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Remove the top tile from the Recruitment pile and place it on the Next
Recruitment tile space
1
. This tile becomes the Next Recruitment tile.
Similarly, remove the top tile from the Threat pile and place it on the Next
Threat space
2
. This tile is now the Next Threat tile.
1
2
The Next Recruitment tile and Next Threat tile respectively show which Recruitment
and Threat tiles will appear next in the concerned Cities. They will be followed by the
top tiles in the Recruitment and Threat piles.
Take the three Assessment tiles and place them randomly on the corresponding
spaces in the Hall of Fame. For a four-player game, place all the tiles with the
side showing
1
. For a five-player game, place the first tile with the
side showing and the remaining tiles with the side showing
2
.
4 PLAYERS
1
5 PLAYERS
2
Give the First Player token to the oldest player.
Each player, starting with the First Player and proceeding clockwise, places
their Idrakys in the City of their choice (which may or may not contain a
City tile).
Note : For this initial placement, players must not place their Idrakys in a City
that already contains an Idrakys. This restriction does not apply during the game.
"Idrakys: accolade designating the first heir – often the eldest son – to one
of the Kingdom’s five principal duchies: Rapha, Ombel, Ad Larian, Estoria
and Xidit. From early childhood, an Idrakys receives elite training in a wide
range of subjects including court etiquette, combat skills, diplomacy and
military strategy. Popular expression: "Nothing is too good for an Idrakys,
not even talent", and by extension "What an Idrakys wants, they get"."
– Greater Xidit – A Dictionary of Lore –
Gameplay
The game is divided into 12 Game Years.
During each Game Year, players issue six Orders to their Idrakys. Players can
instruct their Idrakys to move, recruit brave soldiers or eliminate a threat facing a
City, earning rewards from the local lord as a result. Whenever a player eradicates a
threat they may choose two of the three available rewards, to increase their Wealth,
boost their Reputation across the Kingdom or enhance their Influence with the
magical community. At the end of the game, these three criteria are considered
in turn, eliminating players until only one remains: the "Savior of the Kingdom",
whose name will echo down through history...
PHASE ONE: SECRET ORDERS
Each player uses their Programming Board to plan six Orders that will be issued
to their Idrakys for the current Game Year. All players perform this programming
simultaneously, keeping their Orders secret.
These Programming Boards feature six Programming Wheels, with five icons
printed on each wheel. Players use the left-most Programming Wheel to issue their
first Order, followed by the other five Programming Wheels in order, ending with
the one on the right.
Players may issue four types of order to their Idrakys:
Move, by selecting one of the three Road icons / / .
Recruit a Unit in a City that contains a Recruitment tile, by selecting the
Action icon.
Eliminate a threat facing a City that contains a Threat tile, by selecting the
Action icon.
Wait, by selecting the Wait icon.
1
2
3
4
5
6
Paul has just finished programming his Orders for the first Game Year.
His first Order is to move his Idrakys
1
; his second is to perform an
action in a City
2
; Paul’s third order is to move his Idrakys
3
; his
fourth, to wait
4
; his fifth, to perform an action in a City
5
; and
lastly, to move his Idrakys
6
.
6


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