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First, even though there are only 2 of you, you’ll still have 5 armies on the board.
Each player will control one army, and there will be 3 neutral armies. The neutral
armies will just kind of sit there and act as roadblocks for the players. There will be
times when you’ll want to avoid them, and times you’ll want to attack them.
Unless otherwise noted, all of the rules of 3-5 player RISK apply here.
Object: Be the first player to control 30 territories at the end of your turn OR
eliminate the other player.
Setting Up
Have each player choose a color army. The remaining three colors will be the
neutral armies.
Remove the Cease Fire card from the territory card deck. Shuffle the deck and
deal 12 cards to each player. Players look at their cards, then each places 1
troop into territories with 1 star on the card and 2 troops into the territories with
2 stars on the card.
Deal out 6 cards for each of the neutral armies. Place 1 or 2 troops from each
neutral army into each of its territories (depending on the number of stars
shown on the cards).
Take all of the cards and shuffle them together.
Place one troop from each
of the three neutral armies
to the side of the board.
Place three territory cards,
facedown and without
looking, under each of
these neutral troops.
Players roll to see who
goes first.
on yoUr tUrn
At the start of your turn, before doing what you would do in a multi-player game,
you may do one extra thing: add 3 troops to any one neutral player. These 3
troops may be in 1, 2, or 3 territories controlled by that neutral army. You cannot
add troops to more than one neutral army.
eliminate a neUtral army
If you conquer the last territory controlled by a neutral army, and therefore
eliminate that army, you get the 3 cards that were placed under that army’s
troop at the start of the game. Add those cards to your hand.
Classic RISK plays just like the Introductory Game, except for the
differences listed below.
Setting Up
• In Classic RISK, you pick your starting territories instead of them
being given to you.
• All players should count out a pool of troops, depending on the
number of players. See the chart below.
• Players roll a die to see who goes rst. Play continues clockwise.
• One at a time, in turn order, players each take one troop from their
pool and place it into an empty territory, claiming it. This continues
until all 42 territories are claimed.
• Placing troops from the pool continues, in turn order, but now players
add troops to a territory they previously claimed, increasing the size
of their force there. You can spread out your troops evenly, put them
all in one of your territories, or anything in between.
• After all players have placed their troops from their pool, play begins
with the first player taking the first turn.
• Do not put the Cease Fire card into the deck. It is not used in
Classic RISK.
winning
You win when you control all 42 territories on the board, meaning you
have eliminated all other players in the game.
In this longer game, it’s possible to run through the entire card deck. If
this happens, just reshuffle the discard pile to make a new draw pile.
2-Player Game Rules
2-Player Game Rules
Classic Game Rules
Classic Game Rules
No. of Starting Troops in Pool
35
30
25
No. of Players
3
4
5
2-Player Game Rules
Classic Game Rules
3-5 PLAYERS
3-5 PLAYERS
8


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