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1E
PS60
Owners Manual
ii
About this manual
The owners manuals and how to use
them
The following documentation is included with the PS60.
Printed:
PS60 Easy Start Guide
PDFs on the ACCESSORY disc (CD-ROM):
PS60 Owners Manual
PS60 Voice Name List
PS60 Parameter Guide
PS60 USB-MIDI Setup Guide
PS60 Editor/Plug-In Editor Users Guide
The above PDF files are located in the “MANUALS”
folder of the included CD-ROM. The owners manuals
for the Korg USB-MIDI driver etc. are in the same folder
as the driver.
PS60 Easy Start Guide
Read this first. Its a simple explanation of how to power-
on the PS60 and try out the sounds.
PS60 Owner’s Manual
This explains the various parts of the PS60 and their
function, how to make connections, basic operations, and
what you’ll need to know in order to edit sounds. It also
provides a simple explanation of the quick parameters
that can be edited from the PS60 itself.
It also contains troubleshooting information, a list of
error messages, and specifications.
PS60 Voice Name List
This contains lists of the programs, performances,
multisamples, and audition riffs that are built into the
PS60.
PS60 Parameter Guide
This contains a detailed explanation of the quick
parameters that can be edited from the PS60 itself, all of
the PS60’s parameters which can be edited using PS60
Editor, and functionality that is specific to the Editor.
Refer to this guide when you’re using the PS60 Editor to
edit, or when you want to know more about the quick
parameters that can be edited from the PS60 itself.
PS60 USB-MIDI Setup Guide
This explains how to set up the PS60 with your computer
via USB for MIDI communication.
PS60 Editor/Plug-In Editor User’s Guide
This explains how to set up and use PS60 Editor and
PS60 Plug-In Editor.
Conventions in this manual
Abbreviations for the manuals: OM, PG
In the documentation, references to the manuals are
abbreviated as follows.
OM: PS60 Owners Manual
PG: PS60 Parameter Guide
Symbols , , Note, Tips
These symbols respectively indicate a caution, a MIDI-
related explanation, a supplementary note, or a tip.
Example screen displays
The parameter values shown in the example screens of
this manual are only for explanatory purposes, and may
not necessary match the values that appear in the
Display of your instrument.
MIDI-related explanations
CC# is an abbreviation for Control Change Number.
In explanations of MIDI messages, numbers in square
brackets [ ] always indicate hexadecimal numbers.
Thank you for purchasing the Korg PS60 Performance Synthesizer. To help you get the most out of your new
instrument, please read this manual carefully.
iii
Table of Contents
About this manual . . . . . . . . . . . . . . . . . . . . . . . . . ii
Introduction to the PS60 . . . . . . . . 1
Main features of the PS60 . . . . . . . . . . . . . . . . . . 1
Front and rear panels . . . . . . . . . . . . . . . . . . . . . . 2
Front panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Rear panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
About the PS60 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
How the PS60 is organized. . . . . . . . . . . . . . . . . . . 7
Setup . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Turning the power on/off. . . . . . . . . . . . . . . . . . . 9
Connecting the AC adapter . . . . . . . . . . . . . . . . . . 9
Turning the power on . . . . . . . . . . . . . . . . . . . . . . . 9
Turning the power off. . . . . . . . . . . . . . . . . . . . . . . 9
Connections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Audio connections. . . . . . . . . . . . . . . . . . . . . . . . . 10
Connecting a damper pedal, foot switch, or
foot pedal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Connecting the PS60 to a computer . . . . . . . . . . 12
Connecting MIDI devices . . . . . . . . . . . . . . . . . . . 12
Playing the PS60 and using
the performance controls . . . . . . 13
Playing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Selecting a timbre (sound) . . . . . . . . . . . . . . . . . . 13
Using the automatic Audition function
when selecting sounds . . . . . . . . . . . . . . . . . . . . . 16
Using controllers . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Using the performance controls to adjust
the sound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Easy setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Master effect and EQ. . . . . . . . . . . . . . . . . . . . . . . 20
Storing a performance. . . . . . . . . . . . . . . . . . . . . . 22
Editing . . . . . . . . . . . . . . . . . . . . . . . . 23
About editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Basic operations in the edit pages . . . . . . . . . . . .23
Saving (Storing/Writing). . . . . . . . . . . . . . . . . . . .25
Performance edit . . . . . . . . . . . . . . . . . . . . . . . . . 27
A performance’s structure and settings . . . . . . .27
Major performance edit parameters . . . . . . . . . .27
Operating flow on the PS60 . . . . . . . . . . . . . . . . .28
Quick parameter list . . . . . . . . . . . . . . . . . . . . . . .29
Program edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
A program’s structure and settings. . . . . . . . . . .37
Major program editing functions. . . . . . . . . . . . .37
Operating flow on the PS60 . . . . . . . . . . . . . . . . .39
Quick parameter list . . . . . . . . . . . . . . . . . . . . . . .40
Global settings . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Major global settings . . . . . . . . . . . . . . . . . . . . . . .47
Quick parameters. . . . . . . . . . . . . . . . . . . . . . . . . .48
Appendix . . . . . . . . . . . . . . . . . . . . . 55
Restoring the factory settings . . . . . . . . . . . . . 55
Loading the preload data . . . . . . . . . . . . . . . . . . .55
Initialization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .55
Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . 56
Power supply . . . . . . . . . . . . . . . . . . . . . . . . . . . . .56
Audio output . . . . . . . . . . . . . . . . . . . . . . . . . . . . .56
Effect priority order. . . . . . . . . . . . . . . . . . . . . . . 59
Error messages . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Error and confirmation messages . . . . . . . . . . . .59
Specifications . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Operating requirements . . . . . . . . . . . . . . . . . . 62
MIDI Implementation Chart . . . . . . . . . . . . . . . 63
iv
1
Introduction to the PS60
Main features of the PS60
The PS60 is a lightweight and compact performance
synthesizer that delivers high-quality sound and easy
operation, making it an ideal choice for live use.
High-quality sound for live or band performance
The PS60 features high-quality sounds delivered by
the EDS-i (Enhanced Definition Synthesis-integrated)
sound engine which inherits the sound of Korgs
professional synthesizers.
Centered on sounds such as acoustic piano, electric
piano, strings, brass and synth. The PS60 contains 440
sounds that will integrate into any live or studio
performance. A total of up to 512 programs can be
saved into the internal memory.
Easy selection of sounds, and layer/split settings
The sounds are organized into six categories ranging
from acoustic piano (A.PIANO) thru to synth
(SYNTH). With dedicated buttons for each group, you
can quickly and easily select sounds, create layers,
splits and layered splits in the upper and lower regions
of the keyboard.
Performances allow instant recall of your favorite
settings
You can use the buttons and knobs of the performance
control section on the center and right side of the
PS60’s front panel to edit the sounds and effects. The
performance section on the left of the front panel
allows you to save twenty of these settings. Your saved
performances are easily recalled using the
performance buttons.
Richly expressive keyboard and controllers
The PS60 features a semi-weighted 61-note natural-
touch keyboard that allows you to play anything from
piano sounds to synthesizer sounds with a natural feel.
The controllers you need for expressive playing are
also provided, including a joystick to modify the
sound, a button that holds the current position of the
joystick, a button that switches the rotary speaker
between slow/fast for organ sounds and buttons that
allow you to shift the octave and transpose settings.
There are also two jacks to which you can connect a
damper pedal, foot switch or foot pedal, allowing you
to adjust the volume, control effect modulation or
switch performances.
Lightweight and compact design
The PS60’s lightweight and compact design make it a
breeze to carry between live gigs and studio practice
sessions.
Editor and plug-in editor
The bundled software “PS60 Editor” and “PS60 Plug-In
Editor” are applications that let you use your computer
to edit the PS60’s performances and programs.
These editors allow more detailed editing than is
possible on the PS60 front panel. It is possible to make
multisample selections and settings, edit the filter type
and routing, make detailed settings for EG, LFO, AMS,
insert effects and even create user scales.
“PS60 Editor” is a standalone editor.
“PS60 Plug-In Editor” supports VST, Audio Units, and
RTAS formats, and allows you to use the PS60 from
within your DAW (Digital Audio Workstation) or
other host application just as though it was a plug-in
instrument.
The latest version of the editor, plug-in editor, and
Korg USB-MIDI driver can be downloaded from the
following website.
Korg website: http://www.korg.com
(Enhanced Definition Synthesis - integrated)
The EDS-i sound engine integrates the main
functionality such as oscillators, filters, amp, LFO/EG
and effects of the “EDS” (Enhanced Definition
Synthesis) sound engine from the M3 and M50.
It delivers the widely acclaimed rich and vivid sound
of EDS.
The oscillator section lets you use a wide variety of
high-quality PCM sources that were sampled at
48 kHz, occupying a total of 49 Mbytes (when
calculated as 16-bit linear PCM data). The filter section
that is so important to creative sound-making provides
two high-quality filters for each oscillator, and allows
you to freely combine four types of filter: low-pass,
high-pass, band-pass and band-reject.
Modulation functionality is indispensible to detailed
sound design, and here too, the PS60 brings you full-
fledged synthesis power with EG (envelope
generator), LFO, key tracking generator, AMS
(alternate modulation sources) and AMS mixer
inherited from the EDS sound engine.
The effect section lets you add the final touches to the
overall sound using one insert effect for each timbre
(except for the STRINGS timbre, making a total of
five), whose effect type can be one of 63 types
including dynamics effects such as compressor or
limiter and amp modeling powered by Korg’s
proprietary “REMS” modeling technology. Effect
dynamic modulation (Dmod) allows you to control the
effects in a wide variety of ways.
You can also use two master effects (modulation and
reverb/delay) and an EQ.
What is ?
(Resonant structure and Electronic circuit
Modeling System) is KORG’s proprietary sound
modeling technology which precisely reproduces the
complex character and nature of both acoustic and
electric instruments as well as electronic circuits in real
world environments. emulates a wide variety of
sound generation characteristics including instrument
bodies, speakers & cabinets, acoustic fields,
microphones, vacuum tubes, transistors, etc.
Introduction to the PS60
2
Front and rear panels
Front panel
1. VOLUME knob
This knob adjusts the volume of the OUTPUT L/
MONO, R outputs, as well as the volume of the
headphone jack (p. 9).
Performance
2. PERFORMANCE
Here you can save the sound, effect and split settings
you’ve made using the performance controls. There
are four banks, each containing five performances,
allowing you to save a total of twenty performances
(p. 22).
BANK button
Use this button to select the desired performance bank.
After you’ve selected a performance bank, use the 1–5
buttons to select the desired performance number
from that bank.
1, 2, 3, 4, 5 buttons
Use these buttons to select a performance number.
STORE button
This button stores the performance. The performance
control settings and performance edit settings will be
saved.
After pressing the STORE button, use the BANK and
buttons 1–5 to specify the save-destination bank and
number. Press this STORE button once again to save
the performance.
Performance controls
3. EASY SETUP
Here you can adjust settings such as the volume and
effect send for each timbre.
EASY SETUP button
This button selects the function that the knobs to the
right will control. Each press of the button will cycle
through the following functions.
VOLUME: Adjust the volume
OCTAVE: Switch the octave in a range of –5 to +5
octaves
MOD SEND: Adjust the level of signal sent to the
modulation effect
REV/DLY: Adjust the level of signal sent to the reverb/
delay effect
Off: (all indicators unlit)
A.PIANO, E.PIANO, ORGAN, STRINGS, BRASS, SYNTH
knobs
For each timbre, these knobs adjust the function
selected by the EASY SETUP button (p. 19).
4. Timbre selector
Timbre On buttons
Use these buttons to select the timbre(s) that you want
to play. By holding down a button and pressing other
buttons you can create layered sounds in which
multiple timbres are heard simultaneously. You can
also create split sounds in which different timbres are
heard when you play higher or lower regions of the
keyboard ( “SPLIT SETTING,” p. 3).
1
2
5 4
9
10
12
11
15
14
13
16
3
Front and rear panels Front panel
3
When you press one of these buttons, the display will
alternate between showing performance-related
information and timbre-related information.
Note: If you’re making single or layer settings, make
sure that the indicators are lit for all of the timbres that
are turned on. When making split settings, you can
press the LOWER or UPPER button to see the indica-
tors of the timbres that are turned on for the lower and
upper regions specified by the SPLIT SETTING but-
tons.
Variation the  buttons
Use these buttons to select variations (programs) for
each timbre.
5. SPLIT SETTING
Here you can divide the PS60’s keyboard into lower
and upper regions and specify timbres separately for
each region. Such setups are called “splits” (p. 14).
LOWER and UPPER buttons
Use these buttons to specify the timbres for the lower
or upper region, or to check the timbres that are split.
If you press one of these buttons when (non-split)
single or layer settings are active, the Timbre On
button will blink, and you’ll be able to select the timbre
used by the button you pressed (LOWER or UPPER).
You can press the EXIT button to exit this state. If split
settings are active, pressing one of these buttons lets
you see which timbres are used by the lower or upper
region; the Timbre On button of the corresponding
timbres will light.
How to specify the split point: Press the LOWER
button and UPPER button simultaneously. Then press
the key that you want to specify as the split point; that
key will be the new split point. If you decide not to
make the setting, press either of these buttons or the
EXIT button.
SUB OFF/RECALL button
This button temporarily cancels the split setting so that
only the main timbre (p. 7) will be played by the full
range of the keyboard. If you press this button to
cancel the split setting, the button indicator will light.
The sub timbre settings are remembered while this
button is lit.
Audition function: If you press the SUB OFF/RECALL
button and the LOWER button simultaneously, a riff
(phrase) specified for each timbre program will play
repeatedly. This function will turn off when you press
either button or the EXIT button. You won’t be able to
turn this function on if layer or split settings are active
(p. 16).
6. MODULATION
Here you can add rich spaciousness, modulation, or
movement to the sound (p. 20).
MODULATION TYPE button
Use this button to select the effect type. Each press of
the button will cycle through the effect types (the
corresponding indicator will light).
CHORUS: Stereo chorus that adds richness and
warmth to the sound
FLANGER: Stereo flanger that applies dramatic
modulation and a sense of pitch change to the sound
VINTAGE CHO/FLG: Vintage analog chorus/flanger
that produces the warm and rich sound typical of an
analog effect processor
PHASER: Stereo phaser that produces modulation by
shifting the phase of the sound
EFFECT OFF: (no indicators lit)
6 7 8
Introduction to the PS60
4
RATE knob
This knob adjusts the speed of LFO modulation.
DEPTH knob
This knob adjusts the depth of LFO modulation.
FEEDBACK knob
This knob adjusts the amount of feedback (which
returns a portion of the output back to the input).
Note: The specific result of adjusting RATE, DEPTH,
and FEEDBACK will depend on the effect type.
7. REVERB/DELAY
Here you can apply effects that give the sound more
depth and spaciousness, or add echo or reverberation
(p. 20).
REVERB/DELAY TYPE button
Use this button to select the effect type. Each press of
the button will cycle through the effect types (the
corresponding indicator will light).
HALL: Hall-type reverb typical of the reverberation of
a mid-sized concert hall or ensemble hall
PLATE: Plate reverb that produces a warm (dense)
reverberation
ROOM: Room-type reverb with emphasis on early
reflections, producing a tight feel
DELAY: Simple and easy-to-use monaural delay with a
maximum delay time of 549 ms
EFFECT OFF: (no indicators lit)
TIME knob
This knob adjusts the reverberation time of the reverb
or the delay time of the delay.
LEVEL knob
This knob adjusts the output level of the reverb or
delay.
FEEDBACK knob
This knob adjusts the decay time of the reverb or the
feedback amount of the delay.
Note: The specific result of adjusting TIME, LEVEL,
and FEEDBACK will depend on the effect type.
8. EQ
This is a three-band parametric equalizer. You can
individually adjust the low, mid, and high-frequency
regions (p. 20, 34, 45).
BASS knob
This knob adjusts the low-frequency region. In edit
mode, you can switch this band between Shelf and
Peak types.
MID knob
This knob adjusts the mid-frequency region. This band
is a Peak type adjustment.
TREBLE knob
This knob adjusts the high-frequency region. In edit
mode, you can switch this band between Shelf and
Peak types.
Tip: In addition to these settings, there’s a “Global EQ
Offset” function that lets you apply adjustments to all
performances or programs (p. 49).
Controllers
9. Joystick
You can control the sound by moving this joystick up,
down, right, or left while you perform. You can use
this to apply modulation or filtering, or control the
pitch in a way that’s similar to a guitarist bending
notes (p. 17).
Joystick lock button
This button holds the effect that’s being applied by the
joystick. This button will light while the joystick is
locked.
10.Rotary speaker simulator
ORGAN SLOW/FAST button
If the ORGAN timbre is on and the rotary speaker
simulator effect is being used, this button will blink.
By pressing the blinking button, you can switch the
rotary speaker simulator between slow and fast states
(p. 17).
Keyboard and keyboard settings
11.Keyboard
This is a velocity-sensitive 61-note natural touch
keyboard (aftertouch is not supported). You can use
the OCTAVE or TRANSPOSE buttons to shift the pitch
instantly.
12.OCTAVE
DOWN and UP buttons
These buttons shift the pitch of the keyboard in one-
octave steps over a range of –3 to +3 octaves (p. 18).
13.TRANSPOSE
and
buttons
These buttons shift the pitch of the keyboard in
semitone steps over a range of –1 to +1 octaves
(p. 18).
3
5
4
6
Front and rear panels Rear panel
5
Display
14.Display
This shows the names of performances or timbres, the
single/layer/split status, and the values of parameters.
You can make the display automatically scroll if text
contains too many characters to be shown in the screen
at once (p. 49).
Main operation
15.Main operation
VALUE knob
Use this knob to switch performances or programs and
to edit the value of parameters.
CURSOR/VALUE  buttons
Use these buttons to switch performances or
programs, to select quick parameter edit pages or
parameters and to edit their values.
PERFORMANCE EDIT and PROGRAM EDIT buttons
These buttons allow you to edit the corresponding
quick parameters (p. 23).
GLOBAL button
This button allows you to make overall settings that
apply to the entire PS60 (p. 23).
EXIT button
This button exits an edit page, taking you back to the
main page of the performance (p. 23).
Headphones
16.PHONES jack
You can plug in your headphones here. (This jack will
output the same signal as the OUTPUT L/MONO and
R jacks.)
Use the VOLUME knob to adjust the headphone
volume.
Rear panel
1. Power supply
Power switch
This switch turns the power on/off (p. 9).
DC 9V jack
Connect the DC plug of the included AC adapter here
(p. 9).
Connections must be made with the power turned
off. Please be aware that careless operation may
damage your speaker system or cause
malfunctions.
Cable hook
Use this to secure the cable of the included AC
adapter. After connecting the AC adapter, loop the
cable around the hook located on the PS60’s rear panel
so that the cable won’t get pulled out inadvertently.
Leave enough slack on the plug end so that you can
disconnect it if you want to (p. 9).
Be careful not to bend the base of the plug any
more than necessary.
2. OUTPUT
L/MONO and R jacks
These are analog stereo outputs. If you want to use
monaural output, connect the L/MONO jack. Use the
VOLUME knob to adjust the volume (p. 10).
3. USB 2.0
USB connector (for connecting to computer)
Use this connector to connect the PS60 to your
computer. You can use the PS60 Editor to edit sounds,
or use your DAW software to transmit note data
messages and other performance data or sound
settings via MIDI (“PS60 USB-MIDI Setup Guide”).
Note: The PS60’s USB connector is only able to trans-
mit and receive MIDI data.
4. Contrast knob
This knob adjusts the contrast of the display for the
best viewing from any angle or under changing light
conditions.
5. MIDI
IN connector
OUT connector
MIDI lets you connect the PS60 to a computer or other
MIDI devices, for sending and receiving notes,
controller messages, sound settings, and so on (
p. 12).
12
Introduction to the PS60
6
6. ASSIGNABLE PEDAL/SW
ASSIGNABLE PEDAL/SW1/DAMPER jack
You can connect a damper pedal, foot switch, or foot
pedal to this jack.
You can use the pedal or switch to control the damper
effect, modulate an effect, or switch performances
(p. 11).
ASSIGNABLE PEDAL/SW2 jack
You can connect a foot switch or foot pedal to this jack
and use it to apply modulation to the sound or effect,
or switch performances (p. 11).
About the PS60 How the PS60 is organized
7
About the PS60
How the PS60 is organized
In the center of the PS60’s front panel there are six sets
of buttons that allows you select acoustic piano,
electric piano, organ, strings, brass, and synthesizer
sounds and variations of those sounds. You can use
these buttons to instantly select the sound you want to
play. On the PS60, each of these sounds is referred to as
a “timbre.”
