10 and 17 to the ghost.
17
17
17
17
1
1
3
The ghost shuffles the received cards and draws as many cards as there
are psychics in the game. The ghost then places these cards in the character
spaces on the inside of the game screen, in the columns representing the
colours of the various psychics. Put the remaining cards back in the box
without looking at them.
6
6
17
17
Example: Laura (as the ghost) receives 7 cards and shuffles them. She draws the
first card (number 10) and places it in the game screen, in Alex’s
column. She then repeats the operation for the other psychics.
Repeat steps
1
,
2
and
3
for the location cards and then the object cards.
During this setup phase, the ghost generates a combination of three cards (i.e. a
character, a location and an object) for each psychic.
Gameplay
The game is played in two phases:
Phase 1 - Reconstruction of events
This phase lasts a maximum of 7 game turns, represented as hours on the
clock (I, II, III, IV, V, VI et VII).
Phase 2 - Revealing the culprit
This phase takes place if all psychics successfully complete the Reconstruction
of events phase before the end of the seventh game turn.
Phase 1 - Reconstruction of events
During this phase, the psychics attempt to identify which characters are crime
suspects, determine where the foul deed might have been committed, and establish
what objects might have served as the murder weapon.
To visually represent the progress achieved by the psychics during their investigations,
each psychic will move their intuition token along the 4 progress boards (see page 6).
Each investigation is conducted in a particular order: the psychics must first identify their
character (suspect) before attempting to discover their location and finally their object.
The reconstruction of events phase takes place in two steps:
Step 1 - Vision interpretation
Step 2 - Spectral manifestation
regles_mysterium_US.indd 8 06/05/2015 15:09
8


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