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Turn the game unit on.
• Cycle through the volume settings.
• Exit and return to the menu (hold for 2 seconds).
Recall the high score. (In menu mode, select the game you
want the high score for, and press and hold for 2 seconds.)
FUNCTION BUTTON
Lights for unlocked levels 1-8  ash clockwise from the top
of RED. Tap the light for the level you want.
To access unlocked levels 9-16, tap red and green lights
together. Then tap the light of the level you want.
CHECK OUT THESE MOVES!
TAP
One light = TAP.
SWIPE
Two+ lights = SWIPE.
Do not lift your fi nger.
Swipe both lights in the
same color quadrant.
TAP & REVERSE
Lights circle & return
= SWIPE & REVERSE
Do not lift your fi nger.
EXTREME
Plays just like , but challenges you with fast and random signals,
without levels. Tap BLUE to start. To win, beat your own high score.
SELECTING AN UNLOCKED LEVEL
1 PLAYER
1 PLAYER
CLASSIC
Plays just like , with only one light added to each signal.
Tap YELLOW to start. To win, beat your own high score.
PARTY
2+ PLAYERS
Plays just like , for more than one player. Tap GREEN to start. When
you hear a rhythmic sound pattern, pass the game unit to another
player. To win, the group beats its own high score.
SELECT YOUR GAME & PLAY!
SCORING
SIMON SWIPE reports the score back to you at the end of an
unsuccessful sequence. The score is displayed starting from the top
red light and moving clockwise. Each coloured light  ashes up to 10
times, to represent up to 10 points.
To recall a high score, press and hold the function button for 2
seconds, and then release it.
LEVELS
1. Tap RED, then tap a  ashing light to select a level. (The  rst
time you play only level 1 is unlocked.)
2. SIMON SWIPE displays the  rst light signal. Repeat that
signal back. Then the same signal is displayed, with one light
or a sequence of lights added at the end. Tap or swipe to
repeat the new signal back.
3. Keep up as long as you can.
4. Unlock a new level and the light signals get more
challenging.
TO WIN: PLAY UNTIL YOU BEAT ALL 16 LEVELS.
In the Levels game, once you’ve unlocked a level you can play it any
time. (Levels are lost when the game unit is reset or batteries are
replaced.)
SIMON SWIPE goes to sleep after 15 seconds of inactivity. To wake it
up, press the function button.
If the game unit is not working properly, consider replacing the
batteries.You can also try pushing in the reset button, located on the
back of the game unit. (Use a paperclip if necessary.)
L
E
1. A
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2. U
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3. E
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4. E
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PO
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• po
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1 PLAYER
0314A8766EU4 Aa SIMON SWIPE
Originator: Y
Approval: 1st
ROD: 00.00
A8766EU40 SimonSwipe I.indd 6A8766EU40 SimonSwipe I.indd 6 18/03/2014 09:0918/03/2014 09:09
7


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