These buttons also let you make settings so that two or
more sounds will be heard together as a layer, or in
different regions of the keyboard as a split. You can
use EASY SETUP to adjust the volume balance of the
timbres, or to shift their pitch in one-octave units.
Effects that add movement or spaciousness to the
sound can also be adjusted from the panel, making it
easy for you to get the sounds you desire.
When you’ve adjusted the sounds to your liking, you
can save the settings as a “performance” and recall it
when required.
As already stated above, the PS60 has six timbres that
normally you will use as “main timbres.” If you’ve
made split settings, you’ll be able to use additional
“sub timbres” in the other keyboard region. This
means that when using split settings, you can use a
total of up to twelve timbres: six timbres in the upper
keyboard region and six timbres in the lower keyboard
region.
For each of these timbres you can select and play one
of a wide variety of programs. You can play one timbre
by itself, or combine multiple timbres as layers or
splits.
The timbre used by a program consists of an oscillator
that can trigger up to eight stereo multisamples for
each voice, up to four filters, two amps, five LFOs and
five EGs. The program also has one insert effect. (The
STRINGS timbre does not have an insert effect.)
The output from the insert effect passes through a
three-band EQ and is sent to the L/MONO and R
OUTPUT jacks. At the same time, the output from the
insert effect can also be sent to two master effects (a
modulation effect and a reverb/delay effect) and sent
through the three-band EQ to the L/MONO and R
OUTPUT jacks.
Although it’s easy to use the performance controls on
the PS60’s front panel to adjust the sounds to your
taste, you can also use edit modes (Performance Edit,
Program Edit, and Global) to make more detailed
changes to the sound.
If you want to edit in even greater detail, you can use
the included editor software to edit all of the PS60’s
parameters.
(TIMBRE1)
PROGRAM
Variations
OSC Filter Amp IFX
VOLUME
OCTAVE
SEND
PROGRAM
Variations
OSC Filter Amp IFX
VOLUME
OCTAVE
SEND
PROGRAM
Variations
OSC Filter Amp IFX
VOLUME
OCTAVE
SEND
PROGRAM
Variations
OSC Filter Amp
VOLUME
OCTAVE
SEND
PROGRAM
Variations
OSC Filter Amp IFX
VOLUME
OCTAVE
SEND
PROGRAM
Variations
OSC Filter Amp
IFX
VOLUME
OCTAVE
SEND
(TIMBRE2) (TIMBRE3) (TIMBRE4) (TIMBRE5) (TIMBRE6)
MAIN TIMBRES
SUB TIMBRES
MOD
REV/DELAY
EQ
OUTPUT
L/MONO, R
Single:
Play one timbre.
Layer:
Play multiple timbres simultaneously.
Up to six timbres can be layered.
Split:
Play different programs in different
regions of the keyboard.
Split point
PERFORMANCE
Introduction to the PS60
8
9
Setup
Turning the power on/off
Connecting the AC adapter
1. Make sure that the PS60’s power switch is pressed
to the STANDBY position, turning the power off.
2. Connect the DC plug of the included AC adapter
to the PS60’s rear panel DC 9V jack.
You must use only the included AC adapter. Using
any other AC adapter may cause malfunctions.
3. Plug the AC adapter into an electrical outlet.
4. Fasten the AC adapters cable around the PS60’s
cable hook so that it will not be unplugged
accidentally.
Turning the power on
1. Turn the PS60’s VOLUME knob all the way to the
left, minimizing the volume.
If external equipment such as a powered monitor
speaker system is connected, minimize its volume
as well and turn off its power.
2. On the PS60’s rear panel, press the power switch
to the ON position.
The display will show the model name and the
software version. (The version indication may
change without notice.)
3. Turn on the power of the powered monitor
speakers or other external output device
connected to the PS60’s OUTPUT L/MONO and R
jacks.
4. Use the PS60’s VOLUME knob and the volume
control of your external equipment to set the
volume appropriately.
Turning the power off
Settings that have not been saved in the PS60’s
internal memory will be lost when you turn off the
power. Be sure to save important data such as
sounds or global settings you’ve edited (p. 25).
1. Turn the PS60’s VOLUME knob all the way to the
left, minimizing the volume.
2. If external equipment such as a powered monitor
speaker system is connected, minimize its volume
as well and turn off its power.
3. Press the PS60’s power switch to the STANDBY
position, turning the power off.
The data inside the PS60 might be destroyed if you
turn off the power while processing is occurring.
Never turn off the power while data is being
processed.
One of the following messages is displayed while
data is being written to internal memory.
=== Store ===
=Write Program =
==Write Global==
Now Executing
Power switch
DC 9V jack
Cable hook
AC adapter
(included)
DC plug
to an electrical outlet
Setup
10
Connections
Connections must be made with the power turned
off. Please be aware that careless operation may
damage your speaker system or cause
malfunctions.
Audio connections
The PS60 does not contain built-in speakers. In order
to hear the sound of your performance, you’ll need to
connect audio equipment such as powered monitors, a
mixer, a stereo set or headphones.
Connecting audio equipment
The PS60’s audio output is designed to produce a
signal level that is higher than consumer audio
equipment such as CD players. For this reason,
performing at high a volume may damage your
speakers or equipment. Please use caution when
adjusting the volume.
1. Minimize the volume of all connected equipment,
and turn off the power.
2. Connect the PS60’s OUTPUT L/MONO and R
jacks to the input jacks of your powered monitor
speakers or mixer.
Tip: If you connect only the L/MONO jack, the L
and R sound will be mixed for monaural output. In
order to take full advantage of the PS60’s capabili-
ties, we recommend that you listen in stereo.
If you’re playing back through your stereo audio
system or a cassette-radio that has external input
connectors, connect the PS60 to the jacks that are
marked LINE IN, AUX IN, or external input. (You
might need to obtain the appropriate adapter plug
or conversion cable.)
Connecting headphones
Using headphones at high volume for an extended
time may cause hearing damage. Please avoid
excessively high volume levels.
1. Connect the stereo mini-plug of your headphones
to the PS60’s PHONES jack.
2. Use the VOLUME knob to adjust the headphone
volume.
The PS60’s PHONES jack will output the same
signal as the OUTPUT L/MONO and R jacks.
The output from the OUTPUT jack is not turned off
even if headphones are connected to the PHONES
jack.
USB
PEDAL
SWITCH
DAMPER
PEDAL
SWITCH
INPUT
MIDI IN
MIDI IN
MIDI OUT
MIDI OUT
R L/MONO
AUDIO OUTPUT
PHONES
Connecting a MIDI device
Connecting to a computer
MIDI keyboard
MIDI cables
Computer
Connecting headphones
Connecting pedals
Connecting audio
equipment
Powered monitor speakers or
audio system
Connecting the AC
adapter
AC adapter
(included)
to an electrical outlet
R
L/MONO
INPUT
INPUT
PHONES
Powered monitor speakers
Headphones
Connections Connecting a damper pedal, foot switch, or foot pedal
11
Connecting a damper pedal,
foot switch, or foot pedal
If you connect an optional damper pedal, foot switch,
or foot pedal to the PS60, you’ll be able to control the
PS60 using your feet.
When using the ASSIGNABLE PEDAL/SW1/DAMPER
jack, you can connect a damper pedal, foot switch, or
foot pedal. (The default setting is Damper.)
When using the ASSIGNABLE PEDAL/SW2 jack, you
can connect a foot switch or an assignable pedal. (The
default setting is Switch.)
Note: A foot switch or foot pedal can be connected to
either the ASSIGNABLE PEDAL/SW1/DAMPER jack
or the PEDAL/SW2 jack. In global mode, specify the
controller type (Type) (p. 52).
Connecting a damper pedal
When you press the damper pedal, the notes you’ve
pressed will be sustained so that they will continue
even after you take your hands off the keyboard. This
is also called a sustain pedal; it has the same function
as the damper pedal of an acoustic piano.
If the optional Korg DS-1H damper is connected,
you’ll be able to take advantage of the “half-damper
effect, in which the depth to which you press the pedal
will vary the damper amount. If any other type of
pedal is connected, it will function as a damper switch.
With the factory settings, the PS60 is set so that
connecting a DS-1H to the ASSIGNABLE PEDAL/
SW1/DAMPER jack allows you to use it as a damper
pedal. If you want to change this setting, proceed as
follows.
1. Connect a Korg DS-1H damper pedal to the
ASSIGNABLE PEDAL/SW1/DAMPER jack.
2. Depending on which assignable jack you have
connected the pedal to, set the controller type
(Type) to Damper, and set the Polarity as
appropriate (p. 52).
Note: The half-damper sensitivity is adjusted to a stan-
dard value when the PS60 is shipped from the factory.
If the half-damper pedal you’re using does not
respond appropriately, please adjust the sensitivity
(p. 53).
Connecting a foot switch
You can use a foot switch to control the sound or effect
modulation while you perform, switch portamento on/
off, or switch performances.
With the factory settings, the ASSIGNABLE PEDAL/
SW2 jack is set to use a Korg PS-1 foot switch. If you
want to change this setting, proceed as follows.
1. Connect an optional Korg PS-1 foot switch to the
ASSIGNABLE PEDAL/SW2 jack or the PEDAL/
SW1/DAMPER jack.
2. Depending on which assignable jack you have
connected the pedal to, set the controller type
(Type) to Switch, and set the Polarity as
appropriate (p. 51, 52).
Connecting a foot pedal
You can use a foot pedal to control settings such as the
volume, modulation, portamento time, pan, or effect
send amount while you perform.
1. Connect a separately sold Korg EXP-2 foot
controller or XVP-10 expression/volume pedal to
the ASSIGNABLE PEDAL/SW2 jack or 1/
DAMPER jack.
2. Depending on which assignable jack you have
connected the pedal to, set the controller type
(Type) to Pedal (p. 51).
Note: The foot pedal sensitivity is adjusted to a stan-
dard value when the PS60 is shipped from the factory.
If the foot pedal you’re using does not respond appro-
priately, please adjust the sensitivity (p. 53).
DAMPER
SWITCH
PEDAL
Setup
12
Connecting the PS60 to
acomputer
The PS60 provides both MIDI and USB connectors as
standard equipment. By connecting the PS60 to your
computer via USB, you can use it as a controller and
MIDI sound module for your DAW software with
single cable convenience; and with out the need for a
MIDI interface.
By using the dedicated editor, you can edit the PS60
from your computer as though it were a software plug-
in.
For details, see “PS60 USB-MIDI Setup Guide” and
“PS60 Editor/Plug-In Editor Users Guide” (PDF).
Connecting MIDI devices
The PS60 has MIDI connectors that can transmit and
receive note messages and other types of performance
data, as well as sound settings. By connecting the PS60
to other MIDI equipment, you can enjoy an even broad
range of performance possibilities.
About MIDI
MIDI stands for Musical Instrument Digital Interface,
and is a world-wide standard for exchanging various
types of musical data between electronic musical
instruments and computers. When MIDI cables are
used to connect two or more MIDI devices,
performance data can be exchanged between the
devices, even if they were made by different
manufacturers.
Controlling an external MIDI tone
generator from PS60
If you want to use the PS60’s keyboard and joystick to
play and control an external MIDI sound module, use
a MIDI cable to connect the PS60’s MIDI OUT
connector to your external MIDI sound module’s MIDI
IN connector.
Controlling PS60’s tone generator
from an external MIDI device
When you wish to play or control the PS60’s tone
generator from an external MIDI keyboard or
sequencer etc., use a MIDI cable to connect the MIDI
OUT connector of the external MIDI device to the
MIDI IN connector of PS60.
Controlling two or more external
MIDI tone generators from PS60
You can also use a MIDI patch bay to control multiple
MIDI devices.
MIDI IN
MIDI OUT
PS60
MIDI keyboaerd
MIDI IN
MIDI OUT
PS60
MIDI keyboaerd
MIDI IN
MIDI OUT
MIDI IN
MIDI OUT
MIDI IN
MIDI OUT
PS60
MIDI keyboard
MIDI patch bay
MIDI tone generator
13
Playing the PS60 and using the performance controls
Playing
Selecting a timbre (sound)
Using a single timbre (Single)
1. Press the ON button of the timbre you want to
play (A.PIANO–SYNTH). (The button will light.)
At this time, the effect and equalizer settings will also
be set appropriately for the sound you selected.
The upper line of the display shows the timbre type,
and the lower line shows the program (number:
name).
If you press the ON button once again, the upper line
of the display will show the performance (number:
name), and the lower line will show an abbreviation
(e.g., the first letter) of the timbre that is on.
2. Use the variation  buttons to select a program.
When the lower line of the display shows the program
name, you can also use the VALUE knob to make a
selection. In addition, you can use the CURSOR/
VALUE  buttons to switch the selection in steps of
one, or the  buttons to switch the selection in steps
of 10.
(Factory settings)
Note: The A.Piano preload programs 13:SoloStretch
Grand–15:SoloStretch Classic are programmed with
stretch tuning in order to make the sounds as natural
as possible. Stretch tuning adjusts the high notes
slightly higher relative to their equal-tempered
pitches, and the low notes slightly lower. This may
cause a slight modulation to be noticeable when you
play these programs together with other programs or
layers, due to the pitch discrepancy in the high and
low regions.
Note: The index number is automatically added in
ascending order of the program’s bank number. This
means that if you change a program’s category and
then save it, each program’s index number may
change.
Tip: You can press the CURSOR/VALUE  buttons
simultaneously to view the program’s bank number.
Timbre type
Program (index number: name)
Performance (number: name)
Timbre on/off status
Timbre category Abbreviation
Index number
(bank number)
A.Piano A 01–29 (A000–A028)
E.Piano E 01–73 (A029–A101)
Organ O 01–52 (A102–B025)
Strings S 01–59 (B026–B084)
Brass B 01–60 (B085–C016)
Synth Y 01–167 (C017–D055)
Playing the PS60 and using the performance controls
14
Layering multiple sounds (Layer)
You can play multiple sounds simultaneously. This
type of setting is called a “layer.”
Layer
1. Hold down one of the ON buttons whose timbres
you want to layer, and then press the ON buttons
for the other desired timbres, making their
indicators light. When you release the buttons, the
sounds will be selected.
The master effect and EQ settings of the timbre you
first turned on will be used.
For example, suppose you hold down A.PIANO and
then press and hold STRINGS and BRASS
consecutively, then release these buttons. The display
will show as depicted in the following illustration.
When you play the keyboard, you’ll hear these three
sounds layered. This allows you to play richer sounds
than a single program could produce.
The master effect and EQ settings of the A.PIANO
program will be used.
Tip: When you’re using layer settings, you can switch a
timbre on/off by holding down the EXIT button and
pressing that timbre’s ON button.
Note: An “E” symbol is shown in the left side of the
display’s upper line, indicating that the settings have
been edited. This “E” symbol appears when you’ve
modified the saved settings by operating the perfor-
mance controls, etc.
2. Use each timbre’s variation  buttons to select a
program for that timbre.
Note: The master effect and EQ settings of the program
of the timbre you first turned on in step 1 will be used;
these settings will not change even if you switch varia-
tions. Although these master effect and EQ settings are
maintained until you return to single mode, you are
free to adjust them using the buttons and knobs on the
right side of the front panel (p. 20).
The insert effect assigned to each program will be
reloaded each time you switch variations.
Playing different sounds in different
regions of the keyboard (Split)
You can divide the PS60’s keyboard into two regions,
and play different sounds in each region. This type of
setting is called a “split.”
The two regions are referred to as the Lower region
(lower notes) and Upper region (higher notes), and the
key at which they are divided is called the “split point.”
The split point is the lowest key in the upper region.
Split
Main timbres and sub timbres
The six timbres A.PIANO–SYNTH you used as
described above in “Using a single timbre (Single)”
and “Layering multiple sounds (Layer)” (p. 13) are
the “main timbres.” When you’re using split settings,
you can use another six “sub timbres” A.PIANO–
SYNTH in addition to these six main timbres. Since
you can use up to six categories each for lower and
upper, this allows you to play a total of twelve sounds
simultaneously.
The “main timbres” are used regardless of whether
split is on/off; the “sub timbres” are added when you
make split settings.
In the display when you’re selecting performances, the
main timbres are enclosed in square brackets [ ].
(Split is off) Main timbres (split is off )
(Split is on) Lower: main timbres / Upper: sub timbres
(Split is on) Lower: sub timbres / Upper: main timbres
The effect and EQ settings of the main timbres will
take priority for the main timbres and the sub timbres.
When split settings are used, sub timbres are added
but the number of effects does not change, so they are
shared by the main timbres and sub timbres. The order
of priority is as follows.
The insert effects are shared by identically-named
timbres (categories); the settings of the main timbre
take priority.
The master effect and EQ are shared by the main
timbre and sub timbres, and the settings of the main
timbres take priority.
( “Effect priority order,” p. 59)
Timbre type
Timbre on/off status
Split point
Playing Selecting a timbre (sound)
15
Procedure
1. As described in the explanation of single or layer
settings (p. 13), select a sound to use in one of
the regions.
Note: This will be the main timbre; the master effect
and EQ settings you specify here will be used.
You are free to change the sound, master effect, and
EQ settings even after you make split settings.
Note: If you cancel the split settings (by pressing the
SUB OFF/RECALL button), only this main timbre will
play across the entire keyboard (p. 16).
2. Press either the LOWER or UPPER button to
specify the region (lower or upper) you want to
assign the other sound.
The button you press (LOWER or UPPER) will blink,
and the ON buttons will also blink, waiting for you to
select a sound.
3. Select the other sound as described in the
explanation of single or layer settings (p. 13).
Note: This sound will be the sub timbre.
The lower line of the display shows the timbres that
are assigned to the lower region and the upper region.
Main timbres are enclosed in square brackets [ ].
Setting the split point
1. Hold down the LOWER button and press the
UPPER button.
Both indicators will blink, and the display will indicate
a note number.
2. Press the key that you want to specify as the split
point. The split point key will be the lowest note
of the upper region.
3. Press the LOWER, UPPER, or EXIT button to exit
the split point setting.
Changing the sound within a split
Even if split settings have already been made, you can
switch sounds by changing the timbre or program
that’s assigned to each region.
1. Press the LOWER or UPPER button to select the
region (lower or upper) you want to switch (the
selected button will light).
The ON buttons will light to indicate the on/off status
of each timbre in the region you selected.
2. As described in the explanation of single or layer
settings (p. 13), specify the timbre or sound that
you want to use for the region you selected in step
1.
Playing the PS60 and using the performance controls
16
Cancelling the split settings
When split settings are in effect, press the SUB OFF/
RECALL button; the indicator will light, and split
settings will be cancelled. Only the main timbre(s)
will play across the entire keyboard (single or
layer).
The split settings you made (e.g., timbre and split
point) are remembered while the SUB OFF/RECALL
button indicator is lit.
If you press the lit SUB OFF/RECALL button, you will
return to the split settings.
Tip: This is convenient if you’re playing a split perfor-
mance and would like to temporarily cancel split and
play only the main timbre(s).
Note: The state of the SUB OFF/RECALL button and
its settings cannot be saved to a performance memory.
The settings of when the SUB OFF/RECALL button is
lit will be lost if you do any of the following actions.
Specify a new split
Store the settings to a performance
Recall a different performance
Enter program edit mode
Enter global mode
Using the automatic Audition
function when selecting
sounds
Each of the PS60’s programs specifies an appropriate
riff (phrase) that demonstrates the sound. You can
make this riff play automatically, so that you can easily
hear the character of each sound as you step through
the selections.
Make sure that the timbres are in single mode. The
Audition function is available only when layer settings
and split settings are all off.
1. In the SPLIT SETTING area, hold down the SUB
OFF/RECALL button and press the LOWER
button (both buttons will light).
The riff assigned to the program will be heard.
2. Press a timbre ON button to switch timbres, or use
the variation  buttons to switch programs; the
riff will change as you switch sounds.
3. When you’re ready to turn off the Audition
function, do any one of the following.
Press the SUB OFF/RECALL, LOWER or UPPER
button.
Make layer settings.
Choose a layer or split performance.
Move to Global mode.
Save the performance or program.
Playing Using controllers
17
Using controllers
In addition to its keyboard, the PS60 lets you modify
the sounds by using controllers such as the joystick
and button, or optional damper pedal, foot switch or
foot pedal.
Joystick
You can modify the sound by moving this joystick up/
down/left/right. Many of the preload programs will
vary the pitch in response to left/right movement,
apply vibrato for upward movement, and apply a wah
effect for downward movement. However, there are
also many programs that apply distinctive effects in
response to the joystick.
