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There are two ways to play:
Round & Round. Play a few rounds
of each mission color at a time.
Mish Mash. Roll the die to decide
which mission color to play.
Round & Round is a great way to get
to know each game before you make
it frantic with Mish Mash.
Get Started
1. Lay out the tiles in a 3 x 4 grid.
2. Separate the cards into piles of the
same color and put them facedown.
Make sure each pile is well shuffl ed.
3. For the green and red
cards, agree which layer
of card missions to play:
top, middle or bottom.
4. Decide who’s going fi rst.
Play continues to the left.
Switch or Flip
If a card back has one of these arrows
on it, do as it says before you play it.
Switch the location
of any two tiles.
Flip over any tile
Play Round & Round
1. Agree how many rounds to play:
Players Rounds of Each Color
2-3 3 rounds
4-5 2 rounds
6+ 1 round
2. Play all your blue card rounds
rst, then green rounds, then red.
3. Take the top card
from the color
you’re
playing
and play
that card.
4. Whoever wins the
mission keeps the
card and your turn is
over. The player to your left takes
their turn.
5. Once you’ve played through all
three colors, count how many
cards you’ve won.
The person with the most cards
is the winner.
Blue: Find it First
Beat the others
to it.
Everyone gets
to play.
1. Turn the card faceup for everyone
to see. It shows a picture that
appears only once on the tiles.
2. All at once, look for the picture as
fast as you can. Shout Pictureka!
and point to the picture as soon
as you fi nd it. The fi rst to fi nd it
keeps the card.
Play Mish Mash
1. On your turn roll the die.
What color is it showing?
2. Play a card of that color (if you
see an arrow, remember to switch
or fl ip a tile before you play).
3. Whoever wins the mission keeps
the card and your turn is over.
4. The player to the left now starts
their turn by rolling the die.
The fi rst player to win six cards
wins the game.
Green: Personal
Roll and fi nd
against the clock.
You’re on your
own!
1. Take a green card. Read out the
words on the layer you chose,
then roll the die. Thats how many
of those things you have to fi nd.
2. Put the card faceup in front of
you, then ask another player to
ip the timer and shout when
you’re out of time.
3. Ready, steady, GO!
Start searching!
Success! If you fi nd enough of the
things you’re looking for before
time runs out, keep the card.
Sorry! If time runs out before
you found your target number
of things, bad luck! Put the card
to the bottom of the pile.
Sneaky cheats, beware!
If you shout Pictureka! before you
point, or if you point at a picture that
blatantly doesn’t match the mission
then you’re a sneaky cheat!
The other players decide
a forfeit for you –
you could lose a
card… or maybe
you have to howl
like a dog or perform an
‘I’m So Sorry’ dance.
Missions
There are 3 card colors, each with a
different kind of mission.
. Take the top card
from the color
and play
that card.
. Whoever wins the
mission keeps the
card and your turn is
over. The player to your left takes
The fi rst player to win six cards
wins the game.
Missions
There are 3 card colors, each with a
different kind of mission.
The other players decide
like a dog or perform an
1
. Lay out the tiles in a 3 x 4 grid.
The rules are
different for each
mission color.
Read the rules if
its your fi rst
game. If you know
what to do, dive
in and play.
1
&
6 red 2
&
5 green 3
&
4 blue
09128 09 IB Pictureka.indd 2-3 1/26/10 4:18 PM
2


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