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4. Appendices
AMBIENCE effect block
These are reverberation-type effect models such as delay, reverb,
and echo.
Tape echo simulator
This effect model simulates the characteristic tape echo effect
produced by recording sound on analog magnetic tape and
playing it back from a playback head located at a slight distance
from the recording head.
ECHO PLUS ECHO+
This simulates a tape echo. Pitch discrepancies produced by
unevenness in the rotational speed, and the distortion and loss
of audio quality due to the magnetic tape are also simulated.
Knob 1 TIME Adjust the delay time.
Knob 2
FEEDBACK
Adjust the feedback amount (delay repeats).
Knob 3 TONE Adjust the tonal quality of the echo.
Knob 4 ——— ————
Knob 5 MIX Adjust the mix amount of the echo.
MULTI HEAD ECHO MH ECHO
This simulates a tape echo with four playback heads. The
distortion and loss of audio quality due to the magnetic tape
are also simulated.
Knob 1 TIME Adjust the delay time.
Knob 2
FEEDBACK
Adjust the feedback amount (delay repeats).
Knob 3 TONE Adjust the tonal quality of the echo.
Knob 4 ECHO 1: Conventional echo.
2: The delayed sound produces a
rhythm of ta-ta-ta (rest).
3: The delayed sound produces a
rhythm of ta (rest) ta-ta.
4: The delayed sound produces a
rhythm of ta-ta (rest) ta.
5: The delayed sound produces a
rhythm of ta-ta-ta-ta.
Knob 5 MIX Adjust the mix amount of the echo.
Delay
STEREO DELAY ST DLY
A stereo delay with a time difference between the left and right
channels adds a spacious feeling.
PING-PONG DELAY PP DLY
This is a stereo delay where the sound bounces between the
left and right channels.
Knob 1 TIME Adjust the delay time.
Knob 2
FEEDBACK
Adjust the feedback amount (delay repeats).
Knob 3 TONE Adjust the tonal quality of the delay.
Knob 4 ——— ————
Knob 5 MIX Adjust the mix amount of the delay.
Reverb
This effect model simulates the reverberation of a room or
concert hall, or the reverberation produced by a plate or spring
reverb device.
ROOM ROOM
This simulates the reverberation of small studio-sized rooms to
medium-sized rooms such as a garage.
HALL HALL
This simulates the reverberation of medium-sized halls to large
halls.
PLATE PLATE
This simulates a plate reverb device.
SPRING SPRING
This effect model simulates the spring reverb devices built into
guitar amps etc.
Knob 1 TIME Adjust the length of reverberation.
Knob 2 ——— ————
Knob 3 TONE Adjust the tone of the reverberation.
Knob 4 ——— ————
Knob 5 MIX Adjust the mix amount of the reverbera-
tion.
ECHO+ROOM ECHO RM
This is a dual effect model that lets you simultaneously use
both a room reverb that simulates the reverberation of a small
studio-sized room to a medium-sized room such as a garage,
and a stereo delay.
ECHO+HALL ECHO HL
This is a dual effect model that lets you simultaneously use
both a hall reverb that simulates the reverberation of medium-
sized to large halls, and a stereo delay.
ECHO+PLATE ECHO PL
This is a dual effect model that lets you simultaneously use
both a plate reverb and a stereo delay.
Knob 1 TIME Adjust the delay time.
Knob 2
FEEDBACK
Adjust the feedback amount (delay repeats).
Knob 3 TONE Adjust the tone of the delay sound.
Knob 4 ECHO Adjust the mix amount of the delay sound.
Knob 5 REVERB Adjust the mix amount of the reverbera-
tion.
AMBIENCE
Knob 1 Knob 2 Knob 3 Knob 4 Knob 5
TIME FEEDBACK TONE ECHO MIX/REVERB
ECHO PLUS 60[mS]...3[SEC] 0...10 1...10 0...10
MULTI HEAD ECHO 180[mS]...3[SEC] 0...10 1...10 1, 2, 3, 4, 5 0...10
STEREO DELAY 0[mS]...3[SEC] 0...10 1...10 0...10
PING PONG DELAY 0[mS]...3[SEC] 0...10 1...10 0...10
ROOM 1...10 1...10 0...10
HALL 1...10 1...10 0...10
PLATE 1...10 1...10 0...10
SPRING 1...10 1...10 0...10
ECHO+ROOM 0[mS]...2[SEC] 0...10 1...10 0...10 0...10
ECHO+HALL 0[mS]...2[SEC] 0...10 1...10 0...10 0...10
ECHO+PLATE 0[mS]...2[SEC] 0...10 1...10 0...10 0...10
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