Near the joystick is a LOCK button that memorizes the
position of the joystick even after you release the
joystick.
You can assign a different effect to each direction of the
joystick as desired.
Standard Joystick functions
Joystick Lock function
When you release the joystick, it will automatically
return to the center position and the effect will
disappear. However if you press the LOCK button to
make it light while you’re still applying the effect, the
effect will be maintained even after you release the
joystick.
For example if you move the joystick away from
yourself and then turn Lock on, the operation of the
joystick will be locked (held) at that state, so that
modulation will continue being applied even after the
joystick returns to its normal position. You can then
operate the joystick in the –Y direction (toward
yourself) to apply both types of modulation
simultaneously.
Note: You can use the Global mode Controllers -JS
Lock setting to specify the direction (X or Y) in which
the Lock function will be effective. (The default setting
is +Y.) (p. 51).
Switching the rotary speaker
simulator between slow/fast
As you select various programs for the ORGAN
timbre, you’ll notice that the ORGAN FAST/SLOW
button blinks for some of the programs. These sounds
use an insert effect that simulates the rotary speaker
that has become an expected part of such organ
sounds (63: Rotary SP).
The ORGAN SLOW/FAST button lets you switch this
effect between slow/fast speeds. When playing an
organ sound, you can control this switching at the
touch of a button.
Keyboard
Velocity
Velocity refers to the speed (force) at which you play a
key, and this can be used to control various aspects of
the sound. Normally, velocity is used to control the
volume and brightness of the sound. This will affect
the character of the sound’s initial attack.
Example: Velocity affecting the volume
Move the joystick…
Controller
Name
Normally controls…
Left JS–X Pitch bend down
Right JS+X Pitch bend up
Up (away from yourself) JS+Y Vibrato
Down (towards yourself) JS–Y Filter LFO (wah)
Played slowly Played quickly
Volume Volume
Time Time
Playing the PS60 and using the performance controls
18
Note number and keyboard tracking
The sound can be modified according to the position
of the note on the keyboard (keyboard tracking). For
example, the sound might be set to become brighter
and decay more quickly as you play higher on the
keyboard.
Normally, keyboard tracking is used to affect the
volume, brightness, LFO sensitivity, and EG speed.
Example: Keyboard tracking affecting the EG speed
Keyboard settings
Octave (OCTAVE)
These buttons shift the pitch that is produced when
you play the keyboard, in steps of one octave. You can
use these when the range of the keyboard is
insufficient for the song you’re playing.
These buttons can shift the keyboard’s pitch in a range
of +/–3 octaves.
Note: These buttons change the setting of the PS60’s
keyboard. This setting will remain unchanged even if
you switch performances or timbre programs.
The same is true of the global Octave setting; if you
save the global settings, that setting will be preserved
even when you turn off the power (p. 49, 26).
Transposing (TRANSPOSE)
These buttons shift the pitch that is produced when
you play the keyboard, in steps of a semitone.
These buttons can shift the keyboard’s pitch in a range
of +/–1 octave (12 semitones).
This is a convenient way to transpose the pitch to suit
the range of a vocalist or another instrument without
having to change your familiar fingering.
Note: These buttons change the setting of the PS60’s
keyboard. This setting will remain unchanged even if
you switch performances or timbre programs.
The same is true of the global Transpose setting; if you
save the global settings, that setting will be preserved
even when you turn off the power (p. 48, 26).
Tip: When you press an OCTAVE or TRANSPOSE but-
ton, the display will indicate the currently specified
value.
Damper pedal and foot switch/pedal
If you connect an optional damper pedal, foot switch
or foot pedal to the PS60, you can use your foot to
control the PS60’s sound (p. 11, 51).
Indicator
status
Keyboard
range
Blinking rapidly +3 octaves
Blinking slowly +2 octaves
Lit +1 octave
Unlit
Lit –1 octave
Blinking slowly –2 octave
Blinking rapidly –3 octave
Press the
DOWN button
Press the
UP button
Using the performance controls to adjust the sound Easy setup
19
Using the performance controls to adjust the sound
The PS60 provides a variety of performance controls.
In addition to the timbre selectors that you use to
select sounds, and the split settings that allow you to
play keyboard splits, there are also easy setup settings
that let you adjust the volume, octave and effect send
for each timbre, master effects such as modulation and
reverb/delay, and an EQ (equalizer) that adjusts the
overall brightness or depth of the sound.
You can adjust these settings to create the desired
sound and save those settings as a “performance” for
instant recall.
Easy setup
Let’s try using the easy setup knobs of each timbre to
adjust each timbre’s volume, octave and effect send.
1. Select a program for each timbre you want to
adjust ( “Selecting a timbre (sound),” p. 13).
If you’re using split settings, press the LOWER button
or UPPER button to choose the timbres you’ll be
controlling.
2. Press the EASY SETUP button to select the
function that you want to adjust using the knobs.
Each time you press the EASY SETUP button, a
different indicator will light in the following order.
VOLUME: The knobs will adjust the volume of each
timbre. This is a convenient way to set the volume
balance between the sounds in a layer or split.
OCTAVE: The knobs will switch the pitch of each
timbre in steps of one octave. The range of this setting
is +/–5 octaves.
Note: Unlike the OCTAVE keyboard setting (p. 18),
this OCTAVE setting affects only the timbre for which
you’re editing it.
MOD SEND: The knobs will adjust the amount of
sound that is sent to the modulation effect. Use the
MODULATION section to edit the type of effect and
its settings (p. 20).
REV/DLY SEND: The knobs will adjust the amount of
sound that is sent to the reverb/delay effect. Use the
REVERB/DELAY section to edit the type of effect and
its settings (p. 20).
Off: (all indicators unlit)
3. Turn the knob for each timbre to adjust the
settings.
When you turn a knob, the upper line of the display
shows an abbreviation of the timbre and the name of
the selected easy setup; the lower line shows the value.
VOLUME
OCTAVE
MOD SEND
REV/DLY SEND
Performance memory Performance controls
Split settings
Easy setup
Timbre select
Master effect and EQ
Playing the PS60 and using the performance controls
20
Master effect and EQ
To adjust the effect amount for each sound, use EASY
SETUP to set the MOD SEND and REV/DLY SEND for
each timbre ( “Easy setup,” p. 19).
Modulation-type effects (MODULATION)
1. Press the MODULATION button to select the
effect type. Each time you press the button, you’ll
cycle through the available effects (the
corresponding indicator will light).
CHORUS, FLANGER, VINTAGE CHO/FLG, PHASER,
EFFECT OFF (all indicators unlit)
Note: When you switch effects, the default settings for
each effect will be applied.
2. Adjust the RATE, DEPTH, and FEEDBACK knobs.
Effect types
St.Chorus (Stereo Chorus)
This effect adds depth and warmth to the sound by
modulating the delay time of the input signal.
Modulation is applied by an LFO whose phase is
reversed for left and right sides, creating a spacious
chorus effect.
St.Flanger (Stereo Flanger)
This effect adds an intense modulation and a sense of
pitch movement. It is effective when applied to sounds
that contain numerous overtones. It also provides
independent flanger output for the left and right sides
of stereo input.
Vntg.Cho/Flg (Vintage Chorus/Flanger)
This models the sound of two popular vintage effects,
an analog chorus and an analog flanger. It produces
the warm and rich sound that is distinctive of an
analog effect.
When the feedback level is low, you get a tone that’s
ideal for chorus, while raising the feedback level
automatically switches to a tone that’s ideal for a
flanger. This means that you can obtain a wide range
of sounds from chorus to flanger simply by operate
three knobs. This is a monaural effect.
St.Phaser (Stereo Phaser)
This effect produces modulation by shifting the phase
of the sound. It’s particularly good when applied to
instruments such as electric piano. This is a stereo
effect whose modulation is applied by a LFO whose
phase is reversed for left and right sides, creating a
spacious phaser effect.
RATE: Adjusts the speed of LFO modulation.
DEPTH: Adjusts the depth of LFO modulation.
FEEDBACK: Adjusts the amount of feedback.
Reverb/delay-type effects (REVERB/
DELAY)
1. Press the REVERB/DELAY button to select the
effect type. Each time you press the button, you’ll
cycle through the available effects (the
corresponding indicator will light).
HALL, PLATE, ROOM, DELAY, EFFECT OFF (all
indicators unlit)
Note: When you switch effects, the default settings for
each effect will be applied.
2. Adjust the TIME, LEVEL, and FEEDBACK knobs.
Effect types
HALL
This is a hall-type reverb that produces the
reverberation typical of a mid-sized concert hall or
ensemble hall.
PLATE
This is a plate reverb that produces a warm (dense)
reverberation.
ROOM
This is a room-type reverb that emphasizes the early
reflections, producing a tight impression.
TIME: Adjusts the reverb time.
LEVEL: Adjusts the output level of the reverb.
FEEDBACK: Adjusts the amount of high-frequency
decay.
Using the performance controls to adjust the sound Master effect and EQ
21
DELAY
This is a simple and easy-to-use monaural delay with a
maximum delay time of 549 ms.
TIME: Adjusts the delay time.
LEVEL: Adjusts the output level of the delay sound.
FEEDBACK: Adjusts the feedback amount for the
delay sound.
EQ
Use EQ to adjust the overall sound of the performance.
BASS: Adjusts the low-frequency gain.
MID: Adjusts the mid-frequency gain.
TREBLE: Adjusts the high-frequency gain.
Note: In the edit page, you can adjust the frequency
(Freq) at which gain is adjusted for each band, and the
width of the band (Q value) (p. 34, 45).
EQ offset
The PS60’s EQ provides an EQ Offset function that you
can use to adjust the overall response of the audio
output as appropriate for the acoustics of the live
venue in which you’re performing, or the speakers
youre using ( “EQ Offset:,” p. 49).
Using the effects and EQ
Switching master effects and EQ
When you switch performances, the master effect and
EQ settings saved in each performance are recalled.
When you switch timbres or programs, the master effect
and EQ settings individually maintained by each
program, are recalled subject to the following conditions.
Single settings (i.e., other than split or layer)
When you turn a timbre on, or when you switch the
program for that program, the master effect and EQ
settings of the selected program will be recalled.
Switching from single layer settings
When you switch from single settings to layer settings,
the master effect and EQ settings of the program you
first turned on will be recalled. Subsequently, these
settings will not change even if you switch the timbre’s
program.
When you return from layer settings to single settings,
the settings described above in “Single settings” will
be applied.
Switching from single split
Master effect and EQ will not be switched when you
make split settings. The same master effect and EQ
settings that were active for the single or layer settings,
will continue to be used.
Effect switch
If you don’t want to use the PS60’s master effects, such
as when you’ve connected an external effect, you can
globally turn the PS60s master effects off at all times
( “Effect SW:,” p. 49).
Playing the PS60 and using the performance controls
22
Storing a performance
The sound settings you’ve made using the
performance controls, as well as the Performance Edit
settings, can be stored as a performance.
Note: This will not store the settings for Joystick Lock,
or the keyboard settings for octave and transpose.
1. Press the STORE button.
The upper line of the display will indicate “=== Store
===” and the lower line will indicate the store-
destination.
The indicators of the STORE button and of the bank
and number buttons for the currently selected
performance will blink.
2. Specify the store-destination bank and number. If
you want to store the settings in the same bank
and number, simply proceed to step 3 without
specifying anything.
3. Press the STORE button; the settings will be
stored to internal memory. When the button
blinks rapidly, storing has been completed.
The internal data might be lost if you turn off the
power while data is being stored. Never turn off
the power while this process is occurring.
23
Editing
About editing
From the PS60 itself, you can edit the parameters that
are most useful in creating sounds, as well as
parameters that determine how the PS60 will operate.
These parameters are called “quick parameters.” To
edit these parameters, you’ll use the PS60’s edit modes:
Performance Edit, Program Edit and Global.
By using PS60 Editor/Plug-In Editor on your
computer, you can edit all of the PS60’s parameters
(i.e., “full parameter” editing).
Editing from the PS60 itself
Performance control
You can use the performance control knobs and
buttons on the front panel to select timbres, make layer
or split settings, adjust the volume and pitch of each
timbre, and adjust the master effects ( “Playing the
PS60 and using the performance controls,” p. 13).
Performance edit
In addition to the performance control settings, you
can edit detailed settings for each timbre. These
include tone parameters such as pan, brightness,
attack and decay, as well as control settings that
specify the range of pitch change produced by the
joystick, or enable/disable the damper pedal. These
settings do not change the settings of the program
itself, so you can adjust them to your own preferences.
( “Performance edit,” p. 27).
Program edit
You can edit the actual program, which is the basic
sound (e.g., piano or brass). This allows you to make
detailed changes to the oscillator, filter, amp, EG, LFO,
and insert effect settings ( “Program edit,” p. 37).
Global
Here you can make settings that affect the entire PS60,
such as adjusting the pitch, turning effects on/off, and
settings for functions such as MIDI and controllers
( “Global settings,” p. 47).
Editing from your computer
You can connect the
PS60
to your computer via USB
and use the included
PS60
Editor/Plug-In Editor to edit
all of the
PS60
s parameters (full parameter editing).
Parameters available in full parameter editing
In addition to the quick parameters, the PS60’s full
parameters allow you to edit the following. For details,
refer to “Parameter guide.”
Performance edit: same content
Program edit:
Select the multisample used by the oscillator, and
make various settings
Detailed pitch settings
Detailed settings for filter type and routing
Detailed settings for EG and LFO
AMS and AMS Mixer settings
Detailed settings for insert effects, etc.
Global:
Create user scales
Basic operations in the edit pages
Here’s how to enter the Performance Edit, Program Edit,
Global edit pages and modify the various values.
Selecting an edit mode
1. Select the performance or program that you want
to edit.
For details, please refer to “Selecting a timbre (sound)”
(p. 13).
2. Press one of the front panel edit buttons to select
the desired edit mode.
PERFORMANCE EDIT button:
Enters the performance edit page.
•PROGRAM EDIT button:
If you’re using single settings, that program will be
selected automatically, and you’ll enter the program
edit page.
If youre using layer or split settings, all timbres that
are turned on will blink. Press the LOWER or
UPPER button as desired, and then press one of the
ON buttons to select the timbre whose program you
want to edit; you will enter the program edit page
for that program. At this time, you’ll hear only the
selected program.
GLOBAL button: Enters the Global Setting page.
3. When you’ve finished editing, press the EXIT
button to return to performance mode.
Editing
24
Selecting parameters and editing
their value
The editable parameters in each edit mode are organized
into groups as the tree structure shown at the right.
To edit the settings, move between pages to select a
parameter, and then modify its value.
The following steps explain basic operations such as
moving between edit pages and modifying values.
1. Make sure that you’ve selected the desired edit mode.
In this example, we’ll be using Performance Edit.
Select the performance that you want to edit, and press
the PERFORMANCE EDIT button.
2. Use the CURSOR/VALUE  buttons to
move between pages or parameters. If you’ve
selected a numerical value, you can use the 
buttons to change the value.
The upper line of the display shows the name of the
currently selected page and the name of the parameter.
(If you’re renaming a program name, the upper line
shows a cursor guide.)
The lower line shows the page names or parameter
names available for selection, the parameter values
and the page guides.
As shown in the illustration below, additional pages may
be located below or to the right. This is indicated by the
arrow symbols shown on the left or right of the display.
3. When you’ve finished editing, save the data
( “Saving (Storing/Writing),” p. 25).
Common Rename Character
SplitPoint :Value
Scale :Value Type :Value
Key :Value
Ramdom :Value
Tempo :Value
Main Timbres A.Piano Prog. Select :Value
Volume :Value
Pan(Pre) :Value
Pan(Post) :Value
Send1(Mod) :Value
Send2(Rev) :Value
Status :Value
MIDI Ch. :Value
OSC Select :Value
OSC Mode :Value
Portamento :Value
Octave :Value
Transpose :Value
Detune :Value
Bend Range :Value
UserPrgScl :Value
Filter/Amp Cuto :Value
Resonance :Value
Flt EG Int :Value
AmlVel Int :Value
Firter/ Attack :Value
Decay :Value
Sustain :Value
Release :Value
MIDI Filter Damper :Value
Foot SW :Value
Foot Pedal :Value
JS X as AMS :Value
JS+Y :Value
JS-Y :Value
ProgChange :Value
Porta. SW :Value
Ribbon#16 :Value
Other CC# :Value
E.Piano
Amp EG
Performance Edit
(Same as A.Piano)
Page guide
Page exists
below
Page exists at
the right
Page exists at the left Page exists at the left
Page exists
below
Page exists
at the right
Page exists at right,
or the cursor can be
moved
Page exists at
the left
Pages exist above
and below
Pages exist above
and below
Page exists at
right, or the cursor
can be moved
Page exists at
the right
Page exists at the rightPage exists above
Value or character can be edited.
Use the Cursor/Value  buttons or
the Value knob to edit the value.
Value guide
: Upper limit of the value
: Value has an upper and lower limit
: Lower limit of the value
Parameter value is to the right.
When this “ ” is shown, you can
turn the Value knob to edit the
value. (An exception is No.: Program
Name, and No.: Effect Name.)
When you can select a program and
effect number, “ ” rather than “
is shown.
About editing Saving (Storing/Writing)
25
Saving (Storing/Writing)
Sounds and settings you’ve edited on the PS60 are not
preserved unless you specifically save them. When
you’ve come up with sounds you like, or settings that
you use frequently, be sure to save them.
Note: Your sound or settings cannot be recovered if
you perform the following operations without saving.
Recall a performance
Recall a program and edit it
Turn off the power
Caution when saving
Performances store the program numbers; they do
not store the actual program data used by each
timbre. The sound of the performance will change if
you edit a program that’s used by a performance, or
if you specify a different program number when
saving one of the programs used by a performance.
In order to save a performance or program, you
must turn the Global memory protect setting Off.
With the factory setting, this is Off ( “Memory
Protect,” p. 49).
About the edit buffer
When you switch performances, switch the timbre ON
buttons, or switch program variations, the data is
loaded into PS60’s edit buffer.
When you use Performance Edit or Program Edit
modes to edit parameters, you are modifying the data
in the edit buffer. If you want to keep this modified
data, you must save it to the PS60’s internal memory.
When you save, the data in the edit buffer is written to
the performance number and program number of the
corresponding bank.
If you select another performance or program without
saving, new data will be loaded into the edit buffer
and the data you modified will be lost.
In contrast, global settings are loaded into a memory
area for global data when you turn on the power.
When you use Global mode to edit these parameters,
you are modifying the data in this memory area. If you
want to keep this modified data, you must save it to
the PS60’s internal memory. The changes you make are
remembered while the power remains on, but if you
turn off the power without saving, the data in the
memory area will disappear.
Storing a performance (STORE)
After you’ve used the performance controls and
performance edit to modify the sound, press the
STORE button to store the changes you made (
“Storing a performance,” p. 22).
When you store, the settings you adjusted using the
performance controls and the parameters you edited in
performance edit mode will be stored.
Writing a program (WRITE)
1. Make sure that program edit (PROG EDIT) is
selected.
2. Press the CURSOR/VALUE button to move to
the top level of the edit page tree.
The top level is the page in which no is shown in the
upper left of the display.
3. Press the button to select the Write page.
4. Press the button.
5. If you want to edit the program name, press the
button to enter the rename page, and assign the
desired name (p. 26).
When you’ve finished assigning the name, press the
button to return to the page of step 4.
A.PIANO
PROGRAM
E.PIANO
PROGRAM
ORGAN
PROGRAM
STRINGS
PROGRAM
BRASS
PROGRAM
SYNTH
PROGRAM
PERFORMANCE
A-1...D-5
Your editing modifies the data that’s in the edit
buffer. When you play a performance or
program, the data in the edit buffer determines
how sound is produced.
When you write, the
performance and
program settings
are saved to internal
memory.
When you select a performance
or program, the settings are
loaded from internal memory
into the edit buffer.
Edit Buffer
Internal Memory
Edit
SelectWrite
When you write, the
settings of Global
mode are saved to
internal memory.
Editing is done on the data that’s
loaded into the memory area.
Settings are loaded into the
memory area when you turn
on the power.
Memory Area
Global Setting
Internal Memory
Write Power On
Edit
Editing
26
6. Press the button to enter the page where you
can specify the program’s category. Specify the
desired category.
When selecting a timbre from the front panel, you’ll be
able to select this program for the timbre whose name
matches the category you specify here.
Note: If you change the category and save the pro-
gram, the insert effect settings might be modified
( “Use caution when changing the category,”
PG p.80).
7. Press the button. In this page, specify the bank
number of the writing-destination program.
