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ESSON
ESSON
11:
11:
Coasting to the
End - Applying the
Concepts Learned
Time
90 minutes (after construction of the model)
Objectives
Students will:
Make predictions and test which part of the coaster track allows the coaster car to travel the
fastest.
Determine whether the model coaster car is moving faster or slower than a real-world coaster.
Compare the displacement versus the distance traveled on a roller coaster.
Understand the characteristics of the clothoid (tear drop shape) loop and why it is used on
a coaster.
Design an experiment to determine the number of riders per hour for the coaster.
Materials
Each group will need:
Materials from 1 K’NEX Education Amusement Park Experience set
Building Instructions booklet, Page 26: Roller Coaster with Clothoid Loop
OR CD-ROM: File Roller Coaster with Clothoid Loop
Flexible (sewing) tape measure
Masking Tape
Stop watch
Water-based marker
Each student will need:
Science notebook/journal
OVERVIEW FOR THE TEACHER
For many, the ultimate experience at any amusement park is the roller coaster it’s fast, it’s thrilling,
it’s exhilarating, and it serves as a great physics laboratory. At many parks, roller coasters are the
centerpiece attractions, with their large lift hills and huge elements being the first sight visitors see as
they drive up and enter a park. Bigger and wilder roller coasters are constantly being constructed to
encourage repeat visits from enthusiasts. The activities in this lesson allow students to explore the
components of speed - distance and time - as they explore which elements of the coaster are fastest.
Am usement Par k Ex perienc e
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