Note: With the factory settings, bank numbers D56–
D127 are in the initialized state. We recommend that
you save to these bank numbers. If you specify one of
these bank numbers as the writing-destination, the
program will be placed after the preload programs in
each category.
If you save by overwriting one of the preload
programs, the index numbers within the performance
will automatically be re-assigned starting at the
lowest-numbered program bank number, meaning
that if you change the program’s category or save it to
a different number, the program’s index number might
change.
Note: To view the bank number, simultaneously press
the CURSOR/VALUE  buttons when a program
name of the performance is displayed (p. 13).
8. Press the button to make the display indicate
“OK?”
Press the button to execute the Write operation.
If you decide not to execute, press a different button.
Writing the global settings
When you execute this Write operation, all global
parameters except for Effect SW will be saved.
1. Make sure that global (GLOBAL) is selected.
2. Press the CURSOR/VALUE button to move to
the top level of the edit page tree. The top level is
the page in which no is shown in the upper left
of the display.
3. Press the button to select the Write Global page.
4. Press the button to make the display indicate
“OK?”
5. Press the button to execute the Write operation.
Assigning a name (Rename)
You can change the name of a performance or
program.
Although you may specify up to 24 characters, the
PS60’s display can show only 11 characters for a
performance or 13 characters for a program.
1. Select the rename page.
If you want to rename a performance, select the
performance edit Common page Rename, and then
press the button.
If you want to rename a program, select the program
edit Write page Name, and then press the button.
2. Use the CURSOR/VALUE  buttons to select
the character that you want to change, and use the
 buttons or the VALUE knob to select the
desired character.
Tip: If the program or performance name contains
more characters than can be shown in the display at
once, you can view the full name by scrolling it
(p. 49).
Performance edit A performances structure and settings
27
Performance edit
A performances structure and
settings
A performance consists of the sound sources “main
timbres” and “sub timbres,” and the “master effect”
and “EQ” sections that apply effects to the overall
sound and adjust its tonal character.
A “program” is assigned to each timbre; “tone
parameters” adjust the sound of this program, and
“timbre parameters” specify how the timbre will
operate.
Each program (except for the STRINGS timbre) has
one “insert effect.” Insert effect settings are made in
Program Edit mode.
Major performance edit
parameters
Tone parameter adjustments
Each timbre has eight tone parameters (located in
“Filter/Amp:” and “Filter/Amp EG:”); these allow you
to make overall adjustments to the brightness, attack,
and decay speed of the selected program (p. 31).
Timbre parameter settings
You can make the following settings for each timbre.
Adjust the volume and pan.
“Volume,” “Pan (Pre),” “Pan (Post)” (p. 30)
Adjust the pitch/tuning.
“Octave,” “Transpose,” “Detune” (p. 31)
Switch the portamento on/off and adjust its speed.
“Portamento” (p. 31)
Portamento is a function that creates a smooth
change in pitch between notes when you play a note
before releasing the previous note.
Specify the amount of pitch change that can be
produced by moving the joystick to left or right.
“Bend Range” (p. 31)
Specify whether the damper effect will be applied
to each timbre.
“MIDI Filter:” (p. 32)
Specify whether each timbre can be played by an
external MIDI device, or whether each timbre can
play an external MIDI sound module.
“Status” (p. 30)
A.PIANO
MAIN TIMBRES
SUB TIMBRES
Tone ParametersTimbreParameters
Program
AUDIO OUTPUT
L/MONO, R
L/MONO, R
SEND1
SEND2
E.PIANO
Tone ParametersTimbreParameters
Program
L/MONO, R
SEND1
SEND2
ORGAN
Tone ParametersTimbreParameters
Program
L/MONO, R
SEND1
SEND2
STRINGS
Tone ParametersTimbreParameters
Program
L/MONO, R
SEND1
SEND2
BRASS
Tone ParametersTimbreParameters
Program
L/MONO, R
SEND1
SEND2
SYNTH
Tone ParametersTimbreParameters
Program
L/MONO, R
SEND1
SEND2
MODULATION
EQ
REVERB/DELAY
Chain
On/O
Return1Return2
Master
Volume
IFX
IFX
IFX
IFX
IFX
Structure of a performance
(used only with split settings)
Editing
28
Master effect adjustments
The program’s output passes through the insert effect
(except for the STRINGS timbre) and is then sent to the
master effect section, where the modulation effect and
reverb/delay effect add movement and spaciousness to
the sound. You can adjust each effect and the amount
of sound that is returned from each effect to L/R, and
you can also connect the output from the modulation
effect to the reverb/delay effect. See “MFX1 (Mod.)”
and “MFX2 (Rev/Dly)” (p. 33).
EQ adjustments
The three-band EQ located at the final stage of the
output lets you make overall adjustments to the sound.
The front panel performance controls let you adjust the
gain of the low-frequency (Bass), mid-frequency (Mid),
and high-frequency (Treble) ranges.
In addition, the performance edit EQ settings page lets
you make finer adjustments such as adjusting the
center frequency and bandwidth (p. 34).
Operating flow on the PS60
1. Press the front panel PERFORMANCE EDIT
button to select Performance Edit mode.
The display will show the edit page, allowing you to
edit the performance that you’re currently using.
2. Use the CURSOR/VALUE  buttons to
select the parameter that you want to edit.
3. Use the  buttons or VALUE knob to edit the
value or setting.
4. To exit Performance Edit mode, press the EXIT
button.
5. Save the settings to performance memory (p. 25).
Performance edit Quick parameter list
29
Quick parameter list
The tree diagram shown on the left shows how the
performance edit parameters (quick parameters) are
organized. These parameters are explained below.
Common
Rename
Specifies the name of the performance (p. 26).
SplitPoint
[C#2...C7]
Specifies the split point. This value is effective only
when split is on.
Tip: You can set this from the front panel. Press the
LOWER button and UPPER button. Then press the key
that you want to specify as the split point. The key you
pressed will be the lowest key of the upper region.
Scale:
Specifies the scale used by the performance. Separately
from this setting, you can make the “Scale” parameter
of the program take priority for each timbre
( “UsePrgScl (Use Prog Scale),” p. 31).
Type
[EqualTemp...UsrOct 03]
Selects the scale ( “Type,” PG p.5).
EqualTemp (Equal Temperament)
PureMajor (Pure Major)
PureMinor (Pure Minor)
Arabic
Pythagras (Pythagoras)
Werkmeist (Werkmeister): Werkmeister III
Kirnbrger (Kirnberger): Kirnberger III
Slendro
Pelog
Stretch: This tuning is used for acoustic pianos.
UsrAllNte (User All Notes Scale): (PG p.75).
UsrOct (User Octave Scale) 00...03: (PG p.75).
Note: User All Notes Scale and User Octave Scale
can be specified using the Global mode User Scale
settings in PS60 Editor/Plug-In Editor.
Note: Use Equal Temperament for the preload
programs 13:SoloStretch Grand –15:SoloStretch
Classic.
Key (Scale Key)
[C…B]
Selects the key of the specified scale.
This setting does not apply to the Equal
Temperament, Stretch, and User All Notes scales.
Random
[0…7]
This parameter creates random variations in pitch
for each note.
Common Rename
SplitPoint
Scale Type
Key
Ramdom
Tempo
Main Timbres A.Piano Program Select
Volume
Pan(Pre)
Pan(Post)
Send1(Mod)
Send2(Rev)
Status
MIDI Ch.
Bank MSB*
Bank LSB*
OSC Select
OSC Mode
Portamento
Octave
Transpose
Detune
Bend Range
UserPrgScl
Filter/Amp Cuto
Resonance
Flt EG Int
AmlVel Int
Firter/ Attack
Amp EG Decay
Sustain
Release
MIDI Filter Damper
Foot SW
Foot Pedal
JS X as AMS
JS+Y
JS-Y
ProgChange
Porta. SW
Ribbon#16
Other CC#
E.Piano
Organ
Strings
Brass
Synth
Sub Timbres
MFX1 (Mod.) Eect Rate(Hz)
Depth
Feedback
On/O
Return1
Chain
ChainLevel
MFX2 (Rvb/Dly) Eect Time(sec)
Level
Feedback
On/O
Return2
EQ Trim
BassGain
Bass
BassFreq
Bass Q
Mid Gain
Mid Freq
Treble G
Treble
Treble F
Treble Q
Master Vol
Comand Initialize
Copy MFX/EQ
Type
Type
Performance Edit
(Same as A.Piano)
(Same as A.Piano)
(Same as A.Piano)
(Same as A.Piano)
(Same as A.Piano) * There is no “Pan(Post)”
(*Status:EX2)
(Same as Main Timbres.)
Editing
30
Tempo
[40.00...300.00, EXT]
This is the current tempo of the performance. This
setting is used when an LFO or effect is synchronized
to the tempo (PG p.80).
040.00…300.00 allow you to set a specific tempo in
BPM, with 1/100 BPM accuracy.
If “Clock (MIDI Clock Source)” (p. 50) is set to
Ext.MIDI or Ext.USB, EXT is shown. This is also
shown if “MIDI Clock” is Auto and MIDI clock data is
being received from an external device.
Tip: You can set the tempo by repeatedly pressing the
assignable switch (separately sold PS-1) at the desired
interval (p. 51).
Main Timbres
Here you can make settings for the main timbres 1–6.
The PS60 has six main timbres (1–6) and six sub
timbres (1–6). When you’re playing only one program,
or when using layer settings across the entire
keyboard, you’ll use only the main timbres. When
you’re playing split settings, the sub timbres are used
together with the main timbres.
Timbre (A. PIANO...SYNTH)
Program Select
[Index No.: Program Name]
Here, you can select the program used by each timbre.
Note: The index number is assigned automatically in
ascending order of the program’s bank number (when
“Status” is INT).
Note: The contents of the display will depend on the
“Status” setting (p. 30, PG p.7).
Volume
[000...127]
Adjusts the volume of each timbre.
Tip: This parameter can be directly controlled by
choosing VOLUME in EASY SETUP.
Pan (Pre)
[RND, L001...C064...R127]
This specifies the pan setting immediately before the
program’s insert effect.
L001…C064…R127: A setting of L001 is far left and
R127 is far right. A setting of C064 will reproduce the
pan setting of the Program.
RND: The oscillator pan will change randomly at each
note-on.
Pan (Post)
[L001...C064...R127]
This specifies the pan setting after the sound has
passed through the insert effect.
The STRINGS timbre does not have this parameter.
Send1 (Mod)
[000...127]
Send2 (Mod)
[000...127]
These specify the send level of the audio to the timbre’s
master effect 1 (Modulation) and 2 (Reverb/Delay).
Tip: These parameters can be directly controlled by
choosing MOD SEND or REV/DLY SEND in EASY
SETUP.
Status
[INT, EXT, EX2]
This controls the status of MIDI and the internal tone
generator for each Timbre. Normally, if you’re playing
an internal Program, this should be set to INT. The
EXT and EX2 settings allow the Timbre to control an
external MIDI device.
MIDI Ch. (MIDI Channel)
[01...16, Gch]
This specifies the MIDI channel on which the timbre
will transmit and receive data.
When you operate the PS60’s keyboard or controllers,
MIDI messages are transmitted on the Gch. In
addition, each timbre is set so that it will produce
sound when it receives MIDI messages on the Gch
from an external device.
If you change a timbre’s MIDI channel, it will produce
sound when MIDI messages sent from an external
device are received on that channel.
If a timbre’s “Status” is set to EXT or EX2, the data
from the PS60’s keyboard and controllers will also be
transmitted on the MIDI channel specified for the
timbre (in addition to being transmitted on the Gch),
allowing you to use the PS60 as a master keyboard that
can control multiple channels.
If the 01...16 setting matches the global MIDI channel,
a “G” is shown at the right.
Bank MSB (When Status = EX2)
[000...127]
Bank LSB (When Status = EX2)
[000...127]
Specifies the bank number that will be transmitted
when “Status” is set to EX2. The upper line is the MSB,
and the lower line is the LSB. This setting has no effect
if “Status” is other than EX2.
OSC Select
[BTH, OS1, OS2]
If the timbre is using a Program whose “OSC Mode” is
Double (PG p.22), and you want only OSC1 or OSC2
(not both) to sound, set this to OSC1 (only OSC1 will
sound) or OSC2 (only OSC2 will sound).
If you specify BTH (Both), OSC1 and 2 will produce
sound according to the program’s setting. Normally
you’ll specify BTH.
A.PIANO
IFX
Pan(Pre) CC#10 Pan(Post) CC#8
E.PIANO
IFX
ORGAN
IFX
BRASS
IFX
SYNTH
IFX
Performance edit Quick parameter list
31
OSC Mode
[PRG, Poly, Mono, Legt]
This specifies whether multiple notes can be played
simultaneously, or whether only one note will be heard
at a time.
Normally you’ll set this to PRG so that the settings of
the original program will be used.
If you wish to force a polyphonic program to sound
monophonically, set this either to Mono or Legt
(Legato). Conversely, set this to Poly if you wish to
force a monophonic program to play polyphonically.
Portamento
[PRG, Off, 001...127]
This is a function that causes the pitch to change
smoothly from one note to the next.
Normally you’ll leave this set to PRG so that the
program’s own setting will be used.
If you want to forcibly disable portamento regardless
of the programs’ setting, turn this parameter Off.
Conversely, if you want to forcibly turn portamento
on, or if you want to change the portamento time, set
this parameter to a value 001–127. Portamento will be
applied using the time setting you specify here.
Octave
[–5...+0...+5]
Adjusts the pitch of each timbre in one octave.
Tip: This parameter can be directly controlled by
choosing OCTAVE in EASY SETUP (p. 19).
Transpose
[–60...+00...+60]
Adjusts the pitch of each timbre in semitone steps.
12 units equal one octave.
Detune
[–1200...+0000...+1200]
Adjusts the pitch of each timbre in one-cent units.
+0000: Normal pitch. With a setting of +0100, the pitch
will be the same as a “Transpose” setting of +01.
Bend Range
[PRG, –24...+00...+24]
This specifies the amount of pitch change that will
occur when you move the joystick left or right (–X or
+X axis).
PRG: The pitch range specified by the program will be
used.
–24…+24: This setting will be used regardless of the
setting in the program. Adjusts the pitch of each
timbre in semitone steps. 12 units equal one octave.
UsePrgScl (Use Prog Scale)
[Off, On]
Timbre can use the scale that is specified by the
program (Full Parameter p. 29).
On: The scale specified by the program will be used.
Off: The scale specified by “Type” (p. 29) will be
used.
About the tone parameters
The “Filter/Amp” and “Filter/Amp EG” parameters
simultaneously adjust multiple parameters of the
program. These parameters are called “relative
parameters,” and have an indication of “Rel” beside
the values listed below. Since these parameters
simultaneously increase or decrease the values of
multiple filter or amp parameters, you can use them to
make overall adjustments to the sound. The changes
you make are saved in the performance, and will not
affect the original program (PG p.9).
Filter/Amp:
The filter boosts or cuts a specific frequency region of
the sound ( “Editing the filter,” p. 38).
The amp controls the volume ( “Editing the amp,”
p. 38).
Cutoff (Filter Cutoff)
[–99...+99 (Rel, CC#74)]
This scales the cutoff frequency of all of the filters at
once (p. 38).
Resonance (Filter Resonance)
[–99...+99 (Rel, CC#71)]
Resonance adds a boost to the region near the cutoff
frequency. This parameter adjusts the resonance of
all filters simultaneously (p. 38).
Filt EG Int (Filter EG Intensity)
[–99...+99 (Rel, CC#79)]
This adjusts the filter EG intensity (the depth of
change produced by the filter EG).
Lower values will decrease the effect of the filter
EG, and higher values will increase the effect. Since
the filter EG operates relative to the filter cutoff
frequency, adjusting both the Cutoff and this Filt EG
Int parameter will control the tonal changes
produced by the filter.
AmpVel Int (Amp Velocity Intensity)
[–99..+99 (Rel)]
This adjusts the depth by which the amp level will
change in response to velocity.
If this is set to –99, the amp level will not be affected
by velocity at all. +99 means maximum modulation
in the same direction, positive or negative, as the
original Program.
Level
Time
Editing
32
Filter/Amp EG:
This adjusts the filter EG and amp EG parameters of
the program used by the timbre.
Attack (Filter/Amp EG Attack Time)
[–99...+99 (Rel. CC#73)]
This scales the attack times of the Filter and Amp
EGs, along with other related parameters.
When the value is +1 or more, this also affects the
Amp EG’s Start and Attack Levels, Start Level AMS,
and Attack Time AMS, as described below:
Between values of +1 and +25, the Start Level, Start
Level AMS and Attack Time AMS, will change from
their programmed values to 0. Over the same range,
the Attack Level will change from its programmed
value to 99.
Decay (Filter/Amp EG Decay Time)
[–99...+99 (Rel. CC#75)]
This scales the decay and slope times of the Filter
and Amp EGs.
Sustain (Filter/Amp EG Sustain Level)
[–99...+99 (Rel. CC#72)]
This scales the sustain levels of the Filter and Amp
EGs.
Release (Filter/Amp EG Release Time)
[–99...+99 (Rel, CC#72)]
This scales the release times of the Filter and Amp
EGs.
MIDI Filter:
These settings allow you to turn on/off each type of
MIDI message received or transmitted by the timbre.
Types of message that have a check mark will be
transmitted and received.
This allows you to make individual settings for each
timbre; for example if you want the damper pedal to
affect only the A.PIANO, you can turn “Damper” On
for A.PIANO and Off for BRASS.
Damper
[Off, On]
This specifies whether damper pedal (CC#64)
messages will be transmitted and received.
Foot Sw (Foot Switch)
[Off, On]
This specifies whether the effect assigned to a foot
switch connected to the PS60 will be transmitted
and received. This setting is effective if the foot
switch is assigned to a MIDI control change
(p. 51).
Foot Pedal
[Off, On]
This specifies whether the effect assigned to a foot
pedal connected to the PS60 will be transmitted and
received. This setting is effective if the foot pedal is
assigned to a MIDI control change (p. 52).
JS X as AMS
[Off, On]
Specifies whether or not MIDI pitch bend messages
(the X axis of the joystick) will be received to control
the AMS effect assigned to JS X. (This is not a filter
for MIDI pitch bend message reception.)
JS+Y
[Off, On]
Specifies whether CC#1 will be transmitted and
received.
JS–Y
[Off, On]
Specifies whether CC#2 will be transmitted and
received.
ProgChange
[Off, On]
This specifies whether MIDI program change
messages will be transmitted.
Program change reception is always valid only for
performances.
Porta.Sw (Portamento Switch)
[Off, On]
This specifies whether portamento on/off messages
(CC#65) will be transmitted and received. The
portamento effect setting of the timbre itself (i.e.,
used by the internal sound generator) is specified
by “Portamento” (p. 31).
Ribbon #16
[Off, On]
This specifies whether ribbon messages (CC#16)
will be received.
Note: Use the Foot Pedal setting to control MIDI
transmission if you’ve assigned Ribbon#16 as the
function of the foot pedal.
Other CC#
[Off, On]
This specifies whether MIDI control change
messages not covered by the other MIDI Filter items
will be transmitted and received.
Sub Timbres
Here you can make settings for the sub timbres. The
sub timbres are the sound generator that is used by the
region not assigned to the main timbres when you’re
playing split settings.
These parameters are the same as the Main Timbres
(p. 30).
There are some limitations on the effects that can be
used for the sub timbres (p. 14).
Time
Level
Note-on
Attack Level
Break Level
Note-off
Start Level
Slope Time
Release Time
Decay Time
Attack Time
Release Level
Sustain Level
Performance edit Quick parameter list
33
MFX1 (Mod.)
About the master effects
The master effects do not output any direct sound
(Dry). Use the return levels “Return1” and “Return2”
to return the effect sound (Wet) to the L/R bus and mix
it into the signal of the L/R bus.
The master effects are stereo-in/stereo-out, but the
output may be monaural depending on the type of
effect that’s selected.
Tip: You can use the front panel MODULATION but-
ton and knobs to directly control the Effect Type and
MFX Parameters.
Tip: You can use the Copy MFX/EQ command to copy
the master effect and EQ settings from another perfor-
mance or program.
Effect Type
[No Effect...St.Phaser]
This selects the effect type for master effect 1.
Choose from No Effect, St.Chorus, St.Flanger,
Vntg.Cho/Flg, and St.Phaser. If you choose No Effect,
the output from the master effect will be muted.
MFX1 Parameters
Here you can set the parameters of the effect
selected by “Effect Type.” These are displayed if
you press the button when selecting Effect Type.
St.Chorus (Stereo Chorus)
St.Flanger (Stereo Flanger)
Vntg.Cho/Flg (Vintage Chorus/Flanger)
St.Phaser (Stereo Phaser)
( “Effect types,” p. 20)
Rate (Hz)
[0.01...10.0]
This adjusts the speed of LFO modulation.
Depth
[0...100]
This adjusts the depth of LFO modulation.
Feedback
[0...100]
This adjusts the amount of feedback.
On/Off
[Off, On]
This turns master effect 1 on/off. When off, the output
is muted.
Return 1
[000...127]
This specifies the return level from master effect 1 to
the L/R bus.
Chain
[Off, On]
On: Master effects 1 and 2 will be series-connected in
the order of master effect 1 master effect 2.
Chain Level
[000...127]
This specifies the level from master effect 1 to master
effect 2 when “Chain On/Off” is On.
Tip: You can use the front panel MODULATION but-
ton and knobs to directly control the Effect Type and
MFX Parameters.
MFX2 (Rev/Dly)
(About the master effects,” p. 33)
Effect Type
[No Effect...Delay]
This selects the effect type for master effect 2.
You can choose from No Effect, Hall, Plate, Room, or
Delay. If you choose No Effect, the output from the
master effect will be muted.
MFX2 Parameters
Here you can set the parameters of the effect
selected by “Effect Type.” These are displayed if
you press the button when selecting Effect Type.
Hall
Plate
Room
( “Effect types,” p. 20)
Time (sec)
[Hall, Plate: 0.1...10.0]
[Room: 0.1...3.0]
This specifies the reverb time.
Level
[0...100]
This adjusts the output level of the reverb.
Feedback
[0...100]
This adjusts the amount of high-frequency
attenuation.
Delay
( “Effect types,” p. 20)
Time (msec)
[0...549]
This adjusts the delay time.
Level
[0...100]
This adjusts the output level of the delay sound.
Feedback
[0...100]
This adjusts the feedback amount of the delay
sound.
On/Off
[Off, On]
This turns master effect 2 on/off.
Return 2
[000...127]
This specifies the return level from master effect 2 to
the L/R bus.
Note: The actual level is determined by multiplying
this value with the Level parameter value of Hall,
Plate, Room, or Delay.
Tip: You can use the front panel REVERB/DELAY but-
ton and knobs to directly control the Effect Type and
the MFX Parameters.
MFX2(Rev/Dly)
MFX1(Mod)
Return 1
Return 2
AUDIO OUTPUT
L/Mono, R
stereo
Modulation
Reverb/Delay
stereo
stereo
Chain On/O
Chain
Level
Send1
Send2
L/R
stereo
stereo
stereo
EQ
Master Level
EQ
Editing
34
EQ
Here you can control the center frequency and
bandwidth of low-frequency (Bass), mid-frequency
(Mid), and high-frequency (Treble) bands.
Trim
[0...100]
This specifies the input level to the EQ.
BassGain
[–18.0...+18.0]
This specifies the gain of the low-frequency band.
Bass
[Peak, Shelf-Low]
This selects the filter type.
BassFreq
[20...1.00k (10Hz step)]
This specifies the center frequency.
Bass Q
[0.5...10.0]
This specifies the bandwidth. Higher values make the
band narrower and steeper.
Mid Gain
[–18.0...+18.0]
This specifies the gain of the mid-frequency band.
Mid Freq (Frequency)
[100–500 (10Hz step)–
[1.0k (20Hz)–2.0K (50Hz)–10.0k (100Hz)]
This specifies the center frequency.
Mid Q
[0.5...10.0]
This specifies the bandwidth. Higher values make the
band narrower and steeper.
Treble G (Gain)
[–18.0...+18.0]
This specifies the gain of the high-frequency band.
Treble
[Peak, Shelf-high]
This selects the filter type.
Treble F (Frequency)
[500...20.0k (100Hz step)]
This specifies the center frequency.
Treble Q
[0.5...10.0]
This specifies the bandwidth. Higher values make the
band narrower and steeper.
Tip: You can use the front panel EQ knobs to directly
control BassGain, Mid Gain, and Treble G.
Master Vol (Master Volume)
Master Vol
[000...127]
This specifies the final level after the signal has passed
through the EQ and immediately before it is sent to
OUTPUT L/MONO and R.
Command
These commands allow you to initialize a performance
and copy effects.
Initialize
This command initializes the settings of the currently
selected performance.
Single settings for A.Piano index 01.
Index 01 of each category is selected for the main
timbres.
Index 02 of each category is selected for the sub
timbres.
Procedure
1. Access the Command page.
2. Press the button, and then use the  buttons
to choose the Initialize command.
3. Press the button to get the OK? prompt.
4. Press the button to execute.
3dB
3dB
0dB
+Gain
-Gain
EQ - Bass/Mid/Treble
Bass
Mid Treble
Q
Frequency Frequency Frequency
Shelf
Peak
Shelf
Peak
Performance edit Quick parameter list
35
Copy MFX/EQ
This command copies the effect or EQ settings from a
program or performance saved in the PS60’s memory
to the performance that you’re currently operating.
From Mode
[Prog, Perf]
This specifies whether the copy-source will be a
program or a performance.
Src (Source)
[A000: name..., 000: name...]
This selects the bank and number of the copy-source.
FX
[All, Mod. Rev/Dly, EQ]
This selects whether you’ll be copying effect or EQ
settings.
Procedure
1. Access the Command page.
2. Press the button, and then use the  buttons
to choose the Copy MFX/EQ command.
3. Press the button, and then turn the VALUE
knob to select the copy-source.
Prog: programs, Performance: performances
4. Select the number whose settings you want to
copy. Press the button, and turn the VALUE
knob to make your selection.
Use the program’s bank number (e.g. “A000”) if you’re
selecting a program.
Note: The bank number will appear if you press the
CURSOR/VALUE  buttons simultaneously when
the program name is shown in the performance
(p. 18).
5. Select the effect that you want to copy. Press the
button, and then turn the VALUE knob to make
your selection.
6. Press the to get the OK? prompt, and then press
the button to execute.
If you decide not to execute, press any other button.
Editing
36
Program edit A programs structure and settings
37
Program edit
You can create original sounds by editing an existing
program to your taste.
A programs structure and
settings
The PS60’s programs consist of Oscillator settings,
Pitch settings, Filter settings, Amp settings, Effect
settings, and various controllers such as EG and LFO
( “Program structure,” p. 37).
The oscillator section produces the basic sound. It uses
multisamples consisting of multiple PCM waveforms.
There are two oscillators.
The pitch settings modify the oscillators pitch, and the
filter settings modify the tonal character. The amp
settings modify the volume.
Controllers such as EG (envelope generator), LFO (low
frequency oscillator), and keyboard tracking can be
used to vary the sound in numerous ways according to
the elapsed time, the keyboard position, and your
performance expressions.
Each program can use one insert effect, you can also
use the master effects (modulation and reverb/ delay)
and EQ to shape the overall sound.
Note: The STRINGS timbre does not have an insert
effect.
Take a look at the illustration below. Notice that the
signal flows in the order of Oscillator/Pitch Filter
Amp. The illustration also shows how EG and LFO
affect the sound, and how the signal flows through the
effects.
The three elements of sound
Sound has three basic elements: pitch, tonal character,
and volume. On the PS60, these elements are
controlled by the “pitch,” “filter,” and “amp
(amplifier)” sections respectively.
Major program editing
functions
Editing the pitch
You can edit the way in which the oscillators pitch will
change. The pitch will vary over time according to the
Pitch EG and LFO settings.
Use an EG to control the pitch.
Attack (Pitch EG Attack Time)” – “Release (Pitch
EG Release Time)” (p. 42)
Use the LFO to apply vibrato.
The depth of the effect produced by pitch LFO1 is
specified by “LFO1 Int (Pitch LFO1 Intensity)”
(p. 42).
The speed of the effect is specified by “LFO”
(p. 42).
Apply portamento.
“Portamento (Portamento Enable)” – “PortaTime
(Portamento Time)” (p. 43)
Use the keyboard position to vary the pitch.
“PtchSlope (Pitch Slope)” (p. 43)
This makes the pitch rise as you play toward the
right of the keyboard, as on keyboard instruments
such as piano and organ.
Specify the amount of pitch change that will occur
when you move the joystick to left or right.
“Pitch JS+X,” “Pitch JS–X” (p. 43)
AUDIO OUTPUT
L/MONO, R
MODULATION
Insert FX
EQ
REVERB/DELAY
SEND1
Chain
On/O
Return1Return2
SEND2
OSC1 Basic
Amp1
Pitch EG
Filter1 EG
Amp1 EG
OSC1 LFO1
OSC 1
OSC 2
Filter1 Mod
Filter1 LFO Mod
OSC1 Pitch
OSC1 LFO2
Amp1 Mod
Filter1(A/B)
Common LFO
Audition Ri
Program structure
*The STRINGS
program does
not have an
insert effect.
Oscillator / Pitch Filter Amplifier Effects
Editing
38
Editing the filter
The filter modifies the tonal character by allowing just
the high-frequency, low-frequency, or a specific
frequency band of the sound to pass through.
Adjust the cutoff frequency to modify the tonal
character. “Cutoff (Filter Cutoff)” (p. 41)
In the case of a low pass filter, the filter will vary the
brightness of the sound. Normally, lower settings will
make the sound darker, and higher settings will make
the sound brighter.
In the case of a high-pass filter, sound will be removed
from the low-frequency range, making the sound
thinner.
Note: The way in which the effect occurs will depend
on the program’s filter type and routing ( “Filter,”
PG p.35).
Resonance emphasizes the region near the cutoff
frequency (see diagram below) “Resonance (Filter
Resonance)” (p. 41).
This emphasis will not occur if the resonance is set to
0; the frequency region beyond the cutoff will be
attenuated smoothly.
With moderate settings, the resonance will modify the
tonal character of the filter, producing a nasal
character or possibly a more intense sound. With
extremely high settings, an oscillation reminiscent of
whistling will occur.
You can use the EG and LFO to apply time-varying
change to the filters cutoff frequency.
Filter EG
The filter EG controls the filters cutoff frequency to
create time-varying change in the tonal character.
The depth of the effect produced by the filter EG is
specified by “Flt EG Int (Filter EG Intensity)” (p. 41).
The filter EG’s envelope is specified by the “Filter/Amp
EG” (p. 41) and “Filter EG” (p. 41) settings.
LFO1 2
LFO1, LFO2, and the Common LFO control the filters
cutoff frequency to create cyclic change in the tonal
character. You can use this to create an auto-wah effect.
The depth of the effect produced by the filter LFO is
specified by the “FltLFO1toA (Filter LFO1 Intensity to
A),” “FltLFO1toB (Filter LFO1 Intensity to B),”
“FltLFO2toA (Filter LFO2 Intensity to A),” and
“FltLFO2toB (Filter LFO2 Intensity to B)” settings
(p. 44).
The speed etc. of the effect is specified by the “LFO”
(p. 42).
Editing the amp
You can produce a variety of changes in the amp
volume by applying modulation to the amp.
The amp EG and LFO are used to control the volume.
Amp EG
Different sounds have characteristic shapes to their
volume levels.
For example, the volume of a piano note begins at a
high volume the instant you play the note, and then
decreases gradually.
The volume of an organ note, on the other hand,
remains constant as long as you continue pressing the
key.
The volume of a note on a violin or wind instrument
can be varied during the note by the musician (i.e., by
regulating the amount of pressure on the bow or the
force of the breath).
The amp EG applies time-varying change to the
oscillator volume.
Conversely, by changing the volume contour–for
instance, applying a string-like Amp EG curve to an
organ multisample– you can produce interesting and
unusual sounds.
The amp EG’s envelope is specified by the “Filter/Amp
EG” (p. 41) and “Filter EG” (p. 41) settings.
LFO1, 2
These LFOs produce cyclic change in the volume
(tremolo effect).
The depth by which the LFOs modulate the volume is
specified by the “AMPLFO1Int (Amp LFO1 Intensity)”
and “AmpLFO2Int (Amp LFO2 Intensity)” settings of
OSC1 (or OSC2) (p. 44).
LPF
Level
Low
Cutoff
frequency
Frequency
High
HPF
Level
Cutoff
frequency
Volume Volume
Time Time
Piano Organ
Volume decays gradually
Volume remains constant
until note is released
Program edit Operating flow on the PS60
39
Velocity
Many programs will vary their volume according to
your keyboard playing dynamics (velocity). The
AmpVelInt (Amp Velocity Intensity)” setting (p. 41)
specifies how velocity will affect the volume.
Normally you’ll set the amp modulation value to a
positive (+) setting. Increasing this value will produce
a greater change between softly played and strongly
played notes.
Editing the insert effects
The output of the entire program is sent to the insert
effect. Here you can use effects such as distortion or
compressor to add a distinctive character to the sound
(p. 44, PG p.83).
Note: The STRINGS programs do not have an insert
effect.
Editing the master effects and EQ
(p. 28)
About the EG and LFO
EG (Envelope Generator)
An envelope creates a modulation signal by moving
from one level to another over a specified time, and
then moving to another level over another period of
time, and so on.
The Program includes three EGs, for Pitch, Filter, and
Amp. These produce time-varying changes in pitch,
tone, and volume respectively.
LFOs
Each Oscillator has two LFOs: LFO1 and LFO2. There
is also a single LFO (Common LFO), shared by both
Oscillators. While LFO1 and LFO2 are separate for
each voice, the Common LFO is shared by all voices in
the Program. This makes it useful when you want all
of the voices to have an identical LFO effect.
You can use these LFOs to modulate many different
Program parameters, including:
Pitch (for vibrato)
Filters (for wah effects)
Volume (for tremolo)
Pan (for auto-panning)
Operating flow on the PS60
1. Press the front panel PROGRAM EDIT button to
select Program Edit mode.
If you’re using layer or split settings, all timbres that
are on will blink. As necessary, press the LOWER or
UPPER button, and then an ON button to select the
timbre whose program you want to edit. Then select
the desired edit page.
2. Use the CURSOR/VALUE  buttons to
select the parameter that you want to edit.
3. Use the  buttons or VALUE knob to edit the
value or setting.
4. Use the Write command to save the edited settings
(p. 25).
5. When you’ve finished editing the program, press
the EXIT button.
Time
Level
note-on
Attack Level
Break Level
note-off
Start Level
Slope Time
Release Time
Decay Time
Attack Time
Release Level
Sustain Level
Editing
40
Quick parameter list
The tree diagram on the left shows how the program
edit parameters (quick parameters) are structured.
These parameters are explained below.
OSC Common
Here you can make common settings for oscillators 1
and 2 to specify how they will produce sound.
VoiceMode (Voice Assign Mode)
[Poly, Mono]
This specifies whether multiple notes can be played
simultaneously, or whether the program will play only
one note at a time.
Poly: The program will play polyphonically, allowing
you play chords.
Mono: The program will play monophonically. Only
one note will be heard even if you hold down multiple
keys. It’s effective to use the Mono setting when you
want to play analog synthesizer-type bass or synth
lead sounds.
MonoLegato
[Off, On]
Legato means to play notes so that they are smooth
and connected; the next note is played before the last
note is released. This is the opposite of playing
detached. This is available when the “Voice Mode” is
set to Mono.
When “Mono Legato” is On, the first note in a legato
phrase will sound normally, and then subsequent
notes will have a smoother sound, for more gentle
transitions between the notes.
On: When you play with legato phrasing, the notes
within a legato phrase will sound smoother.
Off: Legato phrasing will produce the same sound.
Unison
[On, Off]
This is available if “Voice Mode” is set to Mono.
On: When Unison is on, the Program uses two or more
stacked, detuned voices to create a thick sound.
Use the “NumOfVoices” and “Detune” parameters to
set the number of voices and amount of detuning, and
the “Thickness” parameter to control the character of
the detuning.
Off: The Program plays normally.
NumOfVoices (Number of Voices)
[2...6]
This controls the number of detuned voices that will be
played for each note when using “Unison”. It applies
only when “Unison” is On.
Detune
[00...99 cents]
This parameter sets the tuning spread for the Unison
voices, in cents (1/100 of a semitone). Detune is
available when “Unison” is On.
The “Thickness” parameter, below, controls how the
voices are distributed across the detune amount. When
“Thickness” is Off, the voices are distributed evenly,
centered around the basic pitch.
OSC Common
VoiceMode
VoiceLegato*
Unison*
NumOfVoices*
Detune*
Tickness*
PtchSt
rtch
Hol
d
Reverse
Filter/Amp
Cuto
Resonance
Flt EG Int
AmpVel Int
Filter/Amp EG
Attack
Decay
Sustain
Release
Filter EG
Attack
Decay
Sustain
Release
Amp EG
Attack
Decay
Sustain
Release
Pitch EG/LFO
Attack
Decay
Release
LFO1 Int
LFO
LF01 Speed
LFO1 Fade
LFO1 Delay
LFO1 Stop
LF02 Speed
LFO2 Fade
LFO2 Delay
LFO2 Stop
CmnLFO Spd
OSC1
Play/Mute
Volume
Tune
Transpose
PtchSlope
Pitch JS+X
Pitch JS–X
Portamento
PortaFingr
PortaMode
PortaTime
LFO1
LFO2
FltLFO1toA
FltLFO1toB
FltLFO2toA
FltLFO2toB
AmpLFO1Int
AmpLFO2Int
P.LFO1 AMS Int
P.LFO2 AMS Int
OSC2
Audition Ri
: 000: O
Transpose
IFX
Eect Select
Wet/Dry
FX Parameters
:
On/O
Send1(Mod)
Send2(Rev)
MFX1(Mod.)
Eect Select
Rate(Hz)
Depth
Feedback
On/O
Return1
Chain
ChainLevel
MFX2(Rvb/Dly)
Eect Select
Time(sec)
Level
Feedback
On/O
Return2
EQ
Trim
BassGain
Bass
BassFreq
Bass Q
Mid Gain
Mid Freq
Mid Q
Treble G
Treble
Treble F
Treble Q
Command
Copy IFX
Copy MFX/EQ
Remove Prog
Write
* VoiceMode: Mono
Same as OSC1 parameters
- STRINGS does not have IFX
Program Edit
Program edit Quick parameter list
41
Thickness
[Off, 01...09]
This parameter controls the character of the detuning
for the unison voices. Thickness is available when
“Unison” is On.
Off: Unison voices will be evenly distributed across
the Detune range, as shown above.
01–09: Unison voices will be detuned in an asymmetric
way, increasing the complexity of the detune, and
changing the way in which the different pitches beat
against one another. This creates an effect similar to
vintage analog synthesizers, in which oscillators
would frequently drift slightly out of tune. Higher
numbers increase the effect.
PtchStrtch (Pitch Stretch)
[–12...0...+12 (Rel)]
This special control increases the Oscillator Tune
parameter while lowering the Transpose parameter.
The result is that the pitch stays the same, but the
mapping of the samples to the keys changes. You can
use this to create interesting shifts in timbre.
Hold
[Off, On]
This produces the same result as if you continued
holding down the key.
The notes will continue sounding indefinitely unless
the oscillators amp EG parameter “Sustain” is set to 0.
On: The Hold function will be enabled.
Off: The Hold function will be disabled.
Reverse
[PROG, Off On (Rel)]
If this is On, the multisample waveforms of all
oscillators will play backward. With the PROG setting,
the program’s original setting will be used.
Filter/Amp
Here you can make filter and amp settings for
oscillators 1 and 2.
Cutoff (Filter Cutoff)
[–99...+99 (Rel, CC#74)]
This scales the cutoff frequency of all of the filters at
once.
Resonance (Filter Resonance)
[–99...+99 (Rel, CC#71)]
This scales the resonance of all of the filters at once.
Flt EG Int (Filter EG Intensity)
[–99...+99 (Rel, CC#79)]
This adjusts the filter EG intensity for the cutoff
frequency of all filters.
AmpVelInt (Amp Velocity Intensity)
[–99...+99 (Rel)]
This scales the effect of velocity on the Amp level.
About the tone parameters
The parameters from “Filter/Amp” to “LFO,” as well
as the OSC1 and OSC2 parameters “Tune” and
“Transpose,” make overall adjustments to the sound
settings of the program.
Parameters other than LFO1Stop and LFO2Stop are
Relative parameters. They control an adjustment that
is relative to the parameters actual value.
Note: Relative parameters have an indication of “Rel”
following the parameter value. Absolute parameters
have an indication of “Abs” following the parameter
value (PG p.21).
Filter/Amp EG
These parameters simultaneously adjust the filter EG
and amp EG of oscillators 1 and 2.
Attack (Filter/Amp EG Attack Time)
[–99...+99, (Rel, CC#73)]
This scales the attack times of the Filter and Amp EGs,
along with other related parameters.
Decay (Filter/Amp EG Decay Time)
[–99...+99 (Rel, CC#75)]
This scales the decay and slope times of the Filter and
Amp EGs.
Sustain (Filter/Amp EG Sustain Level)
[–99...+99 (Rel, CC#70)]
This scales the sustain levels of the Filter and Amp
EGs.
Release (Filter/Amp EG Release Time)
[–99...+99 (Rel, CC#72)]
This scales the release times of the Filter and Amp
EGs.
Filter EG
These parameters adjust the filter EG envelope for
oscillators 1 and 2.
Attack (Filter EG Attack Time)
[–99...+99 (Rel)]
This scales the attack times of the Filter EGs.
Decay (Filter EG Decay Time)
[–99...+99 (Rel)]
This scales the decay and slope times of the Filter EGs.
Sustain (Filter EG Sustain Level)
[–99...+99 (Rel)]
This scales the sustain levels of the Filter EGs.
Release (Filter EG Release Time)
[–99...+99 (Rel)]
This scales the release times of the Filter EGs.
Editing
42
Amp EG
These parameters adjust the amp EG for oscillators 1
and 2.
Attack (Amp EG Attack Time)
[–99...+99 (Rel)]
This scales the attack times of the Amp EGs.
Decay (Amp EG Decay Time)
[–99...+99 (Rel)]
This scales the decay and slope times of the Amp EGs.
Sustain (Amp EG Sustain Level)
[–99...+99 (Rel)]
This scales the sustain levels of the Amp EGs.
Release (Amp EG Release Time)
[–99...+99 (Rel)]
This scales the release times of the Amp EGs.
Pitch EG/LFO
These parameters adjust the depth of the effect
produced by the pitch EG envelope and LFO1 for
oscillators 1 and 2.
Attack (Pitch EG Attack Time)
[–99...+99 (Rel)]
This scales the attack times of the Pitch EG.
Decay (Pitch EG Decay Time)
[–99...+99(Rel)]
This scales the decay and slope times of the Pitch EG.
Release (Pitch EG Release Time)
[–99...+99 (Rel)]
This scales the release times of the Pitch EG.
LFO1 Int (Pitch LFO1 Intensity)
[–99...+99 (Rel, CC#77)]
This scales the effect of LFO1 on the Pitch.
LFO
These parameters adjust the LFO for oscillators 1 and 2
(p. 39).
LFO1 Speed
[–99...+99 (Rel, CC#76)]
This adjusts the LFO1 speed.
LFO1 Fade
[–99...+99 (Rel)]
This parameter lets you fade-in the LFO1 level starting
at note-on.
This parameter specifies the time from when the LFO
begins to play until it reaches its maximum amplitude.
If the “LFO1 Delay” parameter is being used, then the
fade will begin after the delay is complete.
When “Key Sync” is Off, the fade will apply only to
the first note in the phrase.
LFO Fade and Delay
LFO1 Delay
[–99...+99 (Rel, CC#78)]
This adjusts the time from note-on until when LFO1
will start ( “Delay [ms],” PG p.30).
LFO1 Stop
[PROG, Off, On (Abs)]
This specifies whether LFO1 will stop or continue
operating.
If you choose PROG, the program’s “Stop” setting
(PG p.52) will be used. For example if the full
parameter settings are set so that the oscillator 1 LFO1
is stopped and the oscillator 2 LFO1 is not stopped,
choosing the PROG setting here means that the full
parameter settings are used without change.
LFO2 Speed
[–99...+99 (Rel)]
This adjusts the LFO2 speed.
LFO2 Fade
[–99...+99 (Rel)]
This parameter lets you fade-in the LFO2 level starting
at note-on ( “LFO1 Fade”).
LFO2 Delay
[–99...+99 (Rel)]
This adjusts the time from note-on until when LFO2
will start.
LFO2 Stop
[PROG, Off, On (Abs)]
This specifies whether LFO1 will stop or continue
operating ( “LFO1 Stop”).
CmnLFO Spd (Common LFO Speed)
[–99...+99 (Rel)]
This adjusts the speed of the common LFO.
OSC1
These parameters make settings for oscillator 1.
Play/Mute
[Play, Mute]
This specifies whether the oscillator will play or be
muted.
Play: Oscillator 1 will produce sound.
Mute: Oscillator 1 will be muted (silent).
Volume
[000...127]
This specifies the volume of oscillator 1.
Tune
[–1200...+1200 (Rel)]
This setting is added to or subtracted from the
oscillators “Tune” setting. One cent is 1/100th of a
semitone.
Transpose
[–60...+60 (Rel)]
This setting is added to or subtracted from the
oscillators “Transpose” setting. It lets you adjust the
pitch in semitone steps over a +/–5 octave range.
Note-on Note-off
Delay Fade
Program edit Quick parameter list
43
PtchSlope (Pitch Slope)
[–1.0...+2.0]
This specifies how the oscillators pitch will change
relative to the note played on the keyboard.
Normally, this should be set to the default of +1.0.
Pitch Slope, pitch, and note
Positive (+) values cause the pitch to rise as you play
higher on the keyboard, and negative (–) values cause
the pitch to fall as you play higher on the keyboard.
When this is set to +0.0, playing different notes on the
keyboard won’t change the pitch at all; it will be as if
you’re always playing C4. This can be useful for
special effects sounds, for instance.
Pitch JS+X
[–60...+12]
Specify in semitones how the pitch will change when
the joystick is moved to the right. For normal pitch
bend, set this to a positive value.
For example, if you set this to +12 and move the
joystick all the way to the right, the pitch will rise one
octave above the original pitch.
Pitch JS–X
[–60...+12]
Specify in semitones how the pitch will change when
the joystick is moved to the left. For normal pitch bend,
set this to a negative value.
For example, if you set this to –60 and move the
joystick all the way to the left, the pitch will fall five
octaves below the original pitch. You can use this to
create guitar-style downward swoops.
Portamento (Portamento Enable)
[Off, On]
Portamento is a function that creates a smooth change
in pitch from one note to the next.
On: Turns on Portamento, so that pitch glides
smoothly between notes.
Off: Turns off Portamento.
Tip: You can use an assignable switch to turn porta-
mento on/off (p. 51).
PortaFingr (Portamento Fingered)
[Off, On]
This parameter allows you to control Portamento
through your playing style.
This parameter is available if “Portamento” is On.
On: Turns on Fingered Portamento. Playing legato will
turn off Portament.
Off: Turns off Fingered Portamento.
PortaMode (Portamento Mode)
[Rate, Time]
Rate means that Portamento will always take the same
amount of time to glide a given distance in pitch - for
instance, one second per octave. Put another way,
gliding several octaves will take much longer than
gliding a half-step.
Time means that Portamento will always take the
same amount of time to glide from one note to another,
regardless of the difference in pitch. This is especially
useful when playing chords, since it ensures that each
note in the chord will end its glide at the same time.
PortaTime (Portamento Time)
[000...127]
This controls the portamento time. Higher values
mean longer times, for slower changes in pitch.
If this is set to 0, the result will be the same as if
“Portamento” is off; the pitch will instantly change to
the pitch of the newly played note.
This parameter is available if “Portamento” is On.
LFO1 Type
[Triangle...Rnd6 (Cnt)]
This selects the basic waveform for LFO1 ( “LFO
waveform (LFO Type) diagrams”).
LFO2 Type
[Triangle...Rnd6 (Cnt)]
This selects the basic waveform for LFO2 ( “LFO
waveform (LFO Type) diagrams”).
2oct
1oct
1oct
C4 C5
+2
+1
0
-1
Pitch
Note on keyboard
Square
Sine
Saw
T
riangle Step Tri4
(Step Triangle4)
Step Saw6
Step Saw4
Step Tri6
(Step Triangle6)
ExpSawDwn
(Exponential
Saw Down)
ExpTri
(Exponential
Triangle)
Guitar
ExpSawUp
(Exponential
Saw Up)
Rnd1(S/H)
(Random1
-S/H)
Rnd2(S/H)
(Random2
-S/H)
Rnd3(S/H)
(Random3
-S/H)
Rnd4(Cnt)
(Random4
-Continuous)
Rnd6(Cnt)
(Random6
-Continuous)
Rnd5(Cnt)
(Random5
-Continuous)
LFO waveform (LFO Type) diagrams
Editing
44
FltLFO1toA (Filter LFO1 Intensity to A)
[–99...+99]
This specifies the depth and direction to which LFO1
will modulate the cutoff frequency of filter A.
LFO modulation of Filter Cutoff
FltLFO1toB (Filter LFO1 Intensity to B)
[–99...+99]
This specifies the depth and direction to which LFO1
will modulate the cutoff frequency of filter B.
FltLFO2toA (Filter LFO2 Intensity to A)
[–99...+99]
This specifies the depth and direction by which LFO2
will modulate the filter A cutoff frequency.
FltLFO2toB (Filter LFO2 Intensity to B)
[–99...+99]
This specifies the depth and direction by which LFO2
will modulate the filter B cutoff frequency.
AMPLFO1Int (Amp LFO1 Intensity)
[–99...+99]
This controls the depth and direction of LFO1’s effect
on the oscillators volume.
Negative (–) values will invert the LFO waveform.
AmpLFO2Int (Amp LFO2 Intensity)
[–99...+99]
This controls the depth and direction of LFO2’s effect
on the oscillators volume.
Negative (–) values will invert the LFO waveform.
P.LFO1 AMS Int (Pitch LFO1 AMS Intensity)
[–12.00...+12.00]
This specifies the depth and direction of the pitch
modulation applied by “AMS (LFO1)” (PG p.29).
With a setting of 0, modulation will not be applied.
With a setting of 12.00, the OSC1 LFO1 will apply a
maximum of +/–1 octave of pitch modulation.
P.LFO2 AMS Int (Pitch LFO2 AMS Intensity)
[–12.00...+12.00]
This specifies the depth and direction of the pitch
modulation applied by “AMS (LFO2)”.
OSC2
Here are the settings for oscillator 2. These parameters
are available only for a program that uses two
oscillators.
The parameters are the same as for oscillator 1
( “OSC1,” p. 42).
Audition Riff
Here you can specify the riff used by the Audition
function (p. 16), and its pitch.
Audition Riff
[000: Off...383: name]
This selects the audition riff. The PS60 contains 383
audition riffs that are appropriate for a wide range of
instruments and musical styles. An appropriate tempo
is specified for each riff.
Note: You can’t change the playback tempo of the
audition riffs.
With the 000: Off setting, no riff will play.
Transpose
[–24...+24]
This adjusts the pitch of the audition riff in semitone
steps.
IFX
For the total effect, the direct sound (Dry) is always
stereo-in/out. The input/output configuration of the
effect sound (Wet) will depend on the selected effect
type (PG p.81).
Note: The insert effect cannot be used with the
STRINGS category.
IFX Type
[00...61 (62, 63)]
This selects the effect type for the insert effect.
The available range will differ depending on the
category of the timbre.
Categories other than STRINGS and ORGAN: 00–61
ORGAN category: 00–63
Effect types 62: Organ V/C and 63: Rotary SP are
available only for programs of the Organ category.
If you’re using 63: Rotary SP, you can use the
ORGAN SLOW/FAST button to switch the rotary
speaker simulator between slow/fast.
Categories of the 63 effects
IFX Parameters
Here you can edit the parameters of the effect
selected in “IFX Select.” For details on the effect
parameters, refer to “IFX (Insert effects) List”
(PG p.83).
Youll be able to edit the most important parameters
of the effect. To edit all of the parameters, you’ll
need to use the editor.
Low setting High setting
Type Explanation
Dynamics: 00–06
Dynamics effects such as compressor
and limiter
EQ/Filter: 07–19
Filter-type effects such as EQ, exciter, and
wah
Overdrive/Amp/Mic:
20–28
Overdrive-type effects, and guitar/bass
amp and microphone modeling effects.
Phaser/Modulation:
29–42
Modeling effects such as phaser,
tremolo, and ring modulator
Mono-Mono Serial
(Dyn/EQ/Phs):
43–61
Effects that internally series-connect two
mono effects. These combine effects
such as dynamics, EQ, and phaser.
Organ FX: 62–63 Standard effects for organ
Program edit Quick parameter list
45
On/Off
[Off, On]
This turns the insert effect on/off.
If this is off, the input will be output without change.
(The Off setting is the same as if No Effect is on.)
Send1 (Mod), Send2 (Rev)
Send1 (Mod)
[000...127]
Send2 (Rev)
[000...127]
These specify the send levels to master effects 1 and 2,
taken from immediately after the insert effect.
Tip: You can use the EASY SETUP settings MOD
SEND and REV/DLY SEND to control these parame-
ters directly.
MFX (Mod.)
Effect Type
[No Effect...St.Phaser]
MFX1 Parameters
On/Off
[Off, On]
Return 1
[000...127]
Chain
[Off, On]
ChainLevel
[000...127]
(p. 33)
MFX (Rvb/Dly)
Effect Type
[No Effect...Delay]
MFX Parameters
On/Off
[Off, On]
Return 2
[000...127]
(p. 33)
EQ
Trim
[0...100]
BassGain
[–18.0...+18.0]
Bass
[Peak, Shelf-Low]
BassFreq
[20...1.00 (10k step)]
Bass Q
[0.5...10.0]
Mid Gain
[–18.0...+18.0]
Mid Freq (Frequency)
[100-500 (10Hz step) -
1.0k (20Hz) - 2.0K (50Hz) - 10.0K (100Hz)]
Mid Q
[0.5...10.0]
Treble G (Gain)
[–18.0...+18.0]
Treble
[Peak, Shelf-High]
Treble F (Frequency)
[500...20.0K (100Hz step)]
Treble Q
[0.5...10.0]
(p. 34)
Command
These commands let you copy effects or remove
programs.
Copy IFX
This command copies the insert effect settings from a
specified program. The following settings will be
copied.
The settings of the entire insert effect (the IFX page
contents and effect parameters)
The “Pan (Post”), “Send1,” and “Send2” settings
following the insert effect
Src (Source)
[A000: name...D127: name...]
Select the copy-source.
To select a program, specify the program’s bank
number (e.g., “A000”).
Note: The bank number is displayed if you press the
CURSOR/VALUE  buttons simultaneously when
the program name of the performance is shown
(p. 18).
Copy MFX/EQ
This command copies the effect or EQ settings from a
program or performance stored in the PS60’s memory
to the program that you’re currently editing (
“Procedure,” p. 35).
Note: If you’ve copied MFX/EQ settings to the pro-
gram you’re editing, all of those settings will be carried
over to the performance when you exit editing.
From Mode
[Prog, Perf]
Specify whether the copy-source will be a program or
a performance.
Src (Source)
[A000: name..., 000: name]
Select the copy-source bank and number ( “Src
(Source),” p. 45).
FX
[All, Mod.Rev/Dly, EQ]
Select effect and/or EQ settings to be copied.
Remove Prog (Remove Program from
Category)
This command deletes the currently selected program
from the PS60’s internal memory, and moves it to the
user area.
When the deletion is completed, you will
automatically return to Performance mode.
You can use this to remove unwanted programs, or to
obtain free space in the user area.
OK
Press the button to execute the deletion.
Editing
46
Write
This command saves the edited program to the PS60’s
internal memory ( “Writing a program (WRITE),”
p. 25).
You must save important programs. An edited
program will be lost if you turn off the power or
select a different program before saving it.
Note: Before you can write a program, you must turn
the memory protect settings off in Global mode.
Name
[space, !...~]
Specify the name of the program. Use the  buttons
to select a character location, and use the  buttons
or the VALUE knob to specify the desired character at
that location. You can enter up to 24 characters.
Cat (Category)
[A.Piano...Synth]
Specify the category of the program you’re saving.
The program you write will be assigned to one of the
timbres (A.PIANO–SYNTH) according to the category
you specify here.
Note: The following restrictions apply when you
change the category and save the program.
If you modify a Strings timbre and save it, the insert
effect will be unavailable.
If you save from a String timbre to another timbre,
the insert effect will be set to 00: No Effect.
If the insert effect 62: Organ V/C or 63: Rotary SP is
assigned to an Organ timbre, saving it to a different
timbre will change the insert effect setting to 00: No
Effect.
To
[A000...D127: name]
Specify the save-destination for the program. The PS60
allows you to save 512 programs.
Use the program’s bank number (e.g., A000) to specify
the save-destination.
Note: We recommend that you save to a initial pro-
gram. When the PS60 is shipped from the factory, D56–
D127 are initial programs. These are indicated as INIT
(Initial). When saving a program, use the “To” field to
specify one of these programs as the save-destination,
and then save it. The program will be assigned to a
timbre, and can be selected.
If you change the save-destination, the index number
within the performance is automatically assigned in
ascending order of the program’s bank number. This
means that if you change the program’s category or
save it in a different number, the program’s index
number might move up or down. If you save your
edited program to a user program that’s located after
the preload programs, the index numbers of the
preloaded programs won’t change.
Note: The bank number is displayed if you press the
CURSOR/VALUE  buttons simultaneously when
the program name of the performance is shown
(p. 18).
OK
Press the button to execute the Write operation.
Global settings Major global settings
47
Global settings
Major global settings
Global settings apply to the entire PS60.
Adjust the pitch of the entire PS60. “MTune (Master
Tune),” “Transpose,” “Octave” (p. 48)
Transpose (TRANSPOSE) and octave (OCTAVE)
settings can also be made from the front panel
(p. 18).
Adjust how the volume or tone will respond to your
playing dynamics (velocity). “Vel Curve (Velocity
Curve)” (p. 48)
Bypass the insert effect, master effects, and EQ.
“Effect SW:” (p. 49)
Adjust the overall EQ settings of the PS60. “EQ
Offset:” (p. 49)
Prevent performance or program settings from
being overwritten. “Memory Protect” (p. 49)
Make MIDI-related settings such as the global MIDI
channel, local control, and MIDI filtering.
“Channel (Global MIDI Channel)” (p. 50), “Local
Ctrl (Local Control)” (p. 50), “MIDI Filter
(p. 51)
Make settings for a foot controller (damper, pedal,
switch) and calibrate it.
“PEDAL/SW 1” (p. 51), “PEDAL/SW2” (p. 52),
“HalfDmpr Calib (Half Damper Calibration)”
(p. 53), “Pedal Calib (Pedal Calibration)” (p. 53)
Note: Settings you change in Global mode will be lost
when you turn off the power. If you want to keep the
changes, you must write them (p. 26). The front
panel keyboard settings OCTAVE and TRANSPOSE
also affect the corresponding parameters of Global
mode. You can save these settings in Global mode.
Editing
48
Quick parameters
The tree diagram on the left shows how the program
edit parameters (quick parameters) are organized.
These parameters are explained below.
Basic
MTune (Master Tune)
[–50cents...+50cents]
This adjusts the overall tuning of the entire PS60 in
one-cent units (semitone = 100 cents), over a range of
±50 cents. With a setting of 0, the frequency of A4 will
be 440 Hz.
Transpose
[–12...+00...+12]
This adjusts the pitch in semitone steps over a ±1
octave range.
This setting is applied at the location (PreMIDI or
PostMIDI) specified by “Convt (Convert Position)”
(p. 50).
Note: You can use the front panel TRANSPOSE
and
buttons to directly control this parameter.
Vel Curve (Velocity Curve)
[1...9]
This specifies the way in which the volume and/or
tone will change in response to variations in keyboard
playing dynamics (velocity).
Each curve has its own characteristics. As appropriate,
select a curve that suits your particular playing style,
use the curve that lets you obtain the desired result.
If “Convt (Convert Position)” (p. 50) is set to
PreMIDI, your keyboard playing dynamics will affect
the velocity effect or the transmitted velocity as shown
in the illustration on the lower right. With the
PostMIDI setting, the velocity of the notes you play on
the PS60’s keyboard or received via MIDI, will change
as shown in the illustration on the lower left.
1, 2, 3: Strongly played notes will be affected.
4 (Normal): The normal curve
5, 6: Produces an effect even if you do not play very
strongly.
7: This curve produces a relatively consistent effect for
softly played notes.
Basic
MTune
Transpose
Vel Curve
AT Curve
Octave
Eect SW
All IFXs
MFX1&2
EQ
EQ Oset
Bass
Mid
Treble
Scroll Text
Memory Protect
Program
Perf
MIDI
Channel
Local Ctrl
Convt
Note Recv
MIDI Clock
MIDI Filter
Prog Chg
Bank Chg
Afer Touch
Ctrl Chg
SysEx
Controllers
JS Lock
PEDAL/SW 1
Type Ex. Damper
Polarity
PEDAL/SW 2
Type Ex. Switch
Sw
Polarity
Command
Load All Demo
Half Dmpr Calib
Reset ARP CC#
Pedal1 Calib
Pedal2 Calib
Write Global
GLOBAL
1 127
1
8
6
5
4
3
2
7
127
1
1
2
3
8
6
5
4
7
KBD
MIDI
TG
9
9
For a setting of PreMIDI
Velocity (KBDMIDI Out)
For a setting of PostMIDI
Velocity (MIDI InTG)
Velocity
effect
Transmitted Table
Curve 1–9
Curve 4
Received Table
Curve 4
Curve 1–9
Soft Strong
Global Convert Position
PreMIDI PostMIDI
MAX
Global settings Quick parameters
49
8: This curve produces an even more consistent effect.
9: Compared with the standard curve #4, this curve
softens the response of gently-played notes. This
allows velocity control with broader dynamics for
sounds such as acoustic piano.
AT Curve (Aftertouch Curve)
[1...8]
This specifies the way in which incoming aftertouch
data will affect the volume or tone when “Convt
(Convert Position)” (p. 50) is set to PostMIDI.
With the PreMIDI setting, this parameter is not used.
Octave
[–3...+0...+3]
This shifts the pitch in steps of one octave, over a range
of +/–3 octaves.
Note: You can use the front panel OCTAVE UP and
DOWN keyboard setting buttons to directly control
this parameter.
Note: Programs will sound correctly up to a maximum
of G9. Each program has a different upper limit, and
will not produce sound higher than this limit.
Effect SW:
ALL IFXs
[Off, On]
Off: All insert effects will be turned off.
On: The insert effect “On/Off” setting of the
program will be used.
MFX1&2
[Off, On]
Off: Master effects 1 and 2 (MFX1, 2) will be turned
off.
On: The master effect “On/Off” setting of the
performance or program will be used.
EQ
[Off, On]
Off: EQ will be turned off.
On: The EQ “On/Off” setting of the performance or
program will be used.
EQ Offset:
Bass
[–18.0...+00.00...+18.0dB]
Mid
[–18.0...+00.00...+18.0dB]
Treble
[–18.0...+00.00...+18.0dB]
These settings allow you to adjust the tonal
character of the PS60’s entire output to compensate
for the acoustics of a live performance venue or the
speakers you’re using.
For example you can quickly and easily reduce the
high-frequency range to soften the sound, or boost
the low-frequency to give the sound more depth,
without having to modify the programs or
performances you’ve created.
Example:
ScrollText
[Off, On]
This specifies whether program names or performance
names will be scrolled if they are too long to be shown
in the display.
Off: Scroll off (default setting)
On: Scroll on
Memory Protect
Program
[Off, On]
This setting protects the internal program memory.
On: Internal program memory will be protected,
and the following write operations cannot be
performed.
Writing a program
Loading preloaded program data
Receiving program data via MIDI data dump
Off: Data can be written to internal program
memory.
Perf (Performance)
[Off, On]
This setting protects the internal performance
memory.
On: Internal performance memory will be
protected, and the following write operations
cannot be performed.
Writing a performance
Loading preloaded performance data
Receiving performance data via MIDI data dump
Off: Data can be written to internal performance
memory.
Offset value EQ setting
Actual
response
Bass +7.5 –3.5 +4.0 dB
Mid +1.0 0.0 +1.0 dB
Treble –3.0 +8.5 +5.5 dB
Editing
50
MIDI
Here, you can make MIDI-related settings that affect
the entire PS60.
Channel (Global MIDI Channel)
[01...16]
Sets the global MIDI channel.
The global MIDI channel is used in the following cases.
When switching performances.
When controlling a timbre or effect that is set to the
Gch.
When transmitting and receiving System Exclusive
messages
Regarding MIDI transmission when you operate
the PS60’s keyboard or controllers
For a performance, data is transmitted simultaneously
on the global MIDI channel and on the MIDI channel of
timbres whose “Status” (
p. 30) is set to EXT or EX2.
Local Ctrl (Local Control)
[Off, On]
On: You can use the PS60’s keyboard and joystick etc.
to control the PS60’s tone generator section. Use the On
setting if you’re using the PS60 by itself.
Off: The PS60’s keyboard and joystick etc. will be
internally disconnected from the tone generator
section. This means that operating the keyboard or
joystick will not cause the PS60 to produce sound. Use
the Off setting to prevent duplicate notes from being
sounded by echo-back from an external sequencer.
If Local Control is Off, MIDI transmission/reception
will occur normally. Playing the keyboard will cause
the corresponding note data to be transmitted, and
received note data will play the PS60’s internal sounds.
Convt (Convert Position)
[PreMIDI, PostMIDI]
This specifies the position at which transpose (p. 48)
and velocity curve (p. 48) settings will be applied.
This setting will affect how MIDI data is transmitted
and received.
If you’re playing the PS60’s sound generator from the
keyboard, the transpose and velocity curve settings are
always applied in the same way regardless of this
Convert Position setting.
PreMIDI: The velocity curve and transpose settings
will be applied to the data being sent from the PS60’s
keyboard.
The data affected by the velocity curve and transpose
settings will be the data that is transmitted from MIDI
OUT when you play the PS60’s keyboard.
The MIDI data received from MIDI IN will not be
affected.
PostMIDI: The velocity curve, aftertouch curve and
transpose settings, will be applied to the data before it
enters the tone generator.
The data affected by the velocity curve, aftertouch
curve and transpose settings, will be the data that is
sent to the PS60’s tone generator from the keyboard or
received from MIDI IN.
The data played on the PS60’s keyboard will not be
affected.
Note Recv (Note Receive)
[All, Even, Odd]
This setting specifies whether even-numbered, odd-
numbered, or all note numbers will be sounded when
note data is received from the PS60’s keyboard or from
an external MIDI device. By connecting the PS60 to
another PS60 and setting one instrument to Even and
the other to Odd, you can effectively double the
polyphony by dividing the notes between the two
instruments.
Clock (MIDI Clock Source)
[Internal, Ext.MIDI, Ext.USB, Auto]
This specifies how the PS60’s LFOs or effects when
using MIDI/Tempo Sync. will synchronize with an
external MIDI device (e.g., sequencer or rhythm
machine) or computer.
Internal: The LFOs and effects will synchronize to the
internal clock. Select the Internal setting when using
the PS60 by itself, or when you want the PS60 to be the
master (controlling device) so that connected external
MIDI devices will synchronize to the PS60 MIDI Clock.
Ext.MIDI: The LFOs and effects will synchronize to
MIDI Clock messages from an external MIDI device
connected to the MIDI IN connector.
Ext.USB: The LFOs and effects will synchronize to
MIDI Clock messages from a computer (e.g., DAW
application) connected to the USB connector.
Auto: Normally the operation will be the same as the
Internal setting. If external MIDI Clock messages are
received from the MIDI IN or USB connector, the PS60
will automatically switch to Ext.MIDI and Ext.USB.
MIDI IN
MIDI OUT
OFF
ON
Ton e
generator
Local
Control
MIDI IN
MIDI OUT
PS60
Transmitted Table
To ne
generator
Scale
Velocity
Curve
Transpose
Note number
change
MIDI IN
MIDI OUT
PS60
Received Table
To ne
generator
Velocity
Curve
Transpose
Scale
Aftertouch
Curve
Pitch change
Global settings Quick parameters
51
MIDI Filter
Prog Chg (Enable Program Change)
[Off, On]
On: Program changes will be transmitted and
received.
When a performance receives program data on a
channel that matches the global MIDI channel, the
performance will be switched.
When you switch performances, a program change
will be transmitted on the global MIDI channel and
on the MIDI channel of each timbre whose “Status”
(p. 30) is EXT or EX2.
Note: The programs selected for each timbre cannot
be switched by receiving MIDI data.
Off: Program changes will not be transmitted or
received.
Bank Chg (Enable Bank Change)
[Off, On]
On: The Bank Select control change message will be
transmitted together with program change
messages. This is valid when “Prog Chg” is On.
Off: Bank Select messages will not be transmitted or
received.
AfterTouch (Enable Aftertouch)
[Off, On]
On: MIDI aftertouch messages will be transmitted
and received.
Off: MIDI aftertouch messages will neither be
transmitted nor received.
The PS60’s keyboard is not able to transmit either
channel aftertouch or polyphonic aftertouch. Since
aftertouch is supported as an AMS, aftertouch
messages can be received to control an assigned
parameter.
Ctrl Chg (Enable Control Change)
[Off, On]
On: Control change messages will be transmitted
and received.
Off: Control change messages will neither be
transmitted nor received.
SysEx (Enable System Exclusive)
[Off, On]
On: System Exclusive data will be transmitted and
received.
Choose the On setting if you want to edit the PS60
from a connected computer or vice versa.
Off: System Exclusive data will not be transmitted.
Normally you will leave this unchecked.
Controllers
JS Lock
[X, Y, +Y, –Y, XY]
This specifies the range in which the joystick’s effect
can be locked.
Joystick lock will apply to the range you specify, as
follows. X: the entire X-axis, Y: the entire Y-axis, +Y: the
+Y direction, –Y: the -Y direction, XY: the entire range
of the X-axis and Y-axis.
PEDAL/SW 1
Type
[Damper, Switch, Pedal]
Specify the type of the controller that is connected
to the ASSIGNABLE PEDAL/SW1/DAMPER jack.
Damper: Choose this if a damper pedal is
connected.
Switch: Choose this if a pedal switch is connected.
Pedal: Choose this if a foot pedal is connected.
Sw (Foot Switch function)
[No Function...JS Lock]
This is shown if “Type” is set to Switch. It specifies
the function that will be controlled by a pedal
switch (optional PS-1) connected to the DAMPER/
PEDAL/SW1 jack.
No Function: No function
Foot Switch: Foot switch on/off (CC#82)
Porta.SW: Portamento switch on/off (CC#66)
Sostenuto: Sostenuto pedal on/off (CC#66)
Soft: Soft pedal on/off (CC#67)
Damper: Damper pedal on/off (CC#64)
Perf Up: Increment the performance number
Perf Down: Decrement the performance number
Value Inc: button
Value Dec: button
Tap Tempo: Tap tempo
JS+Y: Joystick +Y (CC#01)
JS-Y: Joystick –Y (CC#02)
CC#16 (Rbn): Control change (CC#16)
JS Lock: Joystick lock on/off
Note: If you specify a function that includes a CC#,
that MIDI control change message will be
transmitted each time the pedal switch turns on/off.
( “List of Foot Switch assignments,” PG p.128)
X Y +Y -Y XY
Editing
52
Pdl (Foot Pedal function)
[No Function...CC#16(Rbn)]
This is shown if “Type” is set to Pedal. It specifies
the function that will be controlled by a foot volume
pedal (optional XVP-10 or EXP-2) connected to the
DAMPER/PEDAL/SW1 jack.
No Function: No function
Master Vol: Master volume
Foot Pedal: Foot pedal (CC#04)
Porta.Time: Portamento time (CC#05)
Volu me : Volume (CC#07)
PostIFXPan: Pan following the insert effect (CC#08)
Pan: The timbre’s pan (CC#10)
Expression: Expression (CC#11)
FX Ctrl 1: Control change CC#12
FX Ctrl 2: Control change CC#13
MOD Send: The timbre’s send amount to master
effect 1 (CC#93)
REV/D Send: The timbre’s send amount to master
effect 1 (CC#93)
JS+Y: Effect of the joystick +Y (away) direction
(CC#01)
JS-Y: Effect of the joystick –Y (toward yourself)
direction (CC#02)
CC#16 (Rbn): Control change CC#16
Note: If you specify a function that includes a CC#,
that MIDI control change message will be
transmitted.
( “List of Foot Pedal assignments,” PG p.129)
Polarity (Switch Polarity)
[–Korg, +]
Set this to match the polarity of the damper pedal or
pedal switch that’s connected to the ASSIGNABLE
PEDAL/SW1/DAMPER jack.
If you’ve connected a Korg damper pedal (optional
DS-1H) or a Korg pedal switch (optional PS-1),
choose the –KORG setting, since this pedal and
switch have negative “–” (
) polarity. If you’ve
connected a damper pedal or pedal switch that have
positive “+” (
) polarity, choose the “+” setting here
(
: open type,
: closed type). If the polarity setting
is incorrect, operating the damper pedal or pedal
switch will not produce the correct result. Choose
the “–” setting if no damper pedal or pedal switch is
connected.
PEDAL/SW2
Type
[Switch, Pedal]
Set this to match the type of controller that’s
connected to the ASSIGNABLE PEDAL/SW2 jack.
Switch: Choose this setting if you’ve connected a
pedal switch.
Pedal: Choose this setting if you’ve connected a foot
pedal.
Sw (Foot Switch function)
[No Function...JS Lock]
This specifies the function that will be controlled by
a pedal switch (optional PS-1) connected to the
ASSIGNABLE PEDAL/SW2 jack ( “List of Foot
Switch assignments,” PG p.128).
Pdl (Foot Pedal function)
[No Function...CC#16(Rbn)]
This specifies the function that will be controlled by
a foot volume pedal (optional XVP-10 or EXP-2)
connected to the ASSIGNABLE PEDAL/SW2 jack
( “List of Foot Pedal assignments,” PG p.129).
Polarity (Switch Polarity)
[–Korg, +]
Set this to match the polarity of the damper pedal or
pedal switch that’s connected to ASSIGNABLE
PEDAL/SW2 ( “PEDAL/SW 1,” p. 51).
Using a connected foot switch to select
performances
A foot switch connected to ASSIGNABLE PEDAL/
SW2 can be used to switch performances. By assigning
the desired function, you can use the switch to
increment or decrement through the performance
numbers.
In situations where your hands are not free, such as
while you’re playing, it’s convenient to use a foot
switch to change performances.
1. Connect a foot switch to the rear panel
ASSIGNABLE PEDAL/SW2 jack.
Use an optional PS-1 pedal switch.
2. Press the GLOBAL button to enter Global mode.
3. Set the GLOBAL - Ctrl/PEDAL SW2 “Type” to
Switch.
4. Press the button to choose “Sw,” and select
either Perf Up or Perf Down.
With the Perf Up setting, the next higher-numbered
performance will be selected each time you press the
foot switch.
With the Perf Down setting, the next lower-numbered
performance will be selected each time you press the
foot switch.
5. Press the button to choose “Polarity,” and
specify the polarity of the pedal that’s connected.
If you’ve connected an optional PS-1 pedal switch, use
the -KORG setting.
When you press the foot switch, the performance will
increment or decrement.
6. If you want to keep this setting even after the
power is turned off, be sure to Write the settings
( “Writing the global settings,” p. 26).
7. Press the EXIT button to return to Performance
mode, and press the foot switch; the performance
will change.
Global settings Quick parameters
53
Command
Load Preload
This command loads the performance and program
data that is stored in internal memory ( “Restoring
the factory settings,” p. 55).
Note: Before you load this data, you must turn off the
“Memory Protect” setting (p. 49) for the data that
you intend to load.
HalfDmpr Calib (Half Damper Calibration)
If the half damper effect of the damper pedal
connected to the ASSIGNABLE PEDAL/SW1/
DAMPER jack does not operate correctly, please
execute this command to calibrate the half damper
sensitivity.
Note: You must use the optional DS-1H if you want to
use the half damper function. If any other pedal is
used, you might not obtain the correct effect, or there
might be no effect at all.
1. Connect your half damper pedal to the
ASSIGNABLE PEDAL/SW1/DAMPER jack.
2. Choose the “HalfDmpr Calib” command, and
press the button to get the “Done?” prompt.
3. Slowly press the half damper pedal, and then
release it.
4. Press the button to complete the pedal
calibration.
If calibration could not be performed correctly, the
error message “Can’t Calibrate” will appear. Please
perform the procedure again from step 2.
Pedal Calib (Pedal Calibration)
This command adjusts the sensitivity of a foot pedal
connected to the ASSIGNABLE PEDAL/SW1/
DAMPER jack (or the ASSIGNABLE PEDAL/SW2
jack). The foot pedal sensitivity is adjusted to a
standard setting when shipped from the factory. Please
perform this calibration if your foot pedal does not
function appropriately.
1. Connect your foot pedal to the ASSIGNABLE
PEDAL/SW1/DAMPER jack (or the ASSIGNABLE
PEDAL/SW2 jack).
2. Choose the “Pedal Calib” command, and press the
button to get the “Done?” prompt.
3. Slowly advance the foot pedal all the way away
from yourself, and then return it all the way
toward yourself.
4. Press the button to complete the pedal
calibration.
If calibration could not be performed correctly, the
error message “Can’t Calibrate” will appear. Please
perform the procedure again from step 2.
Note: The setting is stored in memory when you per-
form this calibration. You don’t need to save (Write) it.
Write Global
This saves the Global settings ( “Writing the global
settings,” p. 26).
Note: The state of the Effect SW is not saved.
Editing
54
55
Appendix
Restoring the factory settings
Loading the preload data
Here’s how to return the performances, programs, and
global settings to their factory-set state.
You can do this in either of the following two ways.
Load only the preload data. (Recommended)
Data other than the preload data (i.e., user
performances and programs) will remain
unchanged.
( “Data loaded by Load Preload All”)
Execute initialization.
All data other than the preload programs (i.e., the
user performances and programs) will be cleared.
( “Initialization”)
Never turn off the power while data is being
loaded.
Loading the preload data will rewrite the data in
the PS60’s internal memory. If you want to keep the
data that’s in internal memory, use PS60 Editor/
Plug-In Editor to save the data before you proceed.
Note: Before you load, you’ll need to turn the Global
“Memory Protect” setting off for the data that will be
loaded. You can’t load the data if the protect setting is
On.
Proceed as follows.
1. Press the GLOBAL button.
2. Press the CURSOR/VALUE button to move to
the top level of the edit page tree. The page where
no symbol is shown in the upper left of the
display is the top level.
3. Use the  buttons to select “Command.”
4. Press the button to select Load Preload.
5. Press the button. A page will appear in which
you can select the data to be loaded.
6. Press the button to get the “OK?” prompt.
7. Press the button to execute the Load operation.
The display will indicate “Now Executing” while
the data is being written. Never turn off the power
while this indication is shown.
Data loaded by Load Preload All
The following data will be loaded when you execute
the Load operation.
Program
A.Piano: 01–30 (A000–A029)
E.Piano: 01–85 (A030–A114)
Organ: 01–67 (A115–B053)
Strings: 01–30 (B054–C002)
Brass: 01–30 (C003–C083)
Synth: 01–167 (C084–D055)
Performance: Bank A-1...C-5
Global Setting
Data not loaded by Load Preload All
Program
(D056–D127)
Performance: Bank D-1...D-5
Initialization
If the PS60 begins operating in an unstable manner,
please initialize it.
1. Power-off the PS60.
2. While holding down the four PERFORMANCE
buttons and the OCTAVE DOWN button, power-
on the PS60.
The PS60 will be initialized, and the factory-set data
will be written into internal memory. The display
will indicate “Initializing...” while data is being
written. Never turn off the power while this
indication is shown.
Appendix
56
Troubleshooting
If you experience problems, please see the relevant
item and take the appropriate measures.
Power supply
Power does not turn on
Is the AC adapter connected to an outlet? p. 9
Is the rear panel POWER switch turned on?
p. 9
The power is turned on, but nothing is shown
on the display. The PS60 functions normally
when you play the keyboard or perform
other operations.
Use the rear panel Contrast adjustment knob to
adjust the contrast of the display. p. 5
The power is turned on, but the display does
not work normally, or an error message is
displayed. There is no sound when you play
the keyboard, and the PS60 does not
function normally.
This type of problem may occur if a data writing
operation to internal memory was not completed
correctly, for example, if the power of the PS60 was
turned off while a program or other data was being
written. If this occurs, use the following procedure
to initialize the PS60’s internal memory. p. 55
Audio output
Output sound is distorted or noisy
If you’re playing a layered sound with multiple
timbres turned on, the output sound might be
distorted or noisy depending on the specific
programs that are combined, or on settings such as
volume and EQ.
Adjust the timbre volume and EQ gain settings to
lower the volume.
No sound
Are your powered monitor speakers, stereo set, or
headphones connected correctly? p. 10
Are your powered monitor speakers or stereo set
powered-on, and the volume raised?
Is Local Control turned on?
Turn “Local Ctrl (Local Control)” On. p. 50
Is the VOLUME knob set appropriately? p. 9
Could Master Volume be assigned to “Pdl (Foot
Pedal function),” and that pedal be in a lowered
position? p. 52
Is the “Status” set to INT? p. 30
Could the level of an oscillator or timbre be
lowered? p. 19, 30, 42
Could the post-EQ “Master Vol” level be lowered?
p. 34
Could the total polyphony be exceeding the
maximum polyphony of 120 voices?
Sound will not stop
Could “Hold” be on? p. 41
Is “Polarity (Switch Polarity)” set correctly? p. 52
Notes are sounded twice
Is Local Control turned Off?
Turn “Local Ctrl (Local Control)” Off. p. 50
You hear noise or oscillation
Some effects such as 019: St.Analog Record
deliberately generate noise. It is also possible for a
filter with resonance to oscillate. These are not
malfunctions.
Cant play chords on the keyboard
Could the timbre’s “OSC Mode” be set to Mono or
Legt, or the program’s “VoiceMode” or
“VoiceAssign” be set to Mono p. 31, 40
Pitch is incorrect
Are “MTune (Master Tune)” and “Transpose” set
correctly? p. 48
Is “PtchSlope (Pitch Slope)” set to +1.0? p. 43
In the performance, is each timbre’s “Transpose”
and “Detune” set correctly? p. 31
In each timbre of the performance or program,
could a scale other than Equal Temperament be
selected as the scale type? p. 29, 31
Could JS Lock have been used to lock the joystick in
the X-direction, so that pitch bend remains applied?
p. 17
Performances and programs
Program won’t sound
Could the oscillator be muted, or its volume
lowered? p. 42
Cant save a performance or program
Is the Memory Protect “Perf (Performance)” or
“Program” setting Off? p. 49
Sound is different even though the same
program is selected
Since there are limitations on the effects that can be
used for sub timbres or timbres that are used in
layer settings, the effect settings that are actually
used might differ from the effect settings saved in
the program. “Effect priority order” (p. 59)
Troubleshooting Audio output
57
The same program might sound different because
of differences in the performance’s tone parameters,
timbre parameters, master effects, and EQ settings.
Return the edited parameter to its original value, or
change parameters of differing values to the same
value.
If a timbre’s tone parameters (p. 31) have been
edited (this can happen by receiving certain CC#s),
you can return to the saved settings by reselecting
the program.
If timbre parameters have been edited (this can
happen by receiving certain CC#s), you can return
to the saved settings by reselecting the performance.
Alternatively, you can execute Initialize
Performance to initialize the parameters of the
performance. After doing either of the above steps,
reselect the performance.
* The timbre parameters include Volume, Pan (Pre),
Pan (Post), OSC Select, OSC Mode, Portamento,
Octave, Transpose, Detune, and UsePrgScl.
In Performance Edit, cant change the value
of a timbre parameter such as “MIDI
Channel” or “Status”
Some parameters can’t be edited while notes are
playing, either locally or from MIDI. If the damper
pedal is held down, or if its calibration is incorrect,
notes may be sustaining even if they aren’t audible.
Are you using a damper pedal with a polarity that
does not match the “Polarity (Switch Polarity)”
setting? p. 52
In some cases, this problem can be solved be
executing the command “HalfDmpr Calib (Half
Damper Calibration)”. p. 53
Effects and EQ
Effects or EQ are not applied
Could the Effect SW “ALL IFXs,” “MFX1&2,” or
“EQ” be Off? p. 49
Could No Effect be selected as the effect type?
On the front panel, press the MODULATION
button or REVERB/DELAY button to select an
effect. p. 20
In the edit page, select something other than No
Effect for “IFX,” “MFX1(Mod),” and “MFX2(Rev).”
p. 30, 44
Could the Effect SW settings “All IFXs,” “MFX1&2”
or “EQ” be Off? p. 49
In a performance, if the master effect still does not
apply even when you’ve raised the timbre’s
“Send1(Mod)” and “Send2(Rev)” settings, are the
“Return1” and “Return2” settings from the master
effect raised? p. 49
Could the “Send1(Mod)” or “Send2(Rev)” settings
for each program oscillator used by the timbre be
lowered? p. 30
Note: The actual send level is determined by
multiplying the send of each of the program’s
oscillators by the send setting of the timbre track.
Insert effect is not applied
Could you have changed the program’s category
when saving it? p. 46
The STRINGS timbre does not have an insert effect.
Could the IFX “On/Off” setting be Off? p. 45
The blinking speed of the ORGAN FAST/
SLOW button does not match the speed of
the rotary speaker simulator
If you switched the speed of the rotary speaker
simulator by operating the joystick in the +Y
direction, the ORGAN SLOW/FAST button’s
blinking speed will not change. Press the ORGAN
SLOW/FAST button to change the blinking speed.
Alternatively, operate the joystick once again in the
+Y direction to switch the rotary speaker simulators
speed.
The ORGAN SLOW/FAST button does not
blink
The ORGAN SLOW/FAST button blinks only for
ORGAN programs in which 63 Rotary SP is selected
as the insert effect.
MIDI
The PS60 does not respond to incoming MIDI
data
Are all MIDI cables or USB cables connected
correctly? p. 12, “PS60 USB-MIDI Setup Guide”
Is the MIDI data being received on the channel on
which it is being transmitted? p. 50, 30
The PS60 does not respond correctly to
incoming MIDI data
Are the MIDI Filter settings “Prog Chg,” “Bank
Chg,” “AfterTouch,” “Ctrl Chg,” and “SysEx”
respectively turned On? p. 51, 32
Does the PS60 support the types of messages that
are being sent to it? p. 63
Incorrect response to program change
messages
Is the “Bank Map” setting correct? PG p.134
Program changes on the global MIDI channel
correspond to performances.
The programs of the timbres will not switch.
Pedal does not respond correctly
Damper response is wrong
Execute the “HalfDamper Calib” command (Global
- Command) to correctly adjust the sensitivity of the
half damper pedal. p. 53
Appendix
58
Connections with a computer
The PS60 does not respond to MIDI data sent
from outside
Is the USB cable connected correctly? “PS60 USB-
MIDI Setup Guide”
The computer does not detect the PS60
Are the USB cables connected correctly? “PS60
USB-MIDI Setup Guide”
Is the Korg USB-MIDI driver installed correctly?
“PS60 USB-MIDI Setup Guide”
An error occurs when you disconnect from
the computer
Never disconnect the PS60 from the computer while
your host application is in use.
While connected, you are asked to install
software or a device driver
Does the operating system version of your
computer support the PS60? p. 62
When using USB, sound processing is slow,
or the tempo is unstable
Is the KORG USB-MIDI driver installed for the USB
port you’ve connected?
The driver must be installed for each USB port you
use. If you connect the PS60 to a USB port other
than the port you used when installing the KORG
USB-MIDI Driver for Windows, you’ll need to
reinstall the KORG USB-MIDI Driver.
Accessory disc
Cant install the driver
Is the USB cable connected correctly?
Is the accessory disc inserted in your CD drive?
Make sure that the accessory disc is inserted
correctly.
Is the lens of your CD drive dirty?
Use a commercially-available lens cleaner to clean
the lens.
Are you able to use USB?
If you are using Windows, go to [Control Panel]
[System], and select the [Hardware] tab. In [Device
Manager], check the settings for Universal Serial
Bus Controller and USB Root Hub.
Has the PS60 been detected as an unknown device?
If you are using Windows, go to [Control Panel]
[System], select the [Hardware] tab, and check
[Device Manager]. If the PS60 has not been detected
correctly, it will be displayed in “Other devices” or
“Unknown devices.” Reconnect the USB cable; if
the PS60 is again displayed as an “Unknown
device,” the computer has failed to detect it
correctly. Delete the “Unknown device” entry, and
reinstall the driver.
Your software does not respond to the PS60
Is the USB cable connected correctly?
Did you install the driver?
Has your computer detected the connected PS60?
If you’re using Windows Vista or Windows 7, check
the Device Manager control “Sound, Video, and
Game Controllers.”
If you are using Windows XP, go to Control Panel
“Sounds and Audio Devices Properties” and click
the Hardware tab.
If you are using Mac OS X, go to Macintosh HD
Application folder Utility folder “A u d i o M I D I
Settings,” select the “MIDI Devices” tab, and check
that the PS60 has been detected.
Note: Some computer hardware configurations may
not recognize the PS60.
Check the PS60’s assignments and USB-MIDI port
settings.
The connected device or software may not support
the messages you are transmitting. Refer to the
manual of the connected device or software to
verify that it responds to the messages you are
transmitting.
If you want to transmit and receive system
exclusive data, the MIDI Filter “SysEx (Enable
System Exclusive)” is set to On. This setting must be
selected if you’ve connected the PS60 to your
computer and want to edit the PS60 from your
computer (or to edit bi-directionally). Select this if
you’re using the PS60 Editor/Plug-In Editor.
Effect priority order Error and confirmation messages
59
Effect priority order
Insert effect
When you’re using split settings, and the same
category of timbre is used for the main timbres and the
sub timbres (for example, if different E.PIANO
programs are used for both), the sub timbre’s program
will use the insert effect of the main timbre’s program.
This is because only one insert effect can be used for
each timbre category.
Master effect and EQ
When you switch performances, the master effect and
EQ settings saved in each performance will also be
recalled. However when you switch programs for a
timbre within a performance, the program’s master
effect and EQ settings will be recalled subject to the
following conditions.
Single settings (i.e., other than split or layer)
When you select a timbre (ON), and when you switch
programs for that timbre, the master effect and EQ
settings of the selected timbre will be recalled.
When switching from single layer settings
When you switch from single settings to layer settings,
the program settings of the timbre you turned on first
will be recalled. These settings will not change even if
you subsequently switch the timbre’s program.
When you return from layer settings back to single
settings, the “Single settings” described above will
apply.
If you hold down the EXIT button and switch from
single to layer settings, the master effect and EQ
settings of the first timbre added to the layer will be
loaded.
When switching from single or layer split set-
tings
The master effect and EQ will not change when you
switch to split settings. The master effect and EQ
settings that had been recalled for the single or layer
settings will continue to be used.
Error messages
Error and confirmation
messages
Can’t calibrate
Meaning:
Calibration could not be performed correctly.
Action: Try again.
Completed
Meaning:
The command was executed successfully.
Memory Protected
Meaning:
The internal programs or performances are
protected.
Action: In Global mode, turn off memory protect, and
then try the save (Write) operation again.
MIDI recv error (MIDI receiving error)
Meaning:
While receiving MIDI System Exclusive data,
the format of the received data was invalid,
for example, because the size of the data was
incorrect.
Action: Check the MIDI connections and MIDI data.
Appendix
60
Specifications
Operating temperature 0 – +40 °C (non-condensing conditions)
Keyboard 61-note natural touch keyboard (velocity sensitive; aftertouch not supported)
System
Tone generator EDS-i (Enhanced Definition Synthesis - integrated)
Mode Performance, Performance Edit, Program Edit, Global
Sound Engine
Maximum Polyphony
120 voices (120 ocillator) max, single mode
60 voices (60 ocillator) max, double mode
* The actual maximum polyphony will vary depending on oscillator settings
such as stereo multisamples and velocity crossfading.
Preset PCM
49 Mbytes (when calculated as 16-bit linear data)
136 multisamples (including 6 stereo)
Programs
Oscillator
OSC1 (Single), OSC1+2 (Double): Stereo multisamples are supported
4 velocity zones per oscillator, with switching, crossfades and layers.
Filters
Four types of filter routing (single, serial, parallel, 24 dB)
Two multi-mode filters per voice (low pass, high pass, band pass, band reject)
Modulation
For each voice, two envelope generators (Filter & Amp), two LFOs, two key
tracking generators (Filter & Amp), and two AMS mixers
In addition, pitch EG, common LFO, and two common key tracking
generators
Performances
Timbres
6 main timbres, 6 sub timbres, layer, split, and
modifications to the program setting via the Tone parameter
Master Keyboard
functionality
These allow you to control external MIDI devices
The number of ...
Performance
programs
User Performances 20 performances/15 Preload
User Programs 512 Programs/440 Preload
Effects
Insert effects Five processors, stereo input/output
Master effects Two processors, stereo input/output
EQ One processor, stereo input/output (3 bands)
Effects types
Total of 71 types (select from 63 types for insert effects, 4 types for master
effect 1, and four types for master effect 2)
Modulation Dynamic modulation, tempo sync delay, LFO
Audition Riff function 383 audition riffs
Controllers
Joystick Joystick, LOCK button (Joystick lock function)
Rotary speaker
simulator
ORGAN SLOW/FAST button
Performances BANK, 1–5, STORE buttons
Performance controls
Timbre selector Timber ON button x 6, variation  button x 12
EASY SETUP
6 knobs, EASY SETUP buttons (Volum, Octave, MOD
send, REV/DLY send)
SPLIT SETTING SUB OFF/RECALL, LOWER, UPPER buttons
MODULATION MODULATION button, RATE, DEPTH, FEEDBACK knobs
REVERB/DELAY
REVERB/DELAY button, RATE, DEPTH, FEEDBACK
knobs
EQ BASS, MID, TREBLE knobs
User Interface
Display 16 character x 2 line LCD (with backlight)
Mode PERFORMANCE EDIT, PROGRAM EDIT, GLOBAL buttons
Value Controllers Value knob, cursor/value  buttons, EXIT button
Other
OCTAVE DOWN, UP buttons, TRANSPOSE
,
buttons, VOLUME knob,
display contrast
Audio Outputs
OUTPUT
L/MONO, R
φ
6.3 mm monaural phone jack (unbalanced)
Output impedance 1.1kΩ stereo; 550Ω mono (L/Mono only)
Maximum level +10.0 dBu (Standard)
Load impedance 10kΩ or greater
HEADPHONES
φ
3.5 mm stereo mini-phone jack
Output impedance 33Ω
Maximum level 35 + 35 mW @33Ω load
Control Inputs
DAMPER/PEDAL/SW jack x 1 half-damper supported
PEDAL/SW jack x 1
MIDI IN, OUT
USB 1 USB (TYPE B) USB-MIDI interface
Specifications Error and confirmation messages
61
Options
* Appearance and specifications are subject to change without notice.
Power AC adapter power supply connector (DC 9V 1.7A ), POWER switch
Dimensions (W × D × H) 925 × 291 × 90 (mm) / 36.41"× 11.45" × 3.54"
Weight 4.6 kg / 10.14 lbs
Power Consumption 6 W
Accessories
AC adapter, Easy start guide
Accessory disc (PS60 Editor/Plug-In Editor, KORG USB-MIDI driver, PS60 Owners Manual (PDF),
PS60 Parameter Guide (PDF), PS60 USB-MIDI Setup Guide (PDF) etc.)
XVP-10 Expression/Volume Pedal
EXP-2 Foot Controller
DS-1H Damper Pedal
PS-1 Pedal Switch
Appendix
62
Operating requirements
KORG USB-MIDI driver
Windows
Computer:
USB port required (a USB host controller made by Intel
is recommended)
Operating system:
Microsoft Windows XP Home Edition / Professional /
x64 Edition Service Pack 3 or later
Microsoft Windows Vista Service Pack 2 or later
(including 64-bit edition)
Microsoft Windows 7 (including 64-bit edition)
Macintosh
Computer: USB port required
Operating system: Mac OS X 10.3.9 or later
PS60 Editor and PS60 Plug-In Editor
Windows:
Computer:
A computer that meets the operating requirements of
Windows XP, Windows Vista, or Windows 7, and is
equipped with a USB port
CPU:
Intel Pentium III / 1 GHz or better, Pentium D or Core
Duo or better is recommended
Memory:
512 MB or more (1 GB or more is recommended)
Monitor:
1,024 x 768 pixels, 16-bit color or better
Operating system:
Microsoft Windows XP Home Edition/Professional
Service Pack 3 or later
Windows Vista Service Pack 2 or later
Windows 7
However, only the standalone version will work on 64-
bit editions of Windows 7 and Windows Vista Service
Pack 2.
Macintosh:
Computer:
CPU:
Apple G4 800 MHz or better (Intel Mac is supported),
G5 or Core Duo or better is recommended
Memory:
512 MB or more (1 GB or more is recommended)
Monitor:
1,024 x 768 pixels, 32,000 colors or better
An Apple Macintosh computer that satisfies the
operating requirements of Mac OS X and has a USB
port
Operating system:
Mac OS X version 10.4.11 or later
* Formats supported by PS60 Plug-In Editor:
Windows: VST, RTAS
Macintosh: VST, Audio Unit, RTAS
* PS60 Plug-In Editor must also satisfy the operating
requirements of the host application.
Note: It is not possible to start up multiple instances of
PS60 Editor or PS60 Plug-In Editor within an operating
system. This means that it is not possible to use these
editors to edit two or more PS60 units simultaneously.
Apple, Mac, Macintosh and Audio Units are trademarks of
Apple Inc., registered in the US. and other countries.
Windows XP, Windows Vista, and Windows 7 are trademarks
or registered trademarks of Microsoft Corporation in the U.S.
and other counties.
Intel, Intel Core, and Pentium are trademarks of Intel
Corporation in the U.S. and other countries.
VST is trademark of Steinberg Media Technologies GmbH.
RTAS is registered trademarks of Avid Technology, Inc., or its
subsidiaries or divisions.
All other product and company names are trademarks or
registered trademarks of their respective holders.
MIDI Implementation Chart
MIDI Implementation Chart
Date : 2009.12.9
PS60
*C
*C
*C
*C
*C
*C
*C
*C
*C
*C
*C
*C, *2
*C
*E, *4
*1
*P, *3
Memorized
Bank Select (MSB, LSB)
Joystick (+Y, –Y)
Expression, Eect Control 1, 2
Pedal, Portamento Time, Volume, IFX pan, Pan
All Sound O, Reset All Controllers
RPN (LSB, MSB)
Send 1, 2, Eect ON/OFF (IFXs, MFXs, EQ)
Foot Switch, Controller
Controller
Sound Control
Controller
Damper, Portamento Sw, Sostenuto, Soft
Data Entry, Increment, Decrement
[Performance Synthesizer]
*A (receive)
*A (receive)
All note numbers 0–127 can be transmitted
by making octave and transpose settings
0, 32
1, 2
4, 5, 7, 8, 10
11, 12, 13
17, 18, 19, 20, 21
64, 65, 66, 67
70–79
80, 81, 83, 84, 85, 86
82, 16
93, 91, 92, 94, 95
6, 38, 96, 97
100, 101
120, 121
Notes *P, *A, *C, *E:
Transmitted/received when Global MIDI Filter (Program Change, Aftertouch, Control Change, SysEx) is Enable, respectively.
*1: When Global MIDI Clock is Internal, transmitted but not received. The opposite for Ext.MIDI/Ext.USB.
*2:
*3:
RPN (LSB,MSB)=00,00: Pitch bend range, 01,00: Fine tune, 02,00: Coarse tune
*4: In addition to Korg exclusive messages, Inquiry, Master Volume, Master Balance, Master Fine Tune, and Master Coarse Tune
are supported.
All program change numbers 0–127 can be transmitted by timbres whose MIDI channel is other than Gch and whose
Status is either EXT or EX2. Reception is supported only for performance changes.
System
Real Time
Clock
Command
Aux
Messages
Function Transmitted Recognized Remarks
Basic
Channel
Default
Changed
Aftertouch
Pitch Bend
Polyphonic (Key)
Monophonic (Channel)
Program
Change
Variable Range
System Exclusive
System
Common
Song Position
Song Select
Tune
Velocity
Note
Number:
True Voice
Note On
Note O
Mode
Memorized
Messages
Altered
Control
Change
Mode 1: OMNI ON, POLY Mode 2: OMNI ON, MONO : Yes
Mode 3: OMNI OFF, POLY Mode 4: OMNI OFF, MONO : No
0 – 127
9n, V=1 – 127
0 – 127
1 – 16
1 – 16
0 – 127
0 – 127
9n, V=1 – 127
0 – 19
0 – 19
123 – 127
1 – 16
1 – 16
3
*P (when transmitted)
Consult your local Korg distributor for more information on MIDI IMPLEMENTATION.
4015-2 Yanokuchi, Inagi-city, Tokyo 206-0812 Japan
© 2010 KORG INC.
IMPORTANT NOTICE TO CONSUMERS
This product has been manufactured according to strict specifications and voltage requirements that are
applicable in the country in which it is intended that this product should be used. If you have purchased this
product via the internet, through mail order, and/or via a telephone sale, you must verify that this product
is intended to be used in the country in which you reside.
WARNING: Use of this product in any country other than that for which it is intended could be dangerous
and could invalidate the manufacturer’s or distributor’s warranty.
Please also retain your receipt as proof of purchase otherwise your product may be disqualified from the
manufacturer’s or distributor’s warranty.
